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Playing bugs tomorrow


ExarPucc

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I've only played nids a few times with my marines. And now I get to play them tomorrow at the 1850 mark with my daemons.

 

My general list as of last has looked something to the effect

 

BT - might

Flamers x6

Flamers x3

Crushers x4 - mixed

PB x7 - icon

PB x7 - icon

PB x7 - icon

Prince (nurgle, wings, armor, flies)

Grinder - Phlegm

Grinder - Phlegm

 

I was playing that or something similar to it in the 1500-1750 area of a league.

 

Would that work well against bugs? It's done wonders against MEQ, but I'm just not sure. I have a feeling I'm going to be playing either stealer rush or a heavy warrior based army.

 

As far as other available models, well, I'm limited. i've got maybe 4 other PBs, Skulltaker, and 20 or so Bloodletters.

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i think against small bugs you are in pretty good shape, I worry about big bugs though. Not enough high strength/high iniative to kill them. Hive tyrant vs BT = win for BT. Hive tyrant vs DP = Win hive tyrant. multiple tyrants/carnifexes I think will be a problem for this list. Flamers will help if you can deliver them.

 

EH

As much as it pains me to tell you. Deep strike your thirster and crushers into difficult terrain (you WILL get charged by his genestealers, no way around it if he's smart) and genestealers these days always include feeder tendrils (its either that or frag grenades, and you get to abuse that, he cant pick both for stealers). For the plaguebearer units I dont think they should strike in first, lure him into charges and then place them where needed, mostly to abuse his monstrous creatures to death or bash around his gaunts. They would suffer the most deep striking into difficult terrain to get first strikes due to them lacking flesh hooks (frag grenades).

 

Though if you want to, they can survive it for the most part, you want the charge with plaguebearers however. The icons arent really... Required, if you know what I mean since they come in after everything else. And the fact you need SOME troops to take objectives, he'll wipe them off the table possibly in one turn.

 

The soul grinders, if you really can manage it, get them into terrain to make his tyrant notibly no flesh hooks, end up having to strike after the grinder attacks.

 

Terrain is your friend against tyranids when they charge, its almost never worth it to take flesh hooks. Try to get all your plaguebearers in on one monstrous creature at a time to wipe them off one by one if possible. If it comes to that.

 

The flamers need to get back and some in second wave too if you want to use them, otherwise risk them near the enemy for a mishap or bad scatter and be charged. Tie the enemy down then get them in there second wave for that vital strike as they may finish a unit of youres off, and wipe his off the table for vengeance.

 

Good luck bud.

 

 

Edit: If you dont deep strike into terrain, deep strike near it and run inside the terrain, you just need 50% of your models bases partially inside the terrain for it to work. So keep that in mind if you want to risk not being inside on a bad scatter and rely on running to avoid the dangerous terrain tests.

I've just recently started to play tyranids myself and my friend borrowed by daemons to try out against me...

 

I got a classic "OH MY GOD THERES SO MANY!!!!!!!!!!" approach to tyranids but when his DPs and BT landed in terrain they got jumped by a lictor next turn.

The BT will dismantle a lictor fast as but the DP will probly come out a little worse for ware, just something to remember,

 

But other than that Corpse hit it right on, terrain is more than a friend vsing 'Nids, its your only hope if hes running lots of stealers towards you... if hes like me and has a lot of synapse, get Soul Grinders and BT up behind his main line and shoot the big ones first hoping for the best, otherwise 'Nids can be... quite an interesting fight

VS Big bugs, take a Nurgle prince. Make srue you take the Noxious Touch upgrade.

 

Pack plenty of flamers and try to get big squads of stealers tied down with your grinder and use so-called Nurgling/PB roadblock to keep his big bugs from reaching your line.

 

Other than that, it looks pretty good to me. I especially love that 6 man flamer squad. God, the amount of carnage that thing can produce.....

 

At 1500~1700 if he is running more bugs than your flamers can handle, then he's not carrying around big guys. If he's lobbing enough MCs to rival Jurassic Park, thne he's not gonna be carrying enough troops to survive the flamer onslaught.

Nurgle princes with noxious touch are your best bet to kill the big guys, especially as 'nid players generally optimise their MCs for shooting. As for stealer shock, well we have one of the best defences against that: generally, stealer shock involves lots of outflanking stealers, but since we deploy differently, it really screws up the 'nid player's game plan.

