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Difficult Question regarding HQs


WG Vrox

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Ok this came up in a game of mine and putting this out to the board.

 

I was running a Rune Priest in a Rhino with a pack of GH. I move the Rhino 12" and as I had good for him behind my Vindicator, I wanted to cast Storm Caller on the vindi, only way to do this was to deploy from the Rhino as you can only fire from a 12" move by deploying.

 

Question is can declare he is leaving the squad deploy 2" and cast Storm caller? Of course after deployment he is only 2" away from the Rhino and would automatically join the GH squad again, however they would still be inside the Rhino. Is this a legal move? If yes, what if the Rune Priest get shot at can the pack still take wound allocations?

 

WG Vrox.

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Rhino is open topped. The Rune Priest doesn't have to get out at all, he can 'poke his head out the top' and then cast Storm Caller on the Vindi.

 

I always read Storm Caller is "instead of shooting" thus he must be able to shoot to cast the spell, but rereading it, it just says he can't cast and shoot. humm, guess it can move 12 and allow him to cast

 

Regardless the question still stands.

 

WG Vrox.

I think it would be safe to assume he is not part of the squad anymore when he disembarks and the squad stays inside. simply because they are in and he is out. I can see the ambiguity of the rule, but i would hope those you were playing with would allow it, of course if they say he is part of the unit, then when they shoot at the priest you can allocate hits to the rhino, just to be a pain.

The Squad is not within 2", the Rhino is. THus he does not auto-rejoin said unit. Indeed, in this case he would never have left the unit.

 

But since the squad isnt on the table, just the rhino, hes not within 2" of them, oddly enough.

The Squad is not within 2", the Rhino is. THus he does not auto-rejoin said unit. Indeed, in this case he would never have left the unit.

 

But since the squad isnt on the table, just the rhino, hes not within 2" of them, oddly enough.

 

I would have to say GM has. the GH squad isn't on the table so it can't be joined.

The Squad is not within 2", the Rhino is. THus he does not auto-rejoin said unit. Indeed, in this case he would never have left the unit.

 

But since the squad isnt on the table, just the rhino, hes not within 2" of them, oddly enough.

 

 

FTW. I think this is the right of it.

That is the wway I read it as well, once he's out and the pack stays in the transport he is un-joined.

 

However, the Rhino is a transport with firepoints, you should have been able to use Storm Caller without disembarking unless I am forgetting something that says the Rune Priest has to be "un-joined" from a squad to use it. I also don't remember anywhere that says a unit has to disembark before it shoots after a 12" vehicle move. Now for the WHOLE pack, including the Rune Priest, to shoot they must disembark but in a Rhino you can shoot out of the top. Please correct me if I'm wrong.

 

Also can you even disembark after a 12" move? I don't have my rulebook right here atm so I will check when I can.

I also don't remember anywhere that says a unit has to disembark before it shoots after a 12" vehicle move. Now for the WHOLE pack, including the Rune Priest, to shoot they must disembark but in a Rhino you can shoot out of the top. Please correct me if I'm wrong. Also can you even disembark after a 12" move? I don't have my rulebook right here atm so I will check when I can.

 

No unit in a vehical can shoot if the vehical moved over 6", regardless of its speeed class, however if the vehical moves 12, the unit can disembark and shoot, even if open topped. It's a crazy rule in that, but I am sure made more for oaks/dark eldar so they can not all stay in their vehicals and do drive by shootings.

 

WG Vrox

But there isnt anything stopping a Rune Priest. The only qualifier for Stormcaller is that it has to be done in the shooting phase, he cant shoot, and the target has to be within 12" of a point on his base... or the vehicles firepoint.

 

Its not actually a shooting attack... no ranged profile, no damage done, etc. Id argue you could do it while moving.

I would argue that you could do it as well, especially when other psychers in the game are able to do some crazy movement stuff during thier castings, and yet still be able to cast other powers directly after that.

 

The only exception to this that I know, as actually brought up in the last tourney that I played in, is that you cannot cast a power while pinned. Retreating is fine, just as you can shoot when falling back, but not while you are pinned.

 

That being said, I'm going to have to go grab the ol rulebook in a sec to see if there's anything I've missed.

Its actually covered in the rules, he is no longer apart of the squad. In fact he can deploy on one side of the rhino and the squad on another and have him break off from the squad.

 

The biggest thing is that he needs to end his movement within 2" of a squad to join in...and well no squad on the board no join.

Okay, here we go, directly from the rulebook:

 

pg 50, left hand column

 

To use a psychic power successfully, the psyker must pass a psychic test, which is a normal Leadership test.

 

And under Psychic Shooting Attacks

 

Using a psychic shooting attack counts as firing a ranged weapon (an assault weapon, unless specified otherwise). So, for example, the psycher must be able to see his target unit, cannot be locked in combat, or must not have run in the Shooting phase...

 

So, in summary, since Stormcaller is NOT a shooting attack, all the runepriest must do is pass a Ld test on his own leadership, no matter how far the vehicle has moved. If it was a shooting attack, like smite, that he wished to cast, then he would have to obey the rules of shooting a weapon, and would therefore not be able to cast it had the vehicle moved over 6". There is no restriction listed for psychers just casting buffing powers.

 

It's amazing what actually checking the rulebook will do to solving questions... :P

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