Driz Posted June 29, 2009 Share Posted June 29, 2009 Just picked up my own imperial guard codex (for reference) the other day and was curious if anyone has gone up against any of the 'newer' leman russ variants. Particularly the punisher, kit that out with 3 hvy bolters and the equals a lot of S'x' hits! :lol: Thx - D Link to comment https://bolterandchainsword.com/topic/172194-imperial-onslaught/ Share on other sites More sharing options...
Sternguard sergeant McColl Posted June 30, 2009 Share Posted June 30, 2009 Many guard at my LGS, so i've seen most of them. I've faced demolishers (popular choice, but the BS3 scatter has saved many of my models and the plasma cannons usually do the same) scary, but not dominating. Battle cannon (if i played guard, I would just settle with these, the range means everything. I've learned to fear these. the one that gets the S8 melta rule cannon thing which i was less than impressed by (woot, you penetrated a rhino, well my smokes just saved me) I haven't faced the punisher, the one with the Heavy 20 cannon (I want to see it in use too) I'm also bad with the names as you can see Link to comment https://bolterandchainsword.com/topic/172194-imperial-onslaught/#findComment-2035191 Share on other sites More sharing options...
Brother Xeones Posted June 30, 2009 Share Posted June 30, 2009 I don't know why power armored armies are worried about the Punisher. At BS3, you are only going to be losing about 2.22 guys to a turn from it. Here's the breakdown: 20 shots, 10 hits, 6.66 wounds, 2.22 failed armor saves and, thus, 2.22 dead marines. Of course, with that many shots, there's always the possibility that the dice gods will forsake you at some point and you'll be cut to ribbons, but that's the exception and not the rule. S5 is not that scary. Tau have that strength of weapon in spades and you know how many shots at BS3 it takes for them to whittle a marine squad down (without XV or skimmer support at least) Honestly, I'd be more concerned with their Executioner pattern with its plasma templates. BS3 will help them scatter off some, but the number of armor ignoring shots that thing can put out means it's got to be one of your primary targets. Link to comment https://bolterandchainsword.com/topic/172194-imperial-onslaught/#findComment-2035480 Share on other sites More sharing options...
ShinyRhino Posted June 30, 2009 Share Posted June 30, 2009 I faced the Exterminator (Havy 20 version) once. But it was so distracted by my drop-podding Dread that it never got a shot off at my infantry. I'm more concerned about the new Hellhound variants than the new Russes. Link to comment https://bolterandchainsword.com/topic/172194-imperial-onslaught/#findComment-2035495 Share on other sites More sharing options...
Inquisitor Rex Posted July 1, 2009 Share Posted July 1, 2009 I concur that the Hellhound is more to worry about, at least on the turn it comes on- it boils up easy, but that move 18" and fire a S6 Template 12" is tough. The AP3 Banewolf has to get too close, so is a one shot tactic that I have seen- but it can take 6-8 MEQs in that one turn before the retribution. Melta cannon not such a big worry as yet Link to comment https://bolterandchainsword.com/topic/172194-imperial-onslaught/#findComment-2037034 Share on other sites More sharing options...
Gornall Posted July 1, 2009 Share Posted July 1, 2009 The 20 shot variety is pretty pathetic from what I've seen of it used. It just doesn't do enough damage to be a serious threat. What it is good for though, is making you roll saves on Termies or trying to take out upgrades in midsized squads. Like mentioned above, I'm much more worried about the Plasma cannon variant. Put their version of Chronus in it, and it can butcher just about anything. Link to comment https://bolterandchainsword.com/topic/172194-imperial-onslaught/#findComment-2037143 Share on other sites More sharing options...
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