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Ordo Xenos Inquisitor


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Well, I've been planning on building an army consisting of most of the forces of the Imperium. So, I plan on including a Deathwatch (not Deathwing) kill team or two in the army and I was actually looking for opinions on how to best represent a Ordo Xenos Inquisitor; i.e. what codex would be suggested, suggested equipment, inq lord or just plain inq, etc.
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If it were a radical =I=, I would suggest that the main identfing trait would be his ret.

They would follow the archtypes in either codex but would be aliens.

Fluffwise, deathwatch may not be available to this guy.

But since you have gained nothing from this "modeling project" I would treat it like sisters and not restrict deathwatch from radical =I=.

 

As neither codex by itself creates a good representation of alienhunters, you will have to find the middle ground of each codex and divert from there.

The codex options could be limited to what both OM & OH can select with addtional options to take the deathwatch / sternguard ammo.

I can't stress this enough. Use Codex Space Marines if you are building Deathwatch units or a Deathwatch army. Elites are suitable Deathwatch vets and scouts are suitable Ordo Xenos stormtroopers.

 

Use a regular SM captain, give him hellfire shells and model him to look like an inquisitor. Give him a retinue of sternguard for the sheer firepower of hellfire shells. Trust me it works...

 

Good luck :)

Thanks for the replies guys they are greatly appreciated, but just to clarify; I'm building an army with ALL of the forces of the Imperium that are available through the various codexes, Imperial Armours, etc. For Deathwatch I plan to use an Entry (Deathwatch Killteam) that I'm pretty sure was in a WD but I know it was on the website at one time or another (I'd link it or double check if it was there if my internet was co-operating and letting me get on the GW site) and I plan on just using a killteam or two. For an Inq I was thinking maybe one armed with an inferno pistol and some other goodies from the WH 'dex but am still undecided. I will take all into advisement and maybe opinions as my ideas advance and on using the Deathwatch Killteam entry.

 

@Hellios: I completely forgot about him, I'll take a look in on his profile and rules (I just need to "obtain" the Anphelion Project book but that will be no problem.), and deppending on them I may end up using him in conjunction with the killteams.

 

@Vulcaren: I actually may just give this a go except that I may use storm troops from the guard dex to actually represent storm troopers. Iy all depends about Lok and my other ideas.

Right now with the current edition of the rules, I would agree that using codex Marines is the best way to field an Ordo Xenos army. I use a librarian as my DW HQ, with Tacticals as the actual Deathwatch Kill Team (to which I ally in GK's and Sistaers as the point total requires me to fill). Of course, my goal is field GK's with LRR's, so I'm a bit biased.

 

The suggestion of using SM Scouts as Inquisitorial Storm Troops is spot on, and frees up the manditory slots so that Sternguard can be used over Tacticals. Also, while it has not been mentioned by others so far, taking codex Marines as a parent list allows you to field LR Redeemers and elite Dreadnoughts (be they standard, venerable, or ironclad), something neither Daemonhunters nor Witch Hunters can do. And if you really, really need an Ordo Xenos Inquisitor, the Forge World OX Inquisitor Rex seems to be wearing terminator armour and carring a storm shield with a power sword, and that can be either a DH Inquistor (elite or HQ) or any appropriately equipped SM HQ choice.

 

The cool thing about playing the Forces of the Inquisition is that you can legally use any Marine codex or the IG codex with allied DH and/or WH units, which opens up too many combinations of units to count for any given play style.

 

SJ

... For an Inq I was thinking maybe one armed with an inferno pistol and some other goodies from the WH 'dex but am still undecided. ...
I'd stray away from the Inferno pistol, as in the current incarnation of the fluff they're closely associated with the Hereticus.

 

If you want to give him some radical flare you might consider some low-level xeno tech. Shuriken pistols have the same stat line as a bolt pistol, and you could probably get away with calling a gauss rifle as a bolter

I cooked up an Ordo Xenos force based on the organization of the Daemonhunter and Witch Hunter codexes. The Inquisitors and Lord plus Retinues are a blend. Ordo Xenos retinues include the Chirurgeon option, but there are no Daemon Hosts.

 

For the Inquisitor Lord I used Chaos sorceror Arhiman's body (with back pack mount filed down and a 54mm Eisenhorn =I= sigil glued to it), a Cadian Shock Trooper Sgt.'s helmet-less head, SM combi-melta in the right hand and power sword in the left.

 

One Inquisitor is the standard one with bolter (or large bolt pistol) and power sword. The other is a converted Black Templar Captain Draco with Templar insignia filed off and a 54mm Eisenhorn sigil glued to the belt buckle.

 

Retinues depend on whether they will be close combat or ranged. The latter use 3 gun servitors, 1-2 chirurgeons and at least 1 Acolyte.

 

I use the Inquisitor Lord and other Ordo Xenos units as allies to a SM army composed of a mix of Red Hunter Chapter and Deathwatch units, depending on the size of the game. I use the limits on Inquisition Allied units from Witch Hunters so the Inquisiton force consists of:

 

Inquisitor Lord and Retinue in a Land Raider or Chimera with FW Inquisition insignia

 

1 Elite ( Inquisior and Retinue in Chimera, or an Assassin)

 

2 Troops of Inquisitorial Stormtroopers in Chimeras, or Adeptus Arbites in Repressor and Chimera

 

1 Dominion Squad in an Immolator might be added for the Fast Attack slot.

 

 

The Space Marine force joined by the Inquisition force has available:

 

DW Captain and Command Squad (which can also have a mixture of DW and Red Hunter SMs)

 

DW Chaplain and Librarian, RH Chaplain

 

2 RH and 2 DW tactical Squads

 

3 DW Sternguard Vet. Squads

 

2 DW and 1 RH Terminator Squads (6 figs. each)

 

1 RH Devastator Squad

 

1 RH Predator

 

1 DW Land Raider (standard version for anti-armour capability)

 

6 Rhinos/Razorbacks (convertable) - 2 DW and 4 RH

 

4 DW Drop Pods for DW HQ and Sternguard Vet. Squads

 

All of these units are being painted but only the Red Hunter Tactical Squads have been finished. They're being painted to a fairly high standard so it's taking a long time.

Also you could do an IG list with the kroot mercs list... because if I was a radical Ordo xenos Inq I would hire Aliens to kill Aliens and for payment I would put a bolter round through the heads of the surviving aliens. Or you could make some of the squads such as veterans/special weapons teams small groups of various alien mercs either cannon or made up.

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