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blood angels vs sm codex


scribe215

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I am using the 5th edition BA codex and FAQs from GW which predates the 5th edition SM codex. Now, the BA codex entries for vindicators, land raiders and drop pods match thier SM 4th ed counterparts exactly. There have been changes to these entries for 5th edition SM ( drop pod assault , power of the machine spirit etc). Do the 5th ed SM changes apply to blood angels or do they use what amounts to be 4th ed definitions?
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Due to the fact that we have an incomplete codex, we do use some stats for C:SM. We use the stats for the huricane bolter and cyclone missile laucher. But thats just because they forgot to include the stats if our codex but do give us the option of useing them.

 

I would sooner say to use those stats as present in the DA codex as those 2 dexes have far more in common due to the fact that the BA dex was started directly as a follow through of the DA one and also that the 5th Marine dex was really far off and all cyclones were still the same back then. Discussing alternate uses with the opponent is always possible of course.

there are those who run angles of either stripe as "codex" chapters in order to use the new SM codex. this means you would NOT get the special DA and BA tricks (the death and raven wings, death company, special characters, etc...) but would get the updated common equipment.

 

if you choose to do that, make sure your opponent knows what rules you are playing under, and what models count as any SM special characters you choose to use. personally, I'd stick with the BA dex. for weapons not covered in that printing, discuss it before game if you use them (use DA values or C:SM values).

Actually, the answer to the question above requires a more pragmatic solution than the replies suggest. The simple fact is the BA, “codex” is a skeleton of what a codex should be and many rules are simply left out. We can look at the two examples given above but they don’t cover the whole story.

 

Drop Pod Assault: There is no mention of this rule in the BA Codex so in this case, BA are not bound by the same restrictions as other loyal space marines.

 

Power of the Machine Spirit: The BA Codex defines this rule as; “May still move straight ahead if Stunned. Vehicles moving 6" or less may shoot one extra weapon at a Ballistic Skill of 2, even if Stunned or Shaken.” So for BA’s, these are the rules to follow. The changes mentioned in C:SM have no consequence.

 

There are other instances in the BA Codex where rules have been omitted, e.g. Rhinos lacking fire & access points. When it comes to details like these, either the C:DA or C:SM need to be consulted to fill in the gaps. Even still there are grey areas. Like, can BA Whirlwinds select which missile to fire or should the player select either vengeance or incendiary casteallan before each game?

 

So BA players need to work these issues out for themselves until GW gives them a complete set of rules to work with.

 

-OMG

Hi,

there is one another way to play it. Use Blood Angels Revised Rules, if your opponent agrees. This is complex set of rules which is quite well balanced as I see it and there is no problem with diferent stats in codex SM and BA.

They can be found here: http://www.bolterandchainsword.com/index.p...mp;showfile=336

 

Cheers,

Khorneeq.

If following the rules to a fine point, the BA codex is severely disadvantaged. For all the things not listed, like fire points and weapons without stat lines, no other codex is too be referenced unless it specifically states to for that item. GW decided to put a :cusstily made skeleton codex to try and appease people, rather than actually make a real codex that included all of their rules. Though 95% of people will not care if you reference the space marine codex, the 5% tournament people will bring it up, and if the ref rules exactly how the rules are, he will rule against the BA player. It sucks, blame GW

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