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Space Wolves Fast Attack


Hotspur

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Hey guys! Just a quick question pertaining to land speeders. I'm planning on using them for my fast attack choice and have them setup for mostly anti-armor. I'd like to have a full squadron, so here's the basic setup I would use:

 

2 Land Speeder Tornado w/ 2 multi-meltas.

1 Land Speeder Typhoon w/ missile launcher and multi-melta

 

Let me know if you guys have some better suggestions.

 

Thanks!

 

Hotspur the new guy.

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well i believe most times you'll only be able to fire 1 weapon so i suggest you take only one, leaving you a few points spare

i'm more a fan of attack bikes when it comes down to AT

are the other attack slots filled?

 

oh, and wlcome to the fang, just read you were new

*slams a stein of good fresh ale in yer hands*

many good huntings for you;)

hey brother, welcome to the fang.

 

In my experience the attack bikes are much better than the speeders now, simply because of the point difference, not only that but the cover saves are much easier to attain with the bikes.

 

if you are dead set on running the speeders though the multimelta with the typhoon launchers is not bad because you can shoot the frags out of the launcher when you move 12" as well as the MM. and when you move 6 you can fire all of it. I would recommend playing with all of the set ups you want to, just don't glue it on, use plays as for a little bit until you can settle on what you want.

hi guys! i'm building my first wolves army..personally i've thought to deploy two land speeder only with bolter so they can unleasch a torrent of fire restin however fast! moreover i'm up to buy a lnd speedr storm and those two land speeder will be a great bodyguard while i run throught the field!! that's my opinion..what do you think?? :) :lol: :lol: :lol:
Well I just started using a two landspeeder squad and it is working out great for me. At the moment I am using two HB/AC tornados. My basic strategy has been to either deep strike them in or move them 24" the first turn or two for the cover save. This is to set up my opponents troop squads and light armor. This is to get their squads off of objective markers and get behind their light armor for shots at AV 10.

LS are one of the harder vehicles to outfit. They provide excellent weapon options, you can deep strike or fly on. up to 24 inch movement and so forth. What is important is knowing what role they will serve in your list.

 

As it looks like you want to center your build around Anti Tank or Terminator busters. Keeping them moving and in cover is key to their survivability and that means speed. I find that I only move 6" maybe once or twice during each game when I know I will not suffer an Assult retaliation.

 

I suggest you play test with, the classic MM/HF build for the first one, then 2 MMs for the second one and your MM/Typhoon for the last. This should give you enough fire power to get the job done as well as some diversity with regards to being able to handle any targets of opportunity along the way to their heavies.

 

Good Luck out there

 

WG Vrox.

Hey guys! Just a quick question pertaining to land speeders. I'm planning on using them for my fast attack choice and have them setup for mostly anti-armor. I'd like to have a full squadron, so here's the basic setup I would use:

 

2 Land Speeder Tornado w/ 2 multi-meltas.

1 Land Speeder Typhoon w/ missile launcher and multi-melta

 

Let me know if you guys have some better suggestions.

 

Thanks!

 

Hotspur the new guy.

 

I suggest that you go with just single Meltas in all, or Typhoons. Under no circumstances you should mix those weapon loadouts. In some big game you might use Typhoon with MM to cover every range, but in normal games that would be just waste of Typhoons range. Make those loadouts so that you can use everything you got every time. This means that you should not mix different range weapons. If you use Typhoon then keep them around 36"-48" away from target, this way there is less stuff that can shoot back.

In sure do appreciate all the feedback, it's great.

 

My rationale for the twin MM on the tornadoes was to use them as a type of A-10 Warthog, so they would be purely anti-armor. I threw in the Typhoon so there would be some anti-infantry capability, but more than anything, they would be used to get in, destroy the armor and get out.

 

That being said, are there any different perspectives? Being relatively new to the world of 40k (I've only been playing for about 18 mos.), I really do appreciate any advice that comes my way.

 

Thanks again guys!

I have well and truly discovered the joy that is LS Tornados...

 

Pricey, yes, but with 48" range they can stay clear of most weaponry and kill from your back line.

 

Move 6" and fire krak missiles and your HB or move 12" and fire your HB and frag missiles.

I have 5 of those, and they are on my list to get 9 in total.

 

MMs are great if you don't mind losing the LS in the next turn, but unless we're talking Monoliths or Land Raiders, I'd rather take the extra krak grenades with survivability...

Pricey, yes, but with 48" range they can stay clear of most weaponry and kill from your back line.

---------

MMs are great if you don't mind losing the LS in the next turn, but unless we're talking Monoliths or Land Raiders, I'd rather take the extra krak grenades with survivability...

 

I agree for a SM list they are a nice ranged unit and one that can work very well as you described, for wolves another option can also serve that purpose and that is WGBL w/ retinue w/ 3 CML and SBs. less manuverablity but, hard as nails if you throw in a couple of SS. For 100 points more you get the same options and a BS 5 with the addition of being a very defensive unit when forced to be. Marching them down the middle is a fav of mine.

 

Where I have enjoyed good success for light armor and anti-personal is with 3 LS with HB/HB HB/HB and HB. Good range and easier to get away with a 6" movement so you can fire both weapons more often. Dropping the HB on that last one gives a cheaper soakoff.

