DeffWolf Posted June 10, 2009 Share Posted June 10, 2009 in my eyes, this could be a fatal weakness - although - being an airheaded young pup of 14 i have most probably missed something - could some of you older veterans please verify this, thanks. Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/ Share on other sites More sharing options...
Long Fang Posted June 10, 2009 Share Posted June 10, 2009 Belt of russ for a 4+ invul..... Wolf preist 4+ rosaraius save Runic charm to re-roll failed armor.... And of course my beloved storm shields :P I think tahts all right, not got dex handy sooooo Long Fang Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017105 Share on other sites More sharing options...
Hfran Morkai Posted June 10, 2009 Share Posted June 10, 2009 Well, Wolf lord: None, can give him belt of Russ (4+, 25 points) or storm shield (3+ 10 points but no additional weapon) WGBL: Same as above Rune Priest: Same as above Wolf Priest: 4+ standard Ven dresd: It's a dread! :P Hope this helps! Nice one, Long Fang, you beat me to it! Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017106 Share on other sites More sharing options...
DeffWolf Posted June 10, 2009 Author Share Posted June 10, 2009 right...so would you chaps take the belt of russ? Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017109 Share on other sites More sharing options...
Hfran Morkai Posted June 10, 2009 Share Posted June 10, 2009 Depends how you're armed, if you're prepared to give up the extra attack you get a 3 up save and it costs 15 points less. I like the belt of Russ, I use it with my rune priest w/lightning claws. Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017112 Share on other sites More sharing options...
Vassakov Posted June 10, 2009 Share Posted June 10, 2009 Also, TDA gives a nice 5+ Inv. Just to remind you. :P Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017116 Share on other sites More sharing options...
Hfran Morkai Posted June 10, 2009 Share Posted June 10, 2009 Also, TDA gives a nice 5+ Inv. Just to remind you. :P Forgot about the good old 5+, it's actually saved my termies before, I always forget! Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017120 Share on other sites More sharing options...
lunchb0x Posted June 10, 2009 Share Posted June 10, 2009 in my eyes, this could be a fatal weakness - although - being an airheaded young pup of 14 i have most probably missed something - could some of you older veterans please verify this, thanks. My Emperor man, READ THE CODEX and the FAQ....its not that hard to grasp. Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017296 Share on other sites More sharing options...
DeffWolf Posted June 10, 2009 Author Share Posted June 10, 2009 calm yourself mate, the situation has been dealt with :turned: Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017437 Share on other sites More sharing options...
Hfran Morkai Posted June 10, 2009 Share Posted June 10, 2009 Lunch, chill out. Don't mind him, he's a bit hotheaded but overall a good guy (well he collects SW!) Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017513 Share on other sites More sharing options...
Lord Ragnarok Posted June 10, 2009 Share Posted June 10, 2009 in my eyes, this could be a fatal weakness - although - being an airheaded young pup of 14 i have most probably missed something - could some of you older veterans please verify this, thanks. My Emperor man, READ THE CODEX and the FAQ....its not that hard to grasp. There is no need for all caps. A simple answer with a nod that the answer is in the codex or in the FAQ should suffice. There's no need to be belligerent. If it does bother you than ignore the post and thread and simply do not respond. Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017564 Share on other sites More sharing options...
Grey Mage Posted June 10, 2009 Share Posted June 10, 2009 right...so would you chaps take the belt of russ? I wouldnt do this normally. Its 25pts, wich is alot in an army like ours. On the other hand, a stormshield is 10pts, but takes up a valuable weapon slot. So my advice is, if you want the invulnerable on your HQ, and your running less than 1850, you need to take a Wolf Priest- it also nets you LD 10! wich is absolutely amazing in a SW army. I generally upgrade mine with a plasma pistol and frags, and maybe healing potions and balms if I have extra points at the end of my list. And before it comes up, Healing Potions are like the old narthecium of 3rd edition, similar to the current dark angels one- no feel no pain saves. Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017649 Share on other sites More sharing options...
Vash113 Posted June 10, 2009 Share Posted June 10, 2009 Well I currently run 5 HQ's and all have an Invulnerable save and they are the following: Wolf Lord - Belt of Russ Wolf Priest - Rosarius Wolf Guard Battle Leader - Terminator Armor Wolf Guard Battle Leader - Terminator Armor Rune Priest - Terminator Armor I like Terminator Armor because it's cheap and effective granting both a 2+ Armor Save and a 5+ invulnerable without limiting weapon options much. I can't stand HQ's without an invulnerable save and Termie armor is a fairly effective and cool looking way to do it. Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017687 Share on other sites More sharing options...
