TheBigC Posted June 26, 2009 Share Posted June 26, 2009 Alright, right now I’m about to start putting together my Command Squad, but I’ve got 15 points left over, and need an opinion on how to spend it. This is the Captain and unit I’m planning on right now: Captain-Power Weapon Command Squad-2 Storm Shields, 2 Power Fists, Standard Bearer Razorback Total: 365 I’d list all the possible options that can be bought for 15 points, but I don’t want to break forum rules. At the moment I’m thinking of going with either Artificer Armor for the Captain, a Melta and Flamer for the squad, or a Company Champion. What do you guys think? Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/ Share on other sites More sharing options...
DarkGuard Posted June 26, 2009 Share Posted June 26, 2009 Personally I'd replace the Captain's power sword with a Relic Blade. This gives the ability to kill most infantry models on a 2+ in combat, and he can even threaten larger models such as MCs. IMHO, one of the best pieces of equipment you can give a Captain is the Relic Blade. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2032295 Share on other sites More sharing options...
tedwin183 Posted June 26, 2009 Share Posted June 26, 2009 I second the relic blade. Points are all spent if you upgrade to a relic blade. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2032366 Share on other sites More sharing options...
Koremu Posted June 26, 2009 Share Posted June 26, 2009 Add another vote for the Relic Blade. 3 attacks at Init5 with Str6 Power Weapon. ^^b Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2032390 Share on other sites More sharing options...
Brother_Kluft Posted June 26, 2009 Share Posted June 26, 2009 I have a friend who has been running a command squad kiied out as 1 x apothecary 4 x veterans (Lightning claw, storm shield) Razorback (TL assault cannon) Its expensive for a 5 man squad, but I must say it does perform reliably and most ever what it hits dies. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2032425 Share on other sites More sharing options...
Ryjak Posted June 27, 2009 Share Posted June 27, 2009 I'd go with the Relic Blade as well; it's what I plan to do. Also, as it seems you know, the Standard Bearer can be equiped with a Powerfist. I'm going to build mine that way, and I'll probably be 'upgrading' my Champion with a Storm Shield as well, simply by spending another 15 points on him. I haven't figured out how I want to equip the other two Vets, especially since the squad's already at 185. If it wasn't for the fact I want to put 'em all in a Razorback, I'd be better off with Terminators. I'm thinking of splurging another 30 points to get two more Storm Shields, just because I think it'd look cool to have three guys with shields escorting my Captain with his big Axe. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2032567 Share on other sites More sharing options...
DarkGuard Posted June 27, 2009 Share Posted June 27, 2009 I'd go with the Relic Blade as well; it's what I plan to do. Also, as it seems you know, the Standard Bearer can be equiped with a Powerfist. I'm going to build mine that way, and I'll probably be 'upgrading' my Champion with a Storm Shield as well, simply by spending another 15 points on him. I haven't figured out how I want to equip the other two Vets, especially since the squad's already at 185. If it wasn't for the fact I want to put 'em all in a Razorback, I'd be better off with Terminators. I'm thinking of splurging another 30 points to get two more Storm Shields, just because I think it'd look cool to have three guys with shields escorting my Captain with his big Axe. If I havn't misinterpreted the rules, I understand that you cannot upgrade the Company Champion with a storm shield as it explicably states that only Veterans can take a storm shield, whereas the Company Champion no longer counts as a Veteran and has a seperate profile. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2032773 Share on other sites More sharing options...
Ryjak Posted June 28, 2009 Share Posted June 28, 2009 Technically, what you would do is buy a Veteran a Storm Shield, then "upgrade a Veteran to Company Champion", which gives him a power weapon, combat shield, and WS5. It would probably be silly to do that, though, since you'd be sacrificing a WS5 attack with the Storm Shield. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2033372 Share on other sites More sharing options...
