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[BatRep] Wolves vs Noise Marines...


LPetersson

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Mission: Annihilation

Deployment: Dawn of War

Space Wolves Go 1st

Points: 1750

Players: Myself vs Dezul

 

Space Wolves: 1x VenDread-ML/TL-AutoCannon, 2xLand Speeder Tornados, 1xAttack bike-MM, 1xRune Priest+8Grey Hunters in Drop Pod, 1xWolfGuard Battle Leader+7xWGBGs (4 ACs/LC/PF+3LC/SS) in Drop Pod, 6 Scouts-Sniper Rifles, 6xGrey hunters in Rhino.

 

Slaanesh: 2xDaemon Princes, Greater Daemon, 3xNoise Marines, 1xHavocs, 2x Vindicators, 2xObliterators, 4xTermies.

 

 

 

Initial deployments and turn 1:

1 Drop Pod with Rune Priest + 9 Grey Hunters go down behind the Daemon Prince on the left and scatters off the table. 1 on the mishap table, destroyed D:

Other Drop pod with Wolf Guard Battle Leader + 3 termies & 4 PA Wolf Guards come down behind two squads of Slaanesh marines.

Venerable Dreadnought with Missile Launcher and Twin-Linked Autocannon And Razorback with 6 Grey hunters deploy as far forwards as possible.

http://farm3.static.flickr.com/2484/3547352346_71da4c5271_b.jpg

 

The rest of the Space Wolves enter the fray. 6 Scouts with Sniper Rifles, 2 Land speeders with Tornado launchers and an attack bike with a multi-melta:

http://farm4.static.flickr.com/3560/3547353110_40ff1eac32_b.jpg

 

The Termies shoot up the Slaanesh marines pretty badly and leaves one remaining marine...

 

Slaanesh player deploys. And in comes two Vindicators, another daemon prince (Dude on bike), some Havocs and a rhino with more Slaanesh marines:

http://farm4.static.flickr.com/3335/3546546831_c3d865443a_b.jpg

 

A close up of the Vindies:

http://farm4.static.flickr.com/3651/3547355712_fc9cc9edd1_b.jpg

 

The termies get lashed together (I stupidly forgot about their Wolf Tail Talismans. ARGH) and then suffer two direct Vindicator hits:

http://farm4.static.flickr.com/3354/3546549381_29f3d893ca_b.jpg

 

The venerable dreadnought takes a glancing hit and is shaken for a turn.

 

Space Wolves Turn 2.

The lone remaining WG Termie and WG in PA shoot and charge one unit of slaanesh marines and destroy them.

The landspeeders immobilise one Vindi (The one closest to the board edge) and does sweet FA to the other one...

The scouts move into better position:

http://farm3.static.flickr.com/2462/3546550181_c955471304_b.jpg

 

Slaanesh turn 2.

A greater daemon comes in and takes over one of the havocs. A unit of termies deep strike in. The rest of the chaos army surges ahead.

The remaining Wolf Guards get lashed in front of the Vindicator and one of them dies :-/

http://farm4.static.flickr.com/3312/3546551381_17e7904134_b.jpg

 

 

Space Wolves turn 3.

Attack bike with Multi-Melta drives up and destroys one Vindi. Venerable Dreadnought & Land speeders shoot at the Obliterators, but fail to do any damage.

The scouts shoot at termies, but all woulnds are saved :-/

http://farm4.static.flickr.com/3383/3547359758_ab4061cf41_b.jpg

 

Slaanesh turn 3.

Last Wolf Guard dies. Attack bike is killed. Rhino rumbles ever onwards and unleashes the Chaos Marines:

http://farm3.static.flickr.com/2481/3546552617_c6a8da3a2b_b.jpg

 

Space Wolves turn 4.

Grey Hunters exit the Rhino which moves forwards. Dreadnought moves back and landspeeders reposition themselves (Actually both should be pointing at the marines):

http://farm3.static.flickr.com/2442/3546553163_854db85bba_b.jpg

 

Focused fire quickly kills off the whole squad of chaos marines:

http://farm4.static.flickr.com/3613/3546553857_9b7d607cc8_b.jpg

 

Slaanesh turn 4.

Everything surges ever onwards:

http://farm4.static.flickr.com/3616/3546554777_cb432191ec_b.jpg

 

At this point we stopped the game.

From the first turn, it was painfully clear who would win since I effectively only had about half my army left (If that)...

It was still a good game as my opponent is a relaxed guy who is pleasant to play against.

 

He did also say that my dice rolls were appalingly poor :-/

 

Anyway, if I hadn't lost my Rune Priest the game would've been very different...

