Grimtooth Posted June 11, 2009 Author Share Posted June 11, 2009 There's a few armies (with IG being a sterling example) that can outflank multiple units (if you really need to, not sure why you'd want to) including some nasty CC elements. IG in particular can outflank three squads of Grey Knights in power armour and two units of Grey Knight Terminators (if you accept that they can fit in Valkyries) along with an Infantry Platoon. Notice the Ard Boyz rules? The specifically say you can't do this. Granted it is Ard Boyz rules, but they are rules from a GW sanctioned event. Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/page/3/#findComment-2017986 Share on other sites More sharing options...
Grey Mage Posted June 11, 2009 Share Posted June 11, 2009 Terminators cant fit unless the rules say they can. Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/page/3/#findComment-2018302 Share on other sites More sharing options...
Grey Mage Posted June 11, 2009 Share Posted June 11, 2009 There's a few armies (with IG being a sterling example) that can outflank multiple units (if you really need to, not sure why you'd want to) including some nasty CC elements. IG in particular can outflank three squads of Grey Knights in power armour and two units of Grey Knight Terminators (if you accept that they can fit in Valkyries) along with an Infantry Platoon. I'll reiterate, outflanking 13th Co (RAW issues aside) is not a big issue. There are counter strategies and it's not an "I win button," especially when one considers the turn(s) the enemy gets to maneuver before you outflank. You say how IG can outflank with 3 Grey Knight squads in Power Armor, but not only can 13th Co do it with squads that cost less, but they can do it units that are much better than the Grey Knights in assault (Grey Slayers), and they can do it with an entire CC army. If you spend that much in GK in PA, you still have half your army tied up with HQ and troops that will not support them, unlike the 13th Co. If it is not that powerful as you seem to think, then just play your 13th Co. as regular Space Wolves. That would kind of defeat the whole purpose of taking the time to model and paint a 13th company force. Long Fang You are not going to have an army after October anyways, so it is time to let it go. Yes because we all know three attacks at S 4 is better than two attacks a S 6, especially when your seargents S6 is a powerweapon ;) But seriously, that comment just came off as really rude. Link to comment https://bolterandchainsword.com/topic/170136-bah-indy-gt-rules/page/3/#findComment-2018306 Share on other sites More sharing options...
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