DarkGuard Posted June 28, 2009 Share Posted June 28, 2009 Technically, what you would do is buy a Veteran a Storm Shield, then "upgrade a Veteran to Company Champion", which gives him a power weapon, combat shield, and WS5. It would probably be silly to do that, though, since you'd be sacrificing a WS5 attack with the Storm Shield. Quite clever to be honest, didn't think of that one. I wouldn't try that one myself though. I'd agree with you though that it might be a bit silly to do that. Also, if you give 3 Storm Shields to the other Veterans then you can protect your Company Champion in combat from horrible weapons that allow a save. I'd agree that having 4 WS5 power weapon attacks on the charge can be quite potent against some enemies. Also, don't forget he has a combat shield, its saved my life against a Dread and a Khornate Lord in the past :P Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2033586 Share on other sites More sharing options...
Resv Posted June 28, 2009 Share Posted June 28, 2009 The main thing with outfitting your Command Squad is this: how does a Nob Biker Squad do it? Still following along? Great! As I have been observing at my local store lately properly kitted Nob Bikers exploit a loop hole of sorts in the 5th Ed. rules that I have found Command Squads, more so Biker Command Squads, do even better than Nobz. All you have to do is vary the kit on each command squad trooper like so: Champion Veteran w/ Storm Shield and Thunder Hammer Veteran w/ Storm Shield and Lightning Claw Veteran w/ Storm Shield and Power Sword Apothecary And then make use of the 5th Ed. Wound Allocation rules to HUGELY up this units survivability. Take 4 Bolter shots and 2 Plasma Shots. Parcel out the wounds and put 2 of the plasma wounds for one of your Veterans to deal with preventing you from having to face two dead expensive units. This is an addmittedly expensive unit BUT it features some of the traits that make Nob Bikers so scary as well as some features that they lack. Better basic Armor Save, better Invulnerable Save, and Better Initiative to name a few. Best part though is that using the wound allocation works just as well with a Command Squad kitted out for Shooting rather than Close Combat. All you have to do is change up the equipment on every bloke. However, this is a huge deal as well, if you are going to set up a unit like this then you really should think about the cost. A fully kitted out set of Veterans will run you over 200 points. Add in extra goodies and then a tricked out Razorback and you might honestly be better off buying up a unit of Terminators and a Land Raider. You get the added punch of a Land Raider which doesn't come out of your FOC (deadicated transport) and a unit of out best troops to go on a killing spree with. I under stand that it isn't as original as a kitted out Command Squad but realitive cost is something to consider. If you were to put your Command Squads on bikes then you have a completely different animal to be sure! Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2033692 Share on other sites More sharing options...
Vissah Posted June 28, 2009 Share Posted June 28, 2009 Relic Blade if you ask me, it always does the trick when I field it. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2033742 Share on other sites More sharing options...
Spazzola Posted June 29, 2009 Share Posted June 29, 2009 I'm going to go against the norm. A relic blade is all well and good if you can use it. I'd go the Artificer Armour. Razor goes boom, you're in the open (well, excluding the hunk of metal that you 'could' hide behind, but that makes the squad quite useless). That 2+ save might just come in handy. Not to mention if you take wounds in combat. All depends on if you want damage or durability. Just remember, neither option matters if the Captain eats a lascannon or melta shot. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2034279 Share on other sites More sharing options...
Giga Posted June 29, 2009 Share Posted June 29, 2009 As others have stated, definitely get your captain a relic blade. A standard power weapon is pathetic, tbh, since it'll be wounding on 4+ against MEQ, and will be unable to harm bigger stuff. You also might wanna consider putting a bit more points in your captain, and giving him artificer armor and maybe digital weapons too. A captain with a 2+/4++ save, relic blade, digital weapons, and hellfire shells (if he's on a bike), is a really really killy guy. You can send him to take on entire squads alone (provided they don't have a powerfist, ofc), and he'll mostly be killing 2-4 MEQ in each assault phase, winning combat most of the time and getting a chance to sweeping advance at I5. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2034342 Share on other sites More sharing options...
