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Seraphim, Arco-Flagellants or flagellants?


antique_nova

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Seraphim by a far, they can keep up with the mechanised units and provide more Faith (though they'd be eating it up too). They're also pretty handy at protecting your SoB from assaults by charging the enemy and Hit and Running at the end of your opponent's assault phase so you can blast them to pieces in your turn.

 

Giving them a couple of flamers is the cheaper upgrade, plus it makes them great infantry hunters. Inferno Pistols are a bit expensive but nasty, it depends what you want them to do. Try to keep the squad size up (ideally 8+) as they're a good unit that attracts fire.

 

Generally use them as a harassing and supporting unit, as that's what they're best at. Give the VSS an Eviscerator if you want to give them some extra punch in CC, as a power weapon at S3 isn't amazing.

Arcos are similar to Repentia, like Valourous said they're best off in large games only. This is mainly because they're not really that good. Both are specialised combat units (especially Repentia) that suffer from having an old codex. They're expensive which all together makes them pretty hard to fit into lists without hindering them somewhat.

 

They're awesome if you can get them where you want them, but that's easier said than done as you'll probably have to skew your army and plans in order to achieve this. It's a shame, as they've both really cool models let down by poor rules.

 

All that said, there's nothing to stop you using them (of course!) and if you do try to make sure you have plenty of other units (preferably dangerous ones too to give your opponent hard choices) in the list. That way they're more likely to get into combat without getting completely annihilated first.

how sister repentas?

Repentias are similar to Acro-flagellants in that they work best when supported by Rhinos, Exorcists, and Seraphim.

 

Edit: Bah, beaten by the acquatic combatant.

 

You mean Repentia work? :(

Despite being a fairly poor unit overall in the right circumstances they can be effective. I found them quite useful when playing against an SM-player who went very Dreadnought heavy; that many eviscerators can do unpleasant things to most vehicles.

Despite being a fairly poor unit overall in the right circumstances they can be effective. I found them quite useful when playing against an SM-player who went very Dreadnought heavy; that many eviscerators can do unpleasant things to most vehicles.

 

I guess my sarcasm comes from me facing too many orks, that i doubt my ability to control them and send them at the things I want. Generally speaking I don't seem to have trouble against dreadnaughts. No dreadnaught ever makes it into HtH against me. At least they haven't to date. Despite that my win ratio isn't exactly high. My fights against marine armies always go 7 turns and are bloody. My opponent will usually have half a tactical squad left and a vehcile and I will have my Canoness+retinue and a vehicle. My Battlesisters usually get slaughtered, but they seldom run. I'm pretty new to the hobby and I have chosen a tough army to learn with

I've seen Repentia to horrible things to a BT Crusader squad, and they tear up vehicles good and proper. Against an unprepared opponent they're mean; great for taking down Tacticals and Dreads.

 

The problem is finding an unprepared opponent and the relative points cost. With such a specific niche in order to be effective it's unfortunately all too easy for your opponent to take that away from them. Like Chengar said, run then with a lot of support so they're not isolated (hitting the enemy on your own is always bad, but especially so here).

 

Ideally you want to cover their advance with most of your army (Mechanised + Seras required for this) and when they hit make sure they hit along with as many other units as you can muster. To clarify; nobody says don't use them, just that if you do don't expect too much of them.

 

 

edit: Faith depends on the situation (as ever), but for Seras Divine Guidance can be nice with dual flamers. Otherwise you're normally furiously burning points to give them invulnerable saves in combat as you seek to tie up and disengage from their nasty combat units.

 

For ordinary sister squads, yet more DG (bonus points for using flamers, again) is normally the order of the day. The other Acts of Faith are less useful, but are nice to have. For example increasing your strength is handy if you're up against something tough. Don't forget that the Seraphim VSS counts as being an Imagifer model so you get that extra cube to throw!

For now i will try to get a sister rhino army with lots of repentas and try to get a few land speeder with multi melta reinforcements for me.

at the moment i am thinking of 3 squads of repenta.

4 squads of sisters in rhinos with meltas and flamers and the book

2x excorsist

saint celestian

two inquisitors with melta servos and one speeder with melta.

i might cut donw squads of repenta to two depending on points cost.

for now i don't want seraphim and due to the fact that arco flags are 35 points each, i doubt i will have them in 1500 points.

i want to paint a sexy sisters army so my opponents spends more time looking at them and hopefull will feel manly enough not to shoot at them ( well he might try to shoot their clothes off XD ).

thanks

antique_nova

I saw just how effective Repentia are the one (and only) time a chaos player lashed them closer.

Well after he lashed them they failed their pinning check... and charged!!!

It was kinda what he wanted... the deamon prince in CC with them, but he had intended to soften them up first with some shooting.

He had also intended on doing the charging instead of being charged.

 

Needless to say that the girls made cutlets before they charged on.

However they have not been anywhere near as effective since.

 

BTW - to get Allied SM Landspeeders you need to have 2 SM tactical squads... in addition to your normal requirements of 1 hq and 2 troops.

And while you can have Repentia and Exorcists with your Allied SMs... you can not have any units that are Adeptus Soristas.

Also, Repentias are a 0-1 choice, so you can't have multiple squads of them. Further, Saint Celestine really needs a squad of Seraphim to work with, otherwise she's either tied to a footslogging squad and forced to move at their pace or out in the open with no squad of her own. In the latter case, expect most opponents to send a couple lascannon or other high S low AP shots at her for an insta-kill as soon as she fails her invulnerable save. Also, multi-melta servitors are rather terrible; imo multi-meltas in general are only worth taking on vehicles.

 

I guess my sarcasm comes from me facing too many orks, that i doubt my ability to control them and send them at the things I want. Generally speaking I don't seem to have trouble against dreadnaughts. No dreadnaught ever makes it into HtH against me. At least they haven't to date. Despite that my win ratio isn't exactly high. My fights against marine armies always go 7 turns and are bloody. My opponent will usually have half a tactical squad left and a vehcile and I will have my Canoness+retinue and a vehicle. My Battlesisters usually get slaughtered, but they seldom run. I'm pretty new to the hobby and I have chosen a tough army to learn with.

Orks and Tyrannids are probably two of the worst armies to take Repentia against, since they both tend to have lots of cheap melee infantry with very bad saves, which are the worst type of unit for Repentia to fight.

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