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Ordos Love from the Ard Boys


Adir

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http://www.games-workshop.com/MEDIA_Custom...rdBoyzRules.pdf

 

So Daemonhunters (and Witchhunters) can take C: IG Vets as Troops and a 0-1 Leman Russ Squadron (emphasis mine). Seems someone over at GW actually likes the Ordos after all! 8-)

 

My Ard Boyz list:

 

Inq Lord (artificer armor, psycannon, psychic hood, & thunder hammer), 2 mystics, 3 x HB, 2 x acolytes w/artificer armor

GKT Grandmaster (storm shield) + 5 GKT w/psycannon)

Callidus

C: IG Vet squad (demolitions) w/2 meltaguns + chimera

C: IG Vet squad (grenadiers) w/lascannon + chimera

C: DH stomtrooper x 7 w/2 x plasmagun (they get the lascannon squad's chimera)

PAGK x 8 w/incinerator

LR (for PAGK)

LRC (for GKT)

LRBT x 2 + LRV (all w/lascannons)

 

If the Ard Boyz ruling makes it into the official FAQ, the DH/WH w/C: IG allies just became a bit more nasty.

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Valkyries are assault vehicles with a hell-ashish movement. Since they are not dedicated transports, you can pile those Grey Knights in (best assault unit available for guard) and get a first turn assault on pretty much anything.

 

 

As an aside... My Sister in Laws wedding is on the same day as the Qualifier. I am extremely disappointed that I will be missing this since I came so close to regionals last year (4th of 24) for my area.

*n00b question*

 

Mind telling what pask is? :( I'm not too familiar with IG tanks.

 

Well anyway this sounds just AWESOME! So if I got it rgiht I'll be able to get LMRBT for my SoB?

...

Where did the statement of WH not having long-range AT fire go?

I'm going against the grain here, but I'm not a fan of this. Yes, the Inquisition should be able to take allies, but we should not be going round stealing other people's unique abilities. Emperor knows we were on the recieving end of it when the new C:SM came out. Being able to take 3 Russes in 1 HS slot should remain the province of the Guard - it's one of their few unique abilities. The Inquisition is not IG/SM + an Inquisitor and his buddies. GW should give the Inquisition armies identities of their own, rather than making them lean heavily on allies.
Mind telling what pask is? :( I'm not too familiar with IG tanks.

Pask is an upgrade character the IG can purchase for one of their tanks who boosts the tank's ballistic skill grants +1 armor penetratrion vs. vehicles, and allows re-rolls to wound when attacking Monstrous Creatures.

 

I'm going against the grain here, but I'm not a fan of this. Yes, the Inquisition should be able to take allies, but we should not be going round stealing other people's unique abilities. Emperor knows we were on the recieving end of it when the new C:SM came out. Being able to take 3 Russes in 1 HS slot should remain the province of the Guard - it's one of their few unique abilities. The Inquisition is not IG/SM + an Inquisitor and his buddies. GW should give the Inquisition armies identities of their own, rather than making them lean heavily on allies.

While I agree with this in the long term, as a temporary measure to resolve the debate on how induction rules work with the new Codices and keep the Inquisition competitive in tournament play it seems like a decent stopgap until a new WH or DH codex is released.

Cept you can't take Pask which is the only thing that makes the Vanquisher worth its points.

The Vanquisher is a decent tank when taken as a single in a squad of LRBTs. Even without Pask, you have a 50/50 chance of hitting with a 72" multi-melta (sans AP1). In a squad, the vanq can be the first to take hits (tank meatshield) so after you have pegged the high armor vehicles, the vanq becomes an ablative wound.

 

Having said that, the exterminator (with HB sponsons) is also a strong contender for the 3rd spot in that list. My feeling is that the other tanks are just a bit too pricey for their utility (although a fully loaded executioner would be tempting).

Valkyries are assault vehicles with a hell-ashish movement. Since they are not dedicated transports, you can pile those Grey Knights in (best assault unit available for guard) and get a first turn assault on pretty much anything.

You wanna make that really scary? Toss in an IG Ministorum Priest with an eviscerator. :woot: Valkyrie + GKs + Priest is such a dirty combo it was obviously never playtested by GW or they would have ensured via their rules that it would be illegal.