Hey ho, lesson learnt :P

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Eh, even with bad rolling and what not I don't have a lot of respect for a guy who would bring a double lash list to a friendly game. Seems to me if you're laid back playing a friendly game you shouldn't use a list that takes advantage of game mechanics and is designed purely to win at all costs. But thats me. Sorry about the loss man.

it was a really fun game and you were a great sport throughout. nice battle report too! only one thing to add.. the noise marines plonked out of the rhino and blasted away with a doom siren and took out the scouts! hurar! it never actually works so i was quite stoked with that hehe ;)

 

we both took the beardy lists (as we agreed) and you were really unlucky on most of your rolling (especially the crucial ones). 1st turn losing the 2nd pod was brutal.. it meant i could focus my lashes on your other 4 assault cannon termy storm shield power weapon ablative wound nastyness unit with all my firepower which pretty much sealed the deal for me in this game. im keen for a rematch sometime soon.. its one all, so..

 

i dont usually take double lash, but we did agree to play beardy lists for the fun of it.. not many people are keen to play against beardy lists outside a compedative game so it was fun for a change.

 

my list was:

 

2x DP, wings and lash and mark of slaanesh

 

1x GD

 

5 termies, mark of slaanesh, 2 power fists, bolter plasma combis and a heavy flamer

 

5 x Raptors, asp champ and 2 meltas, mark of slaanesh

 

2 x 5 noise marines with sonic blasters and a blast master

 

6 or seven noise marines in a rhino with a combi melta, asp champ, power weapon and doom siren

 

2 x dem possessed vindicators (cant play double lash without these puppies!)

 

2 oblits in a single squad

 

although i did have 3 big guys in this list and a double lash, i always play a pure slaanesh list, everything that can will have the mark of slaanesh (even 5 raptors who are built as a GD dropping / tank hunting unit). so you have to give me some credit im not uber nasty.

it was a really fun game and you were a great sport throughout. nice battle report too! only one thing to add.. the noise marines plonked out of the rhino and blasted away with a doom siren and took out the scouts! hurar! it never actually works so i was quite stoked with that hehe ;)

 

we both took the beardy lists (as we agreed) and you were really unlucky on most of your rolling (especially the crucial ones). 1st turn losing the 2nd pod was brutal.. it meant i could focus my lashes on your other 4 assault cannon termy storm shield power weapon ablative wound nastyness unit with all my firepower which pretty much sealed the deal for me in this game. im keen for a rematch sometime soon.. its one all, so..

 

i dont usually take double lash, but we did agree to play beardy lists for the fun of it.. not many people are keen to play against beardy lists outside a compedative game so it was fun for a change.

 

my list was:

 

2x DP, wings and lash and mark of slaanesh

 

1x GD

 

5 termies, mark of slaanesh, 2 power fists, bolter plasma combis and a heavy flamer

 

5 x Raptors, asp champ and 2 meltas, mark of slaanesh

 

2 x 5 noise marines with sonic blasters and a blast master

 

6 or seven noise marines in a rhino with a combi melta, asp champ, power weapon and doom siren

 

2 x dem possessed vindicators (cant play double lash without these puppies!)

 

2 oblits in a single squad

 

although i did have 3 big guys in this list and a double lash, i always play a pure slaanesh list, everything that can will have the mark of slaanesh (even 5 raptors who are built as a GD dropping / tank hunting unit). so you have to give me some credit im not uber nasty.

 

Yea dude, kudos for playing a double lash with Slaaneshiness all over. Next time you die tho.....lol!

Take note, new brothers to the Fang. This is why your drop sites for pods need to be well away from the edges of the field of engagement. Flirt not with the die of scatter, for it will pwn your face every time. Even I have fallen upon its mighty sword back when I ran the 13th.

 

Rune Priest Geirolf and a whole brethren of Slayers elected to Gate to the enemy, expecting to land upfield about 10 inches from the enemy, nowhere near a board edge. Only a single direction would take the Wolves to an unsafe drop zone, and only then if a high result were cast. Sure enough. Arrow pointed dead at the enemy bikes and the distance? 10 inches. 300 points of Wolves, lost to a scatter.

 

'Ware the drop. Though the pod be safer than Gate or 'Port, an unsavvy drop will still land you in a shallow grave.

Slaaneshi psychic powers/spells have historically been ridiculously powerful. The joke back at my old haunt in Seattle was that every spell on the Slaanesh list should be re-named "And Now I Win."

 

The Lash just continues the trend.

 

Well fought in the face of potent beardiness, brother. Drown your sorrows and plot for vengeance!

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