Jump to content

Converting a Plastic Apothecary to be a Deathwatch Apothecar


Lednera

Recommended Posts

Hi guys I am working on making a Deathwatch Kill-Team using some homegrown rules I found some were on the net updated to 5th edition style balance the question is what is better for an apothecary a power weapon, power fist or thunder hammer? I think the picture below might help figure the question out a bit any suggestions are welcomed.

 

http://lh6.ggpht.com/_qCmK0ERNgW4/SkWl2RfD3OI/AAAAAAAAAD4/VgGTAJP4iXE/s400/DSC00478.JPG

Link to comment
Share on other sites

So i followed your advice I still need to find a bolt pistol bit for the leg but thought I should share with you guys how it is coming along. As always suggestions are welcome.

http://farm3.static.flickr.com/2450/3667464996_c811d3de72_m.jpg

Link to comment
Share on other sites

Sweet :P i myself have two apothecarys one with power sword and the other with a power fist... but then there is the part of equiping the apothecary in the new codex... where it states only veterans may have gear... i would like to inklude him as a veteran too? but maby with the DW rules you have he can have gear like the rest?

 

otherwise id go for the thunderhammer myself.. ;)

Link to comment
Share on other sites

Can't anything be used in the Reductor arm? i mean, on the model his hand is technically free, as the Reductor is mounted on the forearm.

I have a Black Templar Apothecary that I use in some battles (as it is expensive points-wise, otherwise i use a standard one) that has two Thunder Hammers; it looks AMAZING and also has the +1A for twinned 'exotic' weapons! :) Win-Win situation!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.