 

Watch out for it, though. Seriously competitive players will be doing this.

That's a 170 pt ablative wound. The math has been done, a Vendetta has a better chance of breaking open a Land Raider than a Vanquisher without Pask. And putting it in a squadron of LRBTs puts an Anti Heavy Armor tank with two anti infantry/light armor tanks, which basically means that anywhere from 170-300 points of that squadron isn't doing what it's supposed to on any given turn. On any given turn that Vanquisher has a 14.5% chance of generating a +4 penetrating hit on AV14. You with hit 3/6 turns, pen 2 of those turns, and roll 1 +4.

 

With Scout move on a fast skimmer, Grey Knight Alpha strike is hella scary. Now one of the most brutal point insertion units in the game. If you can manage to get Straken in it's even worse. Furious charge re-rolling Grey Knight that can assault turn 1.

I've been thinking about the whole GK + Valkyrie attack since the IG codex came out. Has anyone actually used it to good effect? I've seen no battle reports around the various 40K websites I read.

yes, i specifically bought a valkyrie for specific use for my DH and my WH. its an incredible assault ship, just have a squad of 10 GK with 2 psycannons (or incinerators if need be) and pack them inside before the fight, move 12", drop off all your men, and then shoot up what you can, then assault if there are things in range. dont forget to use all your guns on your val.

 

in the first turn in a battle against orks, i had set up my val at 12", i got to go first, i did my scout move of 12", then moved another 12" and dropped off my PAGK's, let them shoot up a full squad of 10 nobz (with a painboy) with 8 storm bolters and 2 psycannons, i killed 4 of them right off, then i assaulted them, and ended up killed all but 1 nob and the painboy. they failed their LD check, my GK chased them down and killed them, then i had a consolidation roll of 5, ran into cover (they had both defensive and assault grenades) and when the next turn the orks assaulted me, i wiped out almost a full 30 man boys squad and lost almost all my GK's, but taking out that nob squad was worth it, and it also put my val within strafe gunning range of the battlewagon, hit it on its side armor with a lascannon, and poof. and for about 3 turns my val was tearing apart squads of boys with the cluster missiles and heavy bolters.

 

a val is completely worth the points and money. its about $60 and roughly around 120 pts depending on load out, but with the ability to transport up to 12 men, having cluster missiles, 2 sponson heavy bolters and your choice of either multilaser or lascannon, and can move 12" and fire all weapons and front and side armor of 12 and counts as a skimmer. this thing is hard to take down, and completely worth the points.

Valkyries are assault vehicles with a hell-ashish movement. Since they are not dedicated transports, you can pile those Grey Knights in (best assault unit available for guard) and get a first turn assault on pretty much anything.

You wanna make that really scary? Toss in an IG Ministorum Priest with an eviscerator. :o Valkyrie + GKs + Priest is such a dirty combo it was obviously never playtested by GW or they would have ensured via their rules that it would be illegal.

 

Watch out for it, though. Seriously competitive players will be doing this.

 

I have yet to read the new Imperial Guard Codex, though a gaming buddy of mine has started up a small force. I also know that he has a PAGK unit. Whether or not he will catch on to this is another story.

 

How about a small clue as to what the Priest does, within the B&C rules, of course ;)

Can any models begin the game in any model with a transport capacity then?

 

I think so... Unless they're dedicated...

Am I right?

 

EDIT: But you gotta admit... Valks are cool... I'm definitely gonna include 1 or 2 just because it's some AT/AI fire. ^^ :) And possibly transport something too... A bunch of eviscerator priests?

 

Cheers!

>>>>You wanna make that really scary? Toss in an IG Ministorum Priest with an eviscerator. B) Valkyrie + GKs + Priest is such a dirty combo it was obviously never playtested by GW or they would have ensured via their rules that it would be illegal.<<<<<<

 

Can you pair the Grey Knights with the IG's Priest? I thought you couldn't mix them? (or am I confusing it with the WH priest/IG priest controversy?)

Can you pair the Grey Knights with the IG's Priest? I thought you couldn't mix them? (or am I confusing it with the WH priest/IG priest controversy?)

There's no restriction on what unit the IG Ministorum Priest may join.

 

On a further look through the codex, this combo can be made even more sickening by adding Iron Hand Straken to the mix, too. :pirate:

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