RedSaint Posted June 30, 2009 Share Posted June 30, 2009 Hi Is it possible to take a unit out of their transport with "A word in Your Ear" from the Callidus Assassin? Thanks Link to comment https://bolterandchainsword.com/topic/172279-a-word-in-my-ear/ Share on other sites More sharing options...
Imperator Mos Posted June 30, 2009 Share Posted June 30, 2009 I don't think you will ever get a unified answer to this one, unless it's already in a FAQ. It says you can move a unit up to 6" right? Tough one.... Link to comment https://bolterandchainsword.com/topic/172279-a-word-in-my-ear/#findComment-2035999 Share on other sites More sharing options...
number6 Posted June 30, 2009 Share Posted June 30, 2009 HiIs it possible to take a unit out of their transport with "A word in Your Ear" from the Callidus Assassin? Thanks I don't think so. By my interpretation, there is only one "unit" on the table at the time: the transport vehicle itself. So that would be the only thing you could move. The embarked unit isn't technically on the table. Note that there are often special rules in the BRB and many codexes for how powers/shooting/wargear/special abilities [don't] work while a unit is embarked, implying that the status of embarked units isn't "normal". They're effectively missing or invisible for many game effects. My two bits. I'm not entirely confident, but that's the way we've always played 'round these parts. Link to comment https://bolterandchainsword.com/topic/172279-a-word-in-my-ear/#findComment-2036000 Share on other sites More sharing options...
Uncle Mel Posted July 1, 2009 Share Posted July 1, 2009 I had a discussion about this with Revnov the other day and we didn't come to any solid conclusion, he still thinks you can, i still think you can't. same thing with jerking IC's from units they attached with. Sorry to not have an answer. Mel Link to comment https://bolterandchainsword.com/topic/172279-a-word-in-my-ear/#findComment-2036543 Share on other sites More sharing options...
GTang Posted July 1, 2009 Share Posted July 1, 2009 I don't think you can... I think doing it is affecting two units instead of one. The transport and the occupants. Link to comment https://bolterandchainsword.com/topic/172279-a-word-in-my-ear/#findComment-2036668 Share on other sites More sharing options...
revnow Posted July 1, 2009 Share Posted July 1, 2009 I think you can, but may be in the minority on this one. In all fairness though I havn't used it that way in probably half a year. Link to comment https://bolterandchainsword.com/topic/172279-a-word-in-my-ear/#findComment-2036977 Share on other sites More sharing options...
Prathios Posted July 1, 2009 Share Posted July 1, 2009 I actually think both things on this one... :devil: I think that the rules as written don't leave a lot of room for the argument that you can. I think their is precedent for the unit ceasing to "exist" when its in the transport and so the transport is all that's targetable. However the spirit of the rule is pretty clear and obvious, the assassin has fumbled the enemies communications or impersonated an officer or some such and caused the unit to receive false orders. Which could mean sending a communication to the rhino to tell those marines to get out, or to tell that commissar that he needs to detach from his squad and meet with the lord general in the middle of the forest. So the spirit I think justifies removing an IC from his unit or disembarking troops... but the raw doesn't. So honestly in a friendly game I would just call like I see it. Whatever fits the story of the game at the moment. Its way to wishy washy to solidly argue. Edit: honestly I would allow it more often than not because it would be way to much fun to picture your gaurdsmen standing around when suddenly Commissar: "men, I have just recieved urgent orders to meet the lord general immediatly... over there *points into a thick spot in some nearby trees* Commissar walks off. Johnson: "hey guys, did you hear that voice that sounded like the commissar yelling, "ah, ah my face is on fire!" from over in those bushes?" Renolds: "Nope, I didn't hear anything." Link to comment https://bolterandchainsword.com/topic/172279-a-word-in-my-ear/#findComment-2037137 Share on other sites More sharing options...
Ideaus Posted July 3, 2009 Share Posted July 3, 2009 i reckon you couldn't use it on either case because in the IC rules it states very clear that the IC is as part of that unit so you have to move the whole unit not the indivdual but if he was a lone you could make him join a unit that could cause headaches (eg a non fleet character joining a fleet unit or a non scout IC joining a scout unit), same with the transport rule state that embarkin and disembarking can only be done during the movement phase and WINYE is done at deployment. Link to comment https://bolterandchainsword.com/topic/172279-a-word-in-my-ear/#findComment-2038605 Share on other sites More sharing options...
revnow Posted July 3, 2009 Share Posted July 3, 2009 This has been discussed at length in another thread. Link to comment https://bolterandchainsword.com/topic/172279-a-word-in-my-ear/#findComment-2038609 Share on other sites More sharing options...
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