Brightguy Posted June 29, 2009 Share Posted June 29, 2009 OK. Let's say I'm sold on the Relic Blade for the Commander. What is the best accompanying weapon? I'm ruling out pistols as they give no attack bonus to the two handed relic blade. That leaves me between a Storm Bolter and a Combi-flamer. I'm tempted by the Combi-Flamer, but with the Storm Bolter costing only 3 points and usable again and again I'm torn. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2034404 Share on other sites More sharing options...
Pigeons Posted June 29, 2009 Share Posted June 29, 2009 OK. Let's say I'm sold on the Relic Blade for the Commander. What is the best accompanying weapon? I'm ruling out pistols as they give no attack bonus to the two handed relic blade. That leaves me between a Storm Bolter and a Combi-flamer. I'm tempted by the Combi-Flamer, but with the Storm Bolter costing only 3 points and usable again and again I'm torn. i'm partial to combi-weapons. yes you only get that one "special" shot, but whatever you can still use it as a bolter the rest of the game. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2034417 Share on other sites More sharing options...
Ryjak Posted June 29, 2009 Share Posted June 29, 2009 Just because you can get a gun, doesn't mean you NEED a gun. But, if that's the route you want to go, make sure it's an assault weapon. You don't want anything to tempt you from not getting stuck in with a Relic-Blade Captain. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2034828 Share on other sites More sharing options...
DarkGuard Posted June 30, 2009 Share Posted June 30, 2009 OK. Let's say I'm sold on the Relic Blade for the Commander. What is the best accompanying weapon? I'm ruling out pistols as they give no attack bonus to the two handed relic blade. That leaves me between a Storm Bolter and a Combi-flamer. I'm tempted by the Combi-Flamer, but with the Storm Bolter costing only 3 points and usable again and again I'm torn. I agree with Ryjak, you don't need a gun. I run my relic blade Captain with just a bolt pistol (partly because I'm using th Emperor's Champion model) as most of his damage will come in CC, I don't want to pay for another gun that I won't use half the time when I'm in combat. Therefore, IMO the better option when using a relic blade is to give him a storm shield. You wouldn't get the +1 attack anyway, and he's now become a lot more survivable with a 3++ save. Give him some artificer armour and digital weapons and you've got a very survivable Captain who can deal out a lot of damage. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2035646 Share on other sites More sharing options...
Koremu Posted June 30, 2009 Share Posted June 30, 2009 I'm not all that sold on the Storm Shield, considering you already have an Iron Halo and most stuff you will need an Invuln Save for you will be placing on the Command Squads Storm Shield Veterans. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2035976 Share on other sites More sharing options...
Ryjak Posted July 1, 2009 Share Posted July 1, 2009 How so? General concensus is that a Command Squad isn't a Retinue, per Rules as Written (RAW), so your Captain is still an IC in HtH. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2036189 Share on other sites More sharing options...
Koremu Posted July 1, 2009 Share Posted July 1, 2009 How so? General concensus is that a Command Squad isn't a Retinue, per Rules as Written (RAW), so your Captain is still an IC in HtH. I was thinking about ranged fire, tbh. In H2H you can only attack the IC anyway if in B2B contact. So, as stupid and ridiculous as the ruling over Command Squads not being retinues is (and which every sensible player ignores anyway), it doesn't make much difference. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2036416 Share on other sites More sharing options...
Ethrion Posted July 1, 2009 Share Posted July 1, 2009 What you equip your command squad with really depends on what role you want it to play in relation to the rest of your army. If you're lacking CQC units then give them power swords, storm shields etc etc and use them in that capacity. If you want more ranged firepower because you have enough CQC stuff then give them guns etc. I, for example, give my command squad on bikes 4x plasma guns. I do this because with the feel no pain added by the apothecary its safer to give these guys the plasma. Plus they can stay out of charge range with single shot plasma guns or zip in close and rapid fire something to death. I've dropped a daemon prince in this way before. Link to comment https://bolterandchainsword.com/topic/171939-kitting-out-a-command-squad/#findComment-2036576 Share on other sites More sharing options...
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