 

Warrior spam can be nasty, as they can all have S5 blast weapons, but they cost a fair amount and aren't amazing in CC (no power weapons) so once in close combat you should win. Go for priority targets first, bugs come in big units sometimes, so don't bite off more than you can chew.

I disagree with a lot that has been said here. CC nid usually come with atleast one brood of grenades. feeder tendrals work on all broods within 2" so you really ony need one brood. With tyranid's move though cover ability it's a simple thing for them to scout fleet and start in cover to begin with. or move through cover really fast to get a good charge arc. Pick your battles, a bad deepstrike can see you get isolated and eaten pretty quick. You can either try to out fight him or out shoot him, don't try to do both. With the right biomorf a HT can eat a BT for lunch, know what they have before charging in. I find slannesh daemons do a good number on Tyranids.
What biomorphs would you give a hive tyrant to beat a bloodthirster? I'm generally curious, as I can't find any that would help enough to make it even a fair fight. Even with 2 sets of scything talons, wings, implant attack and +1I so you strike first, you're doing 2 wounds, maybe. Then the bloodthirster hits back and does more wounds. More Importantly, you have to get the charge and, somehow, not get charged by the bloodthirsters supporting units next turn.

If it's a fight between just a Tyrant and BT, then Tyrant might be able to match the combat prowess of the latter, but by no means will it "eat a BT for breakfast"

 

An interesting point i'd like to bring up is, does feel no pain work against the extra wound caused by inplant attack?

Ok, so. Terrain is my friend. Drop some of the icons.

 

I do normally use noxious touch. Don't know why I forgot to list it. I might max out the PB squads with what models I have. Would throwing NT into those squads be worth while? I've got 25 of them total.

 

As for other options, well, I think that taps me out for models. Heh. Thanks for all the help guys.

My friend thought he was so cool to have a tyrant and its high initiative. Then it met the I10 KoS and died. My only trouble was wounding on 4's, but since I had 7 attacks anyway...

 

When only the MC's are left in a nidzilla list, I find it funny (when it's not kill points) to tie up twin-scythe carnifexes in hth with horrors. Woo, lowered my initiative. Woo, triple my toughness. Ha, still get 4+ saves. Kept one stuck for 6 rounds of combat that way.

 

I also disagree that most players take feeder tendrils. Every single player here has one or two with that, as they give it to all the units around them. The rest take flesh hooks, totally negating cover. It depends on the player you're taking on, but that's the trend here.

True, most 'nid players only take tendrils on one or two units, but even so, cover is still good. Not only does it mean you get the bonus against the unit that has tendrils, but there's also the off chance they roll a one (or several ones for 'nids to actually have to take) for the difficult terrain test, meaning they don't actually reach your unit. There is nothing more amusing than being charged in cover and the other guy not rolling high enough to reach you.

honestly... as a tyranid player... when i play high I enemies or Cover-Hogs i like lictors and zoanthropes with Catalyst... because the lictors get a free hit or 2... plus... Genestealers with FT can still hit... they die... but they more then make up for it with the return hits...

 

I must also say this... In my Experience with daemons and nids... LoS will seriously ruin your day... especially when you get moved away from a potential attack target and moved into range of flamers or an assault of BL that really ruins a day...

Mostly against Tyranids with Daemons, you want to pick your battles carefully and make sure that you don't get stuck in any crappy matchups, like a unit of Plaguebearers outside of cover vs. charging Genestealers, or units of Bloodletters getting charged by a Hive Tyrant with a retinue of Tyrant Guard.

 

I'd actually recommend that you stay away from Flamers when going to fight 'Nids. They're really expensive in points and don't do all that much damage, even against swarms of the little 'uns. Wounding T3 6+ save models on a 4+ and ignoring their armor and cover saves really isn't that fantastic. More Horrors will almost always do a better job, and you have the added plus of having yet more scoring units.

True, but it's still a rather subpar use of them to take them and avoid using the breath. Warpfire is really there for when you scatter too far away, and against tyranids I'd probably prefer fiends for volume of attacks.

 

I'm not saying don't take flamers, I'm just saying they may not be the best option for killing big broods of bugs.

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