Grimtooth Posted June 2, 2009 Share Posted June 2, 2009 Right now I am waiting for a response as to whether or not I will be able to play my 13th Co in a 40k Indy GT coming up. If not, I need to get a refund to my credit card for the entry fee....lol! Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/ Share on other sites More sharing options...
Ryzouken Posted June 3, 2009 Share Posted June 3, 2009 It was my understanding that GW was not holding any US GT's this year. Am I mistaken? Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2009391 Share on other sites More sharing options...
Grey Mage Posted June 3, 2009 Share Posted June 3, 2009 Indy might mean independant... IE not GW. Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2009394 Share on other sites More sharing options...
Vash113 Posted June 3, 2009 Share Posted June 3, 2009 It was my understanding that GW was not holding any US GT's this year. Am I mistaken? Given he said "Indy GT" I would imagine that he's referring to an "Independant Grand Tournament" and therefore not a Games Workshop run event. Anyway that aside I would think such things (ie allowed and disallowed codexies and army lists) should have had a ruling before the GT started taking money for the entry fees. I wouldn't be surprised if 13th Company isn't allowed though. Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2009407 Share on other sites More sharing options...
Grimtooth Posted June 3, 2009 Author Share Posted June 3, 2009 It was my understanding that GW was not holding any US GT's this year. Am I mistaken? Given he said "Indy GT" I would imagine that he's referring to an "Independant Grand Tournament" and therefore not a Games Workshop run event. Anyway that aside I would think such things (ie allowed and disallowed codexies and army lists) should have had a ruling before the GT started taking money for the entry fees. I wouldn't be surprised if 13th Company isn't allowed though. Yea, the rules on the flyer have been "TBA" since May 1st when registration opened up. Limited spots so had to get in asap despite not having rules posted. I find it hard to see why the reluctance to allow 13th Co to play. Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2009419 Share on other sites More sharing options...
Ryzouken Posted June 3, 2009 Share Posted June 3, 2009 As I understand it, the reluctance is that it exists in the EoT book, which includes both the Ulthwé Strike Force and Cadian Shock Troop lists (and the Lost and the Damned) all of which would need be legal as else we're selectively eliminating certain content in a book while allowing others. Commonly, major tournaments ban the entire EoT book (since most of the lists reference codexes that have since been updated to include different rules). Be happy they allow Space Wolves in general. There have been a few idiot TO's that have banned us in general due to our codex age and their not wanting to deal with the inherent rules issues... And Indy could have been in reference to Gen Con Indy (in which Indy means Indianapolis and not Independant.) Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2009423 Share on other sites More sharing options...
Grimtooth Posted June 3, 2009 Author Share Posted June 3, 2009 As I understand it, the reluctance is that it exists in the EoT book, which includes both the Ulthwé Strike Force and Cadian Shock Troop lists (and the Lost and the Damned) all of which would need be legal as else we're selectively eliminating certain content in a book while allowing others. Commonly, major tournaments ban the entire EoT book (since most of the lists reference codexes that have since been updated to include different rules). Be happy they allow Space Wolves in general. There have been a few idiot TO's that have banned us in general due to our codex age and their not wanting to deal with the inherent rules issues... And Indy could have been in reference to Gen Con Indy (in which Indy means Indianapolis and not Independant.) Understandable, but since the Space Wolves codex hasn't been updated the 13th Co list should still be legal. The fact that GW has not updated the Space Wolves codex yet continues to sell Space Wolves miniatures lends itself to the fact that they are still supported by GW. The new codex on the horizon lends itself to them still being a legal army and the TO's you speak of more then likely just have a personal grudge against the Space Wolves versus a legitimate reason of banning them. I could understand not being allowed to play 13th Co if there was a new Space Wolves codex out and on the shelf. However the 13th Co list still works with Codex Space Wolves which still works with Codex Space Marines. Again, I fail to see the problem unless TO are worried about hearing the cries of Ulthwé, LatD, and Cadian Shock Troop players whining about not being able to play their armies to which they should just reply, "Your armies got new a new codex, use it." Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2009434 Share on other sites More sharing options...
Ryzouken Posted June 3, 2009 Share Posted June 3, 2009 It still sets an ugly precedent of allowing parts of a codex over the whole. Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2009451 Share on other sites More sharing options...
Blackmoor Posted June 3, 2009 Share Posted June 3, 2009 I find it hard to see why the reluctance to allow 13th Co to play. The reason most tournaments do not allow them is that the 13th Company has not been allowed in official GW events for a while now. If you want a reason why, you can look to the fact that their rules have not been updated to go with 5th edition with a FAQ. Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2009530 Share on other sites More sharing options...
Grey Mage Posted June 3, 2009 Share Posted June 3, 2009 Though Ill note... they dont really need one. The normal SW FAQ seems to cover everything but the altered scout rules. Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2009575 Share on other sites More sharing options...
Coverfire Posted June 3, 2009 Share Posted June 3, 2009 I am competing in a tournament in July which is allowing me to use the 13th Company. I would be very interested to see what sort of force you intend to take. Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2010123 Share on other sites More sharing options...