DeffWolf Posted June 10, 2009 Author Share Posted June 10, 2009 apologies mikal wolfheart!? problem i have is that 25+pts is kinda a bit expensive in my eyes, in the end i chose to bite the bullet and go for terminator armour and a plasma pistol with frost blade. Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017707 Share on other sites More sharing options...
Max_Dammit Posted June 10, 2009 Share Posted June 10, 2009 No plasma pistol on terminators Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017712 Share on other sites More sharing options...
DeffWolf Posted June 10, 2009 Author Share Posted June 10, 2009 ok, cheers max. hmmm, i want the pp and frost blade, what would be an alternative...i gues i could go with the belt of russ i spose, just i wanted a cheap wolf lord who could still deal nastiness. Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017721 Share on other sites More sharing options...
Vash113 Posted June 10, 2009 Share Posted June 10, 2009 Terminator Armor can still be nasty, you can give him anything other than a pistol. A Storm Bolter is fine, or you could give him a Storm Shield to increase the Inv Save and keep the cheap 2+ save or you can give him another cc weapon of some kind for another attack, or a Storm Bolter etc. Plasma Pistols are expensive and not really that practical IMO. Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017723 Share on other sites More sharing options...
Hfran Morkai Posted June 10, 2009 Share Posted June 10, 2009 waddya mean hotheaded mikal wolfheart!? problem i have is that 25+pts is kinda a bit expensive in my eyes, in the end i chose to bite the bullet and go for terminator armour and a plasma pistol with frost blade. I was referring to Lunchb0x, not you. Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017735 Share on other sites More sharing options...
WG Vrox Posted June 11, 2009 Share Posted June 11, 2009 If you plan to transport your HQ in a Rhino, best bet is Runic Armour and a Storm Sheild, regardless of the loss of the additional attack. Best invol for a mighty Space Wolf Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2017945 Share on other sites More sharing options...
Torin Posted June 11, 2009 Share Posted June 11, 2009 well most of the time i play with a wolf lord with a frost blade & Storm Shield. They rock.. bare in mind that they can be killed in a single blow by a PF or Pklaw. So 3+ is always better then a 4+. Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2018033 Share on other sites More sharing options...
DeffWolf Posted June 11, 2009 Author Share Posted June 11, 2009 right, here is my finalised wolf lord and retinue: wolf lord frost blade storm bolter terminator armour wolf tooth necklace wolf pelt wolf tail talisman frag grenades meltabombs then retinue (going cheap here): 5x wolf guard assault cannon 2x thunder hammers 2x storm shields 2x storm bolters 2x frost blades chainfist terminator armour wolf pelt Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2018300 Share on other sites More sharing options...
Grey Mage Posted June 11, 2009 Share Posted June 11, 2009 1) WL cant have a WTT, Frags or Meltabombs. Sorry. 2) You cant have Frostblades on WGBGs, note there is no cost for them on the wolf gaurd side of the slash... I reccommend replacing said blades with lightning claws, it also saves you five points. 3) Do yourself a HUGE favor, get runic Charms for these guys- a rerollable 2+ armor save has made my five man unit as survivable as a 10 man unit before, if not more so. Since your paying the price of 10 codex termies, why not get all the toughness of them? Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2018308 Share on other sites More sharing options...
Vassakov Posted June 11, 2009 Share Posted June 11, 2009 Basically, what Grey Mage said. Runic charms are nigh on mandatory, a re-rollable 2+, even if it is only once will often save you 45-60pts of Terminator, and that's valuable. Also, there is nothing more demoralising to the enemy than watching 2 tactical squads open up with everything, force one failed save which promptly gets passed on the re roll. Then having the Termies gut both squads over two turns. Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2018531 Share on other sites More sharing options...
Vlk Posted June 11, 2009 Share Posted June 11, 2009 1) WL cant have a WTT, Frags or Meltabombs. Sorry. Really? I had no idea, are you absolutely sure? Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2018584 Share on other sites More sharing options...
Grey Mage Posted June 11, 2009 Share Posted June 11, 2009 I am. You see in the armor page, the little "t" symbols on certain wargear items? Those are the only wargear bitz a terminator can take- though the FAQ added on WTNs and a couple other bitz, however WTT were very much absent, though I think they were present in the 4rth ed faq, but thats sadly neither here nor there. Link to comment https://bolterandchainsword.com/topic/170725-what-invulnerable-save-do-space-wolf-hqs-have/#findComment-2018605 Share on other sites More sharing options...
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