 

Since Hotspur was wanting a tank/termi busting LS unit, a all Typoon LS pack is not going to get the job done against 13+ armor or 2+ save units, an AP 1 weapon is a must have imho.

 

WG Vrox

Yeah for tank busting its pretty much MM attack bikes or speeders *really its a preference thing much of the time* or BCbikers with a packleader who has meltabombs- wich doubles as a nice CC unit, but costs about four times as much.

 

Of course, with the new planetstrike stuff BCJPs are capable of making their points back.

Pricey, yes, but with 48" range they can stay clear of most weaponry and kill from your back line.

---------

MMs are great if you don't mind losing the LS in the next turn, but unless we're talking Monoliths or Land Raiders, I'd rather take the extra krak grenades with survivability...

 

I agree for a SM list they are a nice ranged unit and one that can work very well as you described, for wolves another option can also serve that purpose and that is WGBL w/ retinue w/ 3 CML and SBs. less manuverablity but, hard as nails if you throw in a couple of SS. For 100 points more you get the same options and a BS 5 with the addition of being a very defensive unit when forced to be. Marching them down the middle is a fav of mine.

 

Where I have enjoyed good success for light armor and anti-personal is with 3 LS with HB/HB HB/HB and HB. Good range and easier to get away with a 6" movement so you can fire both weapons more often. Dropping the HB on that last one gives a cheaper soakoff.

 

Since Hotspur was wanting a tank/termi busting LS unit, a all Typoon LS pack is not going to get the job done against 13+ armor or 2+ save units, an AP 1 weapon is a must have imho.

 

WG Vrox

 

 

The WBGL + Retinue with CMLs is a pretty badass unit that can hold it's own both in CC and shooting.

I'll have to try that one out at some point...

They only get one krak missile where an LS Tornado get two.

I'll try to do the mathhammer later, but in terms of tank busting, the LS Tornados win I suspect.

 

Against AV13+ or 2+ saves they are not ideal, but also not bad.

 

The MM AB is ideal for killing tanks and far more likely to get a penetrating hit and it's obviously AP1.

I personally much prefer the law of averages when it comes to killing AP2 opponents. Lay down enough HB fire and they'll go down.

A group of termies coming at you? Hit them with those 6 frag/krak missiles and 9 HB shots or 3 MM shots and maybe 9 HB shots...

 

so yeah, for AV13+ tank busting, LS or AB MMs are ideal, but against AP2 and AV12 I for one prefer the tornados.

 

My friends are already rueing the day I'll have 9 tornados...

The WBGL + Retinue with CMLs is a pretty badass unit that can hold it's own both in CC and shooting.

I'll have to try that one out at some point...

They only get one krak missile where an LS Tornado get two.

I'll try to do the mathhammer later, but in terms of tank busting, the LS Tornados win I suspect.

 

Huh? CMLs use the EXACT same profile as a Typhoon launcher: Both are Heavy 2, so you get the same number of shots on both weapons, with both types of missile.

 

 

My friends are already rueing the day I'll have 9 tornados...

 

At which point you'll probably stop having any :woot:

The WBGL + Retinue with CMLs is a pretty badass unit that can hold it's own both in CC and shooting.

I'll have to try that one out at some point...

They only get one krak missile where an LS Tornado get two.

I'll try to do the mathhammer later, but in terms of tank busting, the LS Tornados win I suspect.

 

Huh? CMLs use the EXACT same profile as a Typhoon launcher: Both are Heavy 2, so you get the same number of shots on both weapons, with both types of missile.

 

 

My friends are already rueing the day I'll have 9 tornados...

 

At which point you'll probably stop having any :P

 

The thing is that a single WGBL with CML is a better value IMHO- you can hide him in a squad, put him in a building, etc, and have a decent CC unit to boot- AND hes BS 5 on top of it.

 

Good stuff that.

Huh? CMLs use the EXACT same profile as a Typhoon launcher: Both are Heavy 2, so you get the same number of shots on both weapons, with both types of missile.

 

Hmm, how peculiar, my friends and I have only ever played with them having one shot. We've completely missed this. Ok, suddenly the WGBL with CML seems much more attractive...

In sure do appreciate all the feedback, it's great.

 

My rationale for the twin MM on the tornadoes was to use them as a type of A-10 Warthog, so they would be purely anti-armor. I threw in the Typhoon so there would be some anti-infantry capability, but more than anything, they would be used to get in, destroy the armor and get out.

 

That being said, are there any different perspectives? Being relatively new to the world of 40k (I've only been playing for about 18 mos.), I really do appreciate any advice that comes my way.

 

Thanks again guys!

 

I routinely use two LS each with a single MM at AT platforms but find that they are better used individually rather than as a squad as having to allocate multiple hits across the squad reduces survivability.

When do you think CML is worth it over an asscan? It's pretty expensive. Also, is the Heavy Flamer ever worth grabbing, possibly for some kind of Wolf Guard Pyro Squad? Seems a bit unwieldy though.

Id say if your throwing it on a WGBL its worth it, the two shots at BS5 are pretty nice. The assault cannon is also nice however, the main problem though is its 24" range. On larger tables Im tempted to put a CML on my WGBL and assault cannons on the rest of the squad.

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