Long Fang Posted June 3, 2009 Share Posted June 3, 2009 Hopefully you will get to use your wolves brother, I have to ask opponents consent to use my normal wolves at the local game store, my club on the other hand is a lot more open minded and I can use 13th/normal wolves no questions asked. I just hope that the new dex supports 13th Long Fang Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2010154 Share on other sites More sharing options...
Grey Mage Posted June 3, 2009 Share Posted June 3, 2009 If you have to have opponents consent to use normal wolves at your LGS, something is horribly terribly wrong. Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2010358 Share on other sites More sharing options...
Long Fang Posted June 3, 2009 Share Posted June 3, 2009 If you have to have opponents consent to use normal wolves at your LGS, something is horribly terribly wrong. Tell me about it. Its a Gamesworkshop to boot. Long Fang Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2010571 Share on other sites More sharing options...
WG Vrox Posted June 4, 2009 Share Posted June 4, 2009 Tell me about it. Its a Gamesworkshop to boot. Agreed, this is very wrong as stated ealier, they have no problem selling their SW product to us, but in return treat the wolves as a permission based army. You should post their phone number, let our number humble them WG Vrox Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2010713 Share on other sites More sharing options...
Ryzouken Posted June 4, 2009 Share Posted June 4, 2009 Indeed, provide their phone number (or identify which city it's in, that'll be sufficient) that we Legion of Russ may bark and growl at them from our phone-voxes! And then we can write them angry letters! In High Gothic! Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2010767 Share on other sites More sharing options...
Grey Mage Posted June 4, 2009 Share Posted June 4, 2009 I can write latin.... thats like high gothic right? My Diction is just really rusty. I dont know how to write "bolter" though, do you think catapult would work instead? Or ballistae? And is it the storekeeps who are saying this nonsense to you or the players? Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2010799 Share on other sites More sharing options...
wiplash Posted June 4, 2009 Share Posted June 4, 2009 I find it hard to see why the reluctance to allow 13th Co to play. its not as if they are too out of date or anything heck necrons (i think), dark eldar and space wolves are all more out of date that 13th comp!! Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2010925 Share on other sites More sharing options...
Brother Grius Posted June 4, 2009 Share Posted June 4, 2009 Upon a phone number provided, you have the aid of this Templar, brothers. Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2010973 Share on other sites More sharing options...
Long Fang Posted June 4, 2009 Share Posted June 4, 2009 Well I wasn't expecting that :wub: Ale for all!! And some meat for our brother Grius who has made a long journey to the fang to support us! I was told that I would have to hunt for people to play and explain the rules/FAQ and then get their consent on anything that is considered a "grey area"/the army in general. I have found 1 or 2 that just at the mention of wolves have said they won't play an so I have thus far only played with my Tomb Kings at GW. I have no doubt that if I take my wolves I will get a game but I don't want to have to spend half my time finding an opponent willing to play and the other half arguing about rules/interpretation. I suppose of course that that shouldn't matter and the answer to naysayers is a frost axe to the back of the face. Play those there for fun and the leave the cheese calling tournament player to his blatant cheating. Somewhat back on subject tho, when will you find out about your 13th Brother Ramses? Long Fang Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2011102 Share on other sites More sharing options...
OnlyInDeath Posted June 4, 2009 Share Posted June 4, 2009 Wait wait....this is a GW store that wont let you play??? Wow, if I were you I'd go right above their heads to the corporate office and tell them that you arent allowed to play SW. They are still a fully legal army in just about any tourney, unlike the 13th co. And lets face it, in this economy, if one of their stores is standing in the way of them and a profit margin (ie. if you could PLAY, you would PAY for more models), I think they will be a bit irate at the shortsightedness of your local manager. The manager at my store HATES how many ways the wolves ignore rules other marines have to abide by, but he will never ban an army that's allowed in tournies. He also runs the most successful non-bunker store in North America... Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2011135 Share on other sites More sharing options...
Grimtooth Posted June 4, 2009 Author Share Posted June 4, 2009 Somewhat back on subject tho, when will you find out about your 13th Brother Ramses? Long Fang I will be meeting with one of the TO this weekend hopefully. The one good thing I have going is that the last time I was in his store he was explaining my 13th Co to another player that was looking at my Eye of Terror codex and said, "The 13th Co is the only list in that book that is still legal." So here is hoping he still has the same attitude this weekend. Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2011141 Share on other sites More sharing options...
Grey Mage Posted June 4, 2009 Share Posted June 4, 2009 Best of luck! Keep us informed. Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2011169 Share on other sites More sharing options...
Grimtooth Posted June 5, 2009 Author Share Posted June 5, 2009 Best of luck! Keep us informed. So talked with the store owner/tournament organizer last night. He said that he had followed my questions on another board about this and he said barring anything just huge and out of the ordinary, he is 85-90% sure I will be allowed to run my 13th Co in the tournament. Guess it also helps that he use to run a 13th Co (I didn't know this before I asked) in tournaments and use to manage a GW store......LOL! Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2012330 Share on other sites More sharing options...
Long Fang Posted June 5, 2009 Share Posted June 5, 2009 Some good news then, this calls for ale!!!!! Tho i do question what doesn't call for ale around here :lol: Long Fang Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/#findComment-2012593 Share on other sites More sharing options...
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