Polaris Posted June 23, 2009 Share Posted June 23, 2009 Greetings! I recently fell in love with Grey Knights, and after steamrolling everything with the sheer numbers of the IG I decided I needed a bit of a challenge! Hence, I build a Pure GK army! (Well in theory at least) I am quite new to the Deamon Hunters so some advise would be greatly appreciated. I want to try to get a solid list before I spend money on buying the models. --------------Army List--------- HQ GM with 4 GKT Troops Squad of PAGK with Incinerator Squad of PAGK with Psycannon Heavy 2 Land Raiders ------Plan of action------- I want to load up the two Land Raiders with the GM and then with the PAGK with the Incinerator. The first round or two will consist of me snipping out anything nasty with the 2 LR's and the psycannon. Then I will roll up and unleash the two squads to finish off what is left. My tactic revolves around the other player giving me targets to shoot at, I was thinking maybe I should have the GM deepstike just in case my opponent wants to sit behind a wall the whole game. Questions,comments? Link to comment https://bolterandchainsword.com/topic/171675-new-here-pure-gk-army/ Share on other sites More sharing options...
Chengar Qordath Posted June 23, 2009 Share Posted June 23, 2009 Sounds like a good start. How many PAGK are you running in each squad? Link to comment https://bolterandchainsword.com/topic/171675-new-here-pure-gk-army/#findComment-2029017 Share on other sites More sharing options...
number6 Posted June 23, 2009 Share Posted June 23, 2009 Welcome to the ranks of the Emperor's Finest! I always tell new members to check out the treasure trove that is our Online resources for WH/DH players, pinned at the top of this forum. This is especially true if you're looking for army-list building tips and gameplay tactics. Assuming no upgrades and minimum squad sizes -- not something you're going to want to do -- your initial "army list" comes in over 1100 pts, which is an awkward points limit to play. 1000 pts is a common game format. As it 1500. You can obviously arrange to play any points level you wish, but those two targets are commonly accepted games; other levels tend to "feel awkward". I would suggest targeting your army purchases toward lists at those levels. If you check out some of the links in the online resources topic I mention, you'll inevitably come across Silent Requiem's "Way of the water warrior". He runs a 1000 pt pure GK list with a pair of land raider, but can't afford a GM or GTK retinue when doing so. The raiders and a pair of small GK troop choices eat up all the points. So if it's GKT action you're really after, you'll either need to play 1500+ pt games or forgo land raiders in favor of dreadnoughts for your heavy support duties. Link to comment https://bolterandchainsword.com/topic/171675-new-here-pure-gk-army/#findComment-2029312 Share on other sites More sharing options...
Polaris Posted June 23, 2009 Author Share Posted June 23, 2009 Sounds like a good start. How many PAGK are you running in each squad? Well I was thinking about 5 PAGK plus a Justicar. But my list is still a rough outline so that might change. And thank you very much number6 for the advise/info! I will start reading up! Link to comment https://bolterandchainsword.com/topic/171675-new-here-pure-gk-army/#findComment-2029326 Share on other sites More sharing options...
Grand Master Caloth Posted June 24, 2009 Share Posted June 24, 2009 well, personally i run 3 9-man squads, including the Justicar, with one of each special weapon. Gives them durability and the option to cover ranged or assualt across the objective. You may want to look to giving your Raiders Extra Armor for the mobility. Esp if you mount your termies in it. it HAS to keep moving! Link to comment https://bolterandchainsword.com/topic/171675-new-here-pure-gk-army/#findComment-2030402 Share on other sites More sharing options...
gil galed Posted June 24, 2009 Share Posted June 24, 2009 well, personally i run 3 9-man squads, including the Justicar, with one of each special weapon. Gives them durability and the option to cover ranged or assualt across the objective. You may want to look to giving your Raiders Extra Armor for the mobility. Esp if you mount your termies in it. it HAS to keep moving! personally i'd always advise against having one of each special weapon per squad as ultimately one of them will be being wasted If you don't move so you can shoot your psycannon then you arn't getting close enough to use you incinerator, If you move so you can shoot your incinerator then you can't shoot your PC You should make your PAGK's have a purpose, otherwise they'll get shot up or assaulted up Link to comment https://bolterandchainsword.com/topic/171675-new-here-pure-gk-army/#findComment-2030432 Share on other sites More sharing options...
templargdt Posted June 25, 2009 Share Posted June 25, 2009 Welcome to the Grey Knights! I personally love this army, the models are fantastic, the fluff is great and we have a couple neat tricks up our sleave like the GM Force Weapon+, and the infinite range psychic hood. Also, incinerators are cool. I think Land Raiders plus Terminators, or Grey Knights with a Brother Captain/Grand Master is our best tactic, after wearing down the enemy with bolter fire and the guns on the raiders. That said, strictly pure Grey Knights is really tough in my opinion. I think you'll find a lot of Grey Knight players inducting Guardsmen or Sisters of Battle for some less expensive troops, plus melta guns (and a Leman Russ is always a good thing to have.) Definitely read "the way of the water warrior" by Silent Requiem, it really is a fantastic resource. Good luck and welcome! Link to comment https://bolterandchainsword.com/topic/171675-new-here-pure-gk-army/#findComment-2030712 Share on other sites More sharing options...
