Jump to content

Drop Pod Internal Guidance


travh20

Recommended Posts

Chromedog is right. The inertial guidance system only keeps you from hitting your own troops, coming within 1" of enemy troops, or going into impassable terrain. Because off the table is not considered "impassable terrain" (it's not "terrain" of any sort), and it clearly isn't friendly or enemy models, inertial guidance won't help you.

 

Not to hijack the thread, but I had another question. Say you try to deep-strike a drop pod right next to an enemy unit. You roll the scatter dice, and it points you directly towards the enemy unit, and with a high number of inches. With a normal deep-strike, you would land on the other side of the enemy unit (let's say it's clear terrain there). Do the inertial guidance systems let you scatter there, because it's a legitimate place to land, or do they stop you from moving at all because you would come to the enemy unit before you got to the other side.

 

Based on the fluff, I'd say you "jump" over the unit, because you're actually far above them when you move past them. But based on the wording of the rule, it seems like you would stop. Is this really the case?

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.