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Foot-sloggers


Hfran Morkai

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Right I cannot be bothered to buy any more rhinos for my wolves. I have enough for about 1500 point games but I'm trying to think if I should get some for apocalypse. I don't think so because of the sheer amount of nasty weapons in apocalypse. Plus I'm pretty much broke!

 

What do you think? Is it practical for Grey Hunters to foot-slog in apoc missions?

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I've only played one Apoc game, and I had a mix of foot sloggers/rhinos/drop pods...

 

We also didn't have any pie plates near me thanks to OBELing scouts in the first turn ;-)

 

My foot sloggers would've been shot up much worse if my pods hadn't come in early to distract the enemy, 2nd turn the were hit by the ones in Rhinos/Land Raiders and turn three they got hit by the foot sloggers.

 

If I had only had foot sloggers I wouldn't have fancied their chances.

Rhinos also provide cover for the guys behind...

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Oi.... besides, Ive successfully won tournaments up to 2000pts with only a *single* landraider crusader as transportation, or nothing at all!

 

Footsloggers are viable. You just have to be using cover whenever you can, and think a ahead a bit as to where your opponent is going to be so you can get in the shots you need, and assault in a decent amount of time. Its not hard, just takes a little practice.

 

But for apocalypse? Hrmm... Id say if you have OBEL scouts, some direct fire weaponry like Predator Annihilators and Melta Attack Bikes, and maybe a couple of drop podding dreads and/or wolf Gaurd.... you should be ok. Just remember- Always always always take a venerable dreadnaught, that reroll for first turn is mighty, and can really save you alot of template death in games- apocalypse or otherwise.

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Foot-sloggers are go for holding objectives but bad for running across an apoc. board to get them. Best bet is to give them cheap rhinos with smoke or lots of drop pods. I works out real well if you do team battles then you can plan on holding objectives or trying to get them.
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In normal games, slogging is perfectly viable.

 

In apoc, you are going to feel the hurt...

1. There's no FOC, so even just out of basic heavy support options, you may be facing a whole lot of things like vindis or plasma devs. These guys will chew up a BC rather fast.

2. Superheavies will own you. One blast from a hellhammer shot can take out an entire unit at a time, not to mention the fact that there's a lot of AP3 flamer options in the game on various platforms, so you will start getting eaten up without that nice coversave to save u.

3. There are armies that can outslog the wolves fairly badly, and those that dont will be too mobile for you to catch.

4. A smart player would take an orbital strike which would be another AP3 weapon w/ no cover saves allowed, that can blast a good sized hole right in the middle of your army.

 

I've played many many apoc games with my wolves, and unless there's a lot of cover to choose from, pure infantry armies that are expensive (ie, not nids or orks) tend to die way way too easily. Even just having them in a rhino will drastically improve the survivability of your troops in an apoc game, as a hellhammer shot to a rhino will take out the rhino and maybe a few wolves, as opposed to the whole squad. I'm not saying certain aspects wont work with it, but i wouldnt base my entire force around it.

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Cheers, well my tactics won't be purely foot-slogging there's an armoured spearhead with my termie squad of doom and two Blood Claw packs. I'll probably drop in a dread or two and a normal termie squad. My Grey Hunters will be using the few rhinos I have or sticking to walking.
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I have a Vindicator and, occasionally, a predator but otherwise run an infantry army. Tonight I used two fifteen man BC packs with another ten GHs, a VD with AC, normal Dread with twin LCs, two speeders with MMs, the aforementioned Vindicator and some wolf scouts under a WL to take down 1500 of Imperial Guard in Dawn of War/Annihilation.

 

Wading through all that "front rank fire, rear rank fire" stuff from three combined squads and the attentions of a Leman Russ were not pleasant and it took four turns to get both of the big packs into combat (1/4 inch short on turn three to make the charge on one of them :D ). However, by the end I'd lost the wolf scouts (who took out a very nasty ten man psyker squad, a ten man flamer squad and eaten into the Coy HQ) and one pack of BCs (who took all the punishment) and he had the remnants of the three-squad combined force who were stuck in combat with my normal Dread. All that and the Vindicator didn't even make it on the table until turn 5 and there was nothing safe to shoot on turn 6.

 

Infantry works with big squads and careful use of terrain even when (such as tonight) you can't seem to make enough PA saves, you can't get your reserves on the table in good time and your VD keeps rolling ones!

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In normal games, slogging is perfectly viable.

 

In apoc, you are going to feel the hurt...

1. There's no FOC

 

 

I love that.

 

Though I did play in a big Apoc game for a tourny, and I was told by the organizers that I could bring all hqs if I wanted to do that...and well I did.

 

Wolf Guard Leader + Storm Shield, Power fist(or)Bolter-Melta, with Pelt and Necklace.

 

I ran like 20 of them...it was awesome. ;)

 

Mind you, I dont know if that was 100% legal, but man it was fun.

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Again, footsloggy in normal games is just fine. In Apoc, there's lots of stuff to take out swathes of infantry. That's kinda the point ;)

 

Agreed, drop pods are very handy in Apoc - especially if you land in rubble to give the guys some cover on the turn they disembark but nothing beats a Titan in concentrating the opponent's mind on other things than the thirty BCs running across the open ground :wacko:

 

However, my plan for this summer is... a Thunderhawk carrying 30 SWs :lol:

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