Grand Master Caloth Posted June 25, 2009 Share Posted June 25, 2009 personally i'd always advise against having one of each special weapon per squad as ultimately one of them will be being wasted If you don't move so you can shoot your psycannon then you arn't getting close enough to use you incinerator, If you move so you can shoot your incinerator then you can't shoot your PC How so? A PC is an Assualt weapon up to 18". So in that 19" out it isnt as useful, but once you hit that range and the SB and PC start hitting and softening up for the Incinerator once you hit assault range. Its a beautiful combination!! Link to comment https://bolterandchainsword.com/topic/171675-new-here-pure-gk-army/#findComment-2030716 Share on other sites More sharing options...
gil galed Posted June 25, 2009 Share Posted June 25, 2009 personally i'd always advise against having one of each special weapon per squad as ultimately one of them will be being wasted If you don't move so you can shoot your psycannon then you arn't getting close enough to use you incinerator, If you move so you can shoot your incinerator then you can't shoot your PC How so? A PC is an Assualt weapon up to 18". So in that 19" out it isnt as useful, but once you hit that range and the SB and PC start hitting and softening up for the Incinerator once you hit assault range. Its a beautiful combination!! true but if i'm running incinerators i'd prefer to be getting in close and chopping things up with a nfw, and putting a psycannon in there means you lose attacks which is a bit of a hinderance. Although i don't deny it can work, i just prefer to tailor PAGK squads so i normally run 8 man (Justicar / Incen) 7 man (justicar / x2 Incen) 5 man (justicar/ 2 x psycannon) this way the 8 man is my flexible one, the 7 man is my assault orientated one and the 5 man is the home base camper who will stay out of range of normal weapons and pepper things with PC fire (normally joined by an elite inquistor with a psycannon) Link to comment https://bolterandchainsword.com/topic/171675-new-here-pure-gk-army/#findComment-2030724 Share on other sites More sharing options...
templargdt Posted June 25, 2009 Share Posted June 25, 2009 I agree on not mixing the special weapons. If you want to roast someone with incinerators (and it's a lot of fun!) than I would use two in a GK squad and dump them out of a Raider onto the target for a follow up assault. Psycannons I think work best in combination with Shrouding. Sit at max range (preferablly in cover) and start blasting away. A 5 man GK squad with 2 Psycannons works well for this, and it's scoring. Link to comment https://bolterandchainsword.com/topic/171675-new-here-pure-gk-army/#findComment-2031344 Share on other sites More sharing options...
Grand Master Caloth Posted June 26, 2009 Share Posted June 26, 2009 You wouldnt lose any more attacks than you would with the 2 incinerators Link to comment https://bolterandchainsword.com/topic/171675-new-here-pure-gk-army/#findComment-2031653 Share on other sites More sharing options...
Chengar Qordath Posted June 26, 2009 Share Posted June 26, 2009 I agree on not mixing the special weapons. If you want to roast someone with incinerators (and it's a lot of fun!) than I would use two in a GK squad and dump them out of a Raider onto the target for a follow up assault. Psycannons I think work best in combination with Shrouding. Sit at max range (preferablly in cover) and start blasting away. A 5 man GK squad with 2 Psycannons works well for this, and it's scoring. I do exactly the same thing. Link to comment https://bolterandchainsword.com/topic/171675-new-here-pure-gk-army/#findComment-2031660 Share on other sites More sharing options...
Thaelion Hexis Posted June 26, 2009 Share Posted June 26, 2009 You wouldnt lose any more attacks than you would with the 2 incinerators It is about weapon compatibility. I you take an incinerator, you want to get close. That means if you also take the more expensive psycannon you will be using it as an assault weapon. That is about 9 shots, roughly 6 hits, about 5 wounds. Sounds good? The incinerator will likely get close to that at a lower cost, plus ignoring cover. Psycannons are best used either at range, or to strafe and backpeddle enemy units. Link to comment https://bolterandchainsword.com/topic/171675-new-here-pure-gk-army/#findComment-2031942 Share on other sites More sharing options...
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