airbender Posted June 5, 2009 Share Posted June 5, 2009 Well, I decide to make a seperate topic for them this time.. Firstly the concept can be seen on the official site, here. This is so far I have got: http://i247.photobucket.com/albums/gg125/airbenderxiao/wip-1.jpg Rightside is the wip of the marine in the middle of the concept. on the left is wip of the marine with Plasma gun on the right of the concept. Now, here I'd like to hear some advices from fellow brothers 1: Does any on have ideas about making cables for them? Not guitar wires please. 2: Also should I leave the shoulder guard on the Plasmagun? I mean it was vauge on the concept picture. 3: Should they go true scale? Thank you for your C&C! airbender Link to comment https://bolterandchainsword.com/topic/170354-space-marine-the-game-cover-marines/ Share on other sites More sharing options...
sword brethren Posted June 5, 2009 Share Posted June 5, 2009 i use the tubes on melta guns cus i dislike guitar wire i think you should take it off and... i cant resist true scale, yes!!! nice work so far! Link to comment https://bolterandchainsword.com/topic/170354-space-marine-the-game-cover-marines/#findComment-2012284 Share on other sites More sharing options...
Twin .44 Posted June 5, 2009 Share Posted June 5, 2009 What cables? I see a lot of chains... what am i missing? I'd say yeah keep the should guard on just in case. ar at least beaten to a bloody pulp. Of course TrueScale!!!! how could you do this any other way? Link to comment https://bolterandchainsword.com/topic/170354-space-marine-the-game-cover-marines/#findComment-2012291 Share on other sites More sharing options...
verpine Posted June 5, 2009 Share Posted June 5, 2009 In the pic, i'm 99% sure the plasma gun doesn't have a stock. AND GO TRUE SCALE!!!!! :P Link to comment https://bolterandchainsword.com/topic/170354-space-marine-the-game-cover-marines/#findComment-2012432 Share on other sites More sharing options...
Dragonkin Arenis Posted June 5, 2009 Share Posted June 5, 2009 Now, here I'd like to hear some advices from fellow brothers 1: Does any on have ideas about making cables for them? Not guitar wires please. Erm... GS work...? 2: Also should I leave the shoulder guard on the Plasmagun? I mean it was vauge on the concept picture. Nap, there's no stock on that Plasma Gun 3: Should they go true scale? YES! YES!! YES!!! :( Arenis Link to comment https://bolterandchainsword.com/topic/170354-space-marine-the-game-cover-marines/#findComment-2012750 Share on other sites More sharing options...
airbender Posted June 6, 2009 Author Share Posted June 6, 2009 http://i247.photobucket.com/albums/gg125/airbenderxiao/wip2.jpg here is a size comparasion. Now brothers I'd like to hear about the head choices? which one should I go with http://i247.photobucket.com/albums/gg125/airbenderxiao/h1.jpg Head 1 http://i247.photobucket.com/albums/gg125/airbenderxiao/h2.jpg Head 2 http://i247.photobucket.com/albums/gg125/airbenderxiao/h3.jpg Head 3 C&C please! Link to comment https://bolterandchainsword.com/topic/170354-space-marine-the-game-cover-marines/#findComment-2013212 Share on other sites More sharing options...
blood_raven_240 Posted June 6, 2009 Share Posted June 6, 2009 First of all, I think you should go with head 3, as it's closest to the picture. Now, one small criticism is this - the helmet looks to be too high up, mainly because of the skull on his collar, so I think you should remove the skull. Link to comment https://bolterandchainsword.com/topic/170354-space-marine-the-game-cover-marines/#findComment-2013215 Share on other sites More sharing options...
sword brethren Posted June 6, 2009 Share Posted June 6, 2009 i agree head three is closest, size wise (i rhymed :whoops: ) its looking good i would say! Link to comment https://bolterandchainsword.com/topic/170354-space-marine-the-game-cover-marines/#findComment-2013241 Share on other sites More sharing options...
airbender Posted June 7, 2009 Author Share Posted June 7, 2009 First of all, I think you should go with head 3, as it's closest to the picture. Now, one small criticism is this - the helmet looks to be too high up, mainly because of the skull on his collar, so I think you should remove the skull. In fact the skull on the collar is about as high as MK8 collar, so I realy think it should stay. ergo, I'd either shave the back of it a little or redo the neck, which way to go? airbender Link to comment https://bolterandchainsword.com/topic/170354-space-marine-the-game-cover-marines/#findComment-2013738 Share on other sites More sharing options...
Terminatorinhell Posted June 7, 2009 Share Posted June 7, 2009 where was head 1 from? Link to comment https://bolterandchainsword.com/topic/170354-space-marine-the-game-cover-marines/#findComment-2013743 Share on other sites More sharing options...
airbender Posted June 7, 2009 Author Share Posted June 7, 2009 where was head 1 from? http://www.maxmini.eu/store/index.php?main...ef18e3681c6cfdd Link to comment https://bolterandchainsword.com/topic/170354-space-marine-the-game-cover-marines/#findComment-2014192 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.