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Blood in the Valley...


Vassakov

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Mission: Annihilation @ 1500pts v Firenze

 

Theme - IG Desert Convoy. This was largely because neither of us was able to get any terrain there, so we improvised a canyon with boxes and he deployed centrally to try and give it a bit of a theme.

 

Lists:

 

Daemons: (Bold indicates wave)

 

HQ - 400

Skulltaker (140) 2

Bluescribes (130) 2

Kherald - Juggernaut, Fury, Might (135) 1

 

Elites - 235

3x Bloodcrushers - Fury (130) 1

3x Flamers (105) 2

 

Troops - 500

10x Bloodletters - Icon (185) 1

9x Bloodletters - Icon (169) 2

8x Horrors - Bolt (146) 1

 

Heavy Support - 365

Daemon Prince - MoT, Wings, Gaze, Breath (220) 1

Daemon Prince - MoK, Hide, Might (145) 2

 

IG:

Straken + Command Squad with a Officer of the Fleet

 

Elites:

10x Storm Troopers

 

Troops:

2 Infantry Platoons, each with 2 Squads and a Command Squad. Mostly Grenade Launchers and Missiles, the odd flamer floating around

 

Fast Attack:

1 Sentinal - Autocannon

 

Heavy Support:

Panquisher - Heavy Bolters, Hull Lascannon, Pask

Demolisher - Multimeltas, Hull Lascannon

Leman Russ Battle Tank - Heavy Bolters, Hull Lascannon.

 

He Deployed in a Column, with Pask, the Sentinal and the Stormtroopers at the head, the Demolisher and Straken centrally and the LRBT at the back. The two Platoons formed up on the flanks, with all Command Squads in a central group for the maximum orders efficiency. I won the roll for first turn and made him go first. He responded by doing nothing, and so the game began properly. Clearly, Tzeentch was pleased as I got my preferred half in. There was a little scatter, but this was the result of my DS.

 

http://i264.photobucket.com/albums/ii189/vassakov/SP_A0340.jpg

 

My shooting phase was pretty uneventful - the Prince was in range (just) for breath, and transmuted 3 Guardsmen into gibbering flesh globules. Daemonic Gaze landed 3 hits, and then a triple 1 for wounds. <_< The Horrors opted to fire on the nearest Guard squad, killing 8 with the Sergeant holding the last man. The Bletters and Crushers ran to try and minimise Template Death. His turn saw a lot of pivoting, shuffling and general reaction. Straken got off FRFSRF on the two squads closest to him, the result of the combined fire from the infantry on the left flank was a single wound on the Prince. The LRBT had a crack at the Crushers, wounding one (the Lascannon missed, the Bolters were useless and the template scattered...) His Demolisher managed to splat a couple of Bloodletters, Pask failed magnificently to wound the Prince and the Infantry on the right flank killed a single Horror. After an uninspiring first turn's shooting, Firenze was in big trouble...

 

My trend of rolling 5+'s continued unabated, with only the Bluescribes and the Flamers failing to arrive (I grouped them together.) The Khorne Prince and Skulltaker with his bodyguard homed in on the icon, appearing to the sides of the main charge. The Kherald spilt from the Crushers, who raced to engage the infantry squad on the left. The Bloodletters moved in to kill the remaining 2 Guardsmen that the Horrors had attacked, and the Horrors moved round to engage the block of infantry heading towards me. The Tzeentchian Prince took to the skies, landing far down the left flank in line with the platoon Command Squad, and Staken.

 

http://i264.photobucket.com/albums/ii189/vassakov/SP_A0341.jpg

 

http://i264.photobucket.com/albums/ii189/vassakov/SP_A0342.jpg

 

Prepare to feel the winds of Chaos, puny mortals

 

Breath of Chaos saw 3 members of the Platoon Squad and 2 of Strakens squad die agonisingly, whilst on the opposite flank the Horrors killed off the other Platoon Command squad, crippling the Guard chain of command. The Assault phase was pretty bad for Firenze. The Kherald took on the stationary LRBT, smashing the main gun, tearing off it's tracks and stunning it and the Daemon Prince tore apart both remaining members of the Platoon Command Squad before consolidating back towards my forces. Worse for him, the Crushers fluffed it against the Guardsmen killing only 4! Although they failed to wound in return, he passed his Ld check and so the Crushers were untargetable! With both flanks coming apart at the seams, he needed something to really turn the game around...

 

http://i264.photobucket.com/albums/ii189/vassakov/SP_A0343.jpg

 

He responded by moving Straken in a positions to counter charge the Crushers, reasoning that an S7 Power Weapon and a few advisor's should help. The Left Flank, battered and bloody let rip at the Tzeentch Prince, knocking him down to a single wound. On the right flank, the Demolisher took aim at the wall of Bloodletters preparing to tear them asunder, and instead sent 5 of the remaining Horrors to the warp. Clearly the great game demanded the servants of the Blood God remained in play... The remainder of the Guard shooting achieved nothing noteworthy, other than the amount of 5++ I made. This continued into the Assualt phase, where the one wound Straken and co inflicted was saved. In return, the Crushers killed off the 3 survivors of the Infantry squad, and Straken lost another man to "No Retreat!"

 

In what was to be the final turn, due to time constraints, the Bluescribes and the Flamers showed up. Quipping "everything else has scattered, it's about time something landed on target..." And they did, coming in perfectly behind the Stormtroopers who were now at the "rear" of the battlefield. The Bloodletters manuvored to take on the Demolisher, whilst the Skulltaker and Khorne Prince simply moved up in support, unable to reach anything... The shooting phase was probably the best yet. The Bluescribes and the Flamers unleashed the Winds of Chaos.

 

http://i264.photobucket.com/albums/ii189/vassakov/SP_A0345.jpg

 

Before

 

http://i264.photobucket.com/albums/ii189/vassakov/SP_A0346.jpg

 

After

 

Against such a tightly packed target, the results were devastating. The Stormtroopers were wiped from the battlefield along with 4 members of the Infantry Squad. The Horrors added another 2 to the tally, and to add insult to injury the squad failed their morale check, and found themselves unable to fall back without being inside a tank, impassable terrain or a Daemon, and so fled. The final infantry squad were attacked by the Tzeentch Prince, losing 4 of their number to his ranged attacks but holding. The Assault phase tipped the scales utterly against Firenze, with the Kherald taking out the LRBT and the Bloodletters tearing the Demolisher Cannon off the second Russ, as well as immobilising and stunning it. The game ended with his army consisting of the Panquisher and Sentinel, a crippled Demolisher and the battered remains of an infantry squad. As we totted up the KP's, we realised that he had failed to destroy a single Daemonic unit - whilst the Prince and the Horrors were wounded sorely, he had scored no points. A triumphant victory for the Gods of the Warp!

 

Result: 7-0 to the Daemons!

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The great thing about this game was me learning the way Vass fights with Daemons. We are the Chaos army for an upcoming Apoc game so I now can get my tactics sorted.

 

I didnt castle becaus I am not a defensive player. Even when I have a Castle to defend I will still send units out to attack with fire support.

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