Durfast Spiritwolf Posted June 20, 2009 Share Posted June 20, 2009 I would NEVER support the V.D. option !!!!! :lol: :lol: :lol: (but I would support taking a Ven Dread :P :yes: :yes: )..........Childish and purile I know ,but you left yourself wide open for it ! No, not childish, just out of date. They are called STDs these days - now where have I heard that TLA before ;) Link to comment https://bolterandchainsword.com/topic/171441-rune-priest-or-dreadnought/page/2/#findComment-2027092 Share on other sites More sharing options...
Valerian Posted June 20, 2009 Share Posted June 20, 2009 One issue that I have with the OP's list is that you are spending over a third of your points on a single unit of 6 Models (Ragnar with his WGBG). Additionally, this unit has some operational mobility, in the form of deployment via Drop Pod, but they have no tactical mobility (footslogging once they land). In fact, there is no tactical mobility in the whole list (everyone is footslogging). Valerian Link to comment https://bolterandchainsword.com/topic/171441-rune-priest-or-dreadnought/page/2/#findComment-2027106 Share on other sites More sharing options...
Logain the Ranger Posted June 20, 2009 Author Share Posted June 20, 2009 One issue that I have with the OP's list is that you are spending over a third of your points on a single unit of 6 Models (Ragnar with his WGBG). Additionally, this unit has some operational mobility, in the form of deployment via Drop Pod, but they have no tactical mobility (footslogging once they land). In fact, there is no tactical mobility in the whole list (everyone is footslogging). Valerian As I have said I'm trying something new out. The thing is that the BC squads should be covered because the enemy has to deal with Blackmane and termies in his face. Trust me I know about mobility I play a very mobile BAs force where it's all Rhinos and Jump packs. Footslogging may not be preferable, but with everything being able to run means that my BCs can get that much faster. Link to comment https://bolterandchainsword.com/topic/171441-rune-priest-or-dreadnought/page/2/#findComment-2027138 Share on other sites More sharing options...
Valerian Posted June 20, 2009 Share Posted June 20, 2009 One issue that I have with the OP's list is that you are spending over a third of your points on a single unit of 6 Models (Ragnar with his WGBG). Additionally, this unit has some operational mobility, in the form of deployment via Drop Pod, but they have no tactical mobility (footslogging once they land). In fact, there is no tactical mobility in the whole list (everyone is footslogging). Valerian As I have said I'm trying something new out. The thing is that the BC squads should be covered because the enemy has to deal with Blackmane and termies in his face. Trust me I know about mobility I play a very mobile BAs force where it's all Rhinos and Jump packs. Footslogging may not be preferable, but with everything being able to run means that my BCs can get that much faster. I think I see what you are trying to do, but I'm still not completely comfortable with it: 1. First, running certainly helps, but it is only an extra 1d6 movement per turn. Your enemy can spend a few turns of "shoot and avoid" against your units before he needs to start focusing on objectives on/about the 4th turn of the game. 2. Ragnar and crew are scary, but can only do so much damage. One thing that hurts you is that this unit can no longer consolidate into a new close-combat if they win an assault. This is a very durable unit, but will still be targetted by every single weapon in the enemy arsenal in the first round or two, because they are landing close to the enemy all by themselves. Your enemy will throw a cheap sacrificial unit at them to buy some space, maneuver their weapon systems into position, then blow your 512 point unit away with everything they've got while the rest of your forces are still trying to run across the board. This would change if you had several units landing forward with Rangar, as your enemy would have to deal with multiple threats close to his lines simultaneously. You may want to take a look here, and see if there is anything in the article that might be helpful: Valerian's Guide to Army Building Best of luck, Valerian Link to comment https://bolterandchainsword.com/topic/171441-rune-priest-or-dreadnought/page/2/#findComment-2027146 Share on other sites More sharing options...
Logain the Ranger Posted June 21, 2009 Author Share Posted June 21, 2009 Trust me I know one or two shots from a Vindicator or Basilisk can completely screw this army a new one, but I want to play something that I will have fun with. This is pretty much a all comers list of just me having fun with my Wolves. If I wanted to make a brutally effective list to decimate my opponents I could as I did in the last 40k Campaign with my BAs. But I really just don't want to buy the models or proxy stuff right now. So I'm playing a casual army for my amusement to bide my time for the next campaign. Once Wolves start to get more releases I will start to upgrade them and such. Btw, you have a very nice article there. Link to comment https://bolterandchainsword.com/topic/171441-rune-priest-or-dreadnought/page/2/#findComment-2027512 Share on other sites More sharing options...
Demogerg Posted June 21, 2009 Share Posted June 21, 2009 One more interesting point with the Rune Priest, If you cast it on your unit then charge into cover, your powerfists will strike at the same time as everyone else "Units that are protected in this way may assault and if they do so and the enemy are also in cover, attacks are resolved simultaneously" And the extra armor on the dread would cost 15 points, because we use C:SM for vehicle upgrades. The rules for power fists on page 42 state you ignore initiative bonuses, so they always strike at 1, no simultaneously. There is no initiative bonus listed, just a procedure that you follow "Attacks are resolved simultaneously" and that entire sentence is a separate sentence to the one that describes the cover save that your unit gains, which means that it is a different and independant effect of the power. against RAI, almost definately, this is a 3rd edition codex. RAW however is definite and identifiable. Link to comment https://bolterandchainsword.com/topic/171441-rune-priest-or-dreadnought/page/2/#findComment-2027641 Share on other sites More sharing options...
Logain the Ranger Posted June 23, 2009 Author Share Posted June 23, 2009 Well I ended up using this list tonight and had an outstanding victory with my Wolves. He ran a Demonhunter/IG hybrid that just couldn't stand up to my power. I forced him to shoot at the terminators and Ragnar with a three of his guard squads where he got only one wound on Ragnar. (Runic Charms are so awesome). He gave up at the end of turn two. Unless my rolls were jank I would of tabled him on turn three. I can't wait till Wednesday when this list clashes with a fellow Wolf's list. Link to comment https://bolterandchainsword.com/topic/171441-rune-priest-or-dreadnought/page/2/#findComment-2029073 Share on other sites More sharing options...
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