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Space Wolves, Planetstrike, and Deep Striking


ThralKhan

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Ok, so as we all know, Wolves don't deep strike. However, they do wear terminator armor, which would normally allow for deep striking.

 

In Planetstrike, any model with the ability to Deep Strike can assault after coming in per Deep Strike rules. So, if a Lord, Priest, etc, in terminator armor with a WG retinue in terminator armor comes in via Drop Pods, they should be able to assault that same turn right?

 

I would also add that units with mixed armor don't get the benefit.

 

However, Drop Pods use Deep Strike rules, so would any model using a drop pod get to assault after landing?

the rules for the using Drop Pods are all in Planet Strike, trust me thats the first thing i looked for.

 

and i would say yes, termies coming in via DP can deep strike, as per the rules of planet strike.

 

WLK

I still don't understand why everyone says wolves can not deep strike, it's right there at the beginning, they don't like to, which is different than they can't, In our case it means they will only deep strike if the rest of the army comes in via drop pod.

 

WG Vrox.

I still don't understand why everyone says wolves can not deep strike, it's right there at the beginning, they don't like to, which is different than they can't, In our case it means they will only deep strike if the rest of the army comes in via drop pod. {underline mine}

 

WG Vrox.

 

WG,

 

Look at the rule again, it is not "the rest of the army", but "unless the entire army" enters play in drop pods. Meaning the models in Terminator Armor have to be in drop pods, too (they are a part of the entire army). That's why the rule is titled "Will Not Teleport" and not "Usually Won't Teleport, but Sometimes Will Make An Exception".

 

 

Valerian

There is ONE and only ONE unit in the SW army that can assault out of deepstrike in the planetstrike rules- Blood Claw Jump Packers.

 

You cannot assault out of a drop pod- 1) the DP has the rule, not the squad and 2) it says so in the DP description.

 

You cant teleport TDA.

 

Landspeeders cant assault.

 

So thats about it eh?

There is ONE and only ONE unit in the SW army that can assault out of deepstrike in the planetstrike rules- Blood Claw Jump Packers.

 

You cannot assault out of a drop pod- 1) the DP has the rule, not the squad and 2) it says so in the DP description.

 

You cant teleport TDA.

 

Landspeeders cant assault.

 

So thats about it eh?

 

Well put. Nothing else to it...Now get painting jump pack Blood Claws everyone!

why is one of the finest legions so hosed by Games Workshop?

 

I hope they take these issues into consideration when the new codex comes out. I wonder if they'll have some FAQ soon to rememdy this?

 

I mean the force org is messed up because of having to take 1 HQ per 750 pts...then the terminator situation is screwed because the only way you can take them is as a retinue or squad leader. They can't teleport, so your option of deep striking and assaulting is out the window...there goes that element of surprise.

 

Yeah, I suppose jump pack pups are the only option...at least we get extra fast choices as attackers.

 

I'm interested to read any Planetstrike batreps involving Space Wolves.

I mean the force org is messed up because of having to take 1 HQ per 750 pts...then the terminator situation is screwed because the only way you can take them is as a retinue or squad leader. They can't teleport, so your option of deep striking and assaulting is out the window...there goes that element of surprise.

 

Spacewolf Terminators can still deepstrike (without bending the rules i found out) It says they will not use Teleport however Deepstrike doesn't always mean teleport. It could also be using termite abilities as described in WD 307, Deathwatch article. (coming out the ground).

 

You could do it that way in planetstrike if you want to use deepstrike.

My only confusion is what's the difference between teleporting and deep striking? rules-wise?

 

In the SW FAQ, it states SW will not teleport, but can deep strike via drop pods. It doesn't mention any other means or verbage.

 

I've always understood that most models deep strike by teleporting, free falling on jump packs, or dropping in on pods. If they tunnel, then I would think you'd need to purchase a termite like you would a drop pod.

If that is the case, then no model in TDA is allowed to deep strike unless the entire army comes in via DP.

 

Which was exactly correct, up until the SW FAQ was released that allows SW units to take Drop Pods on an individual basis (i.e. the whole army doesn't have to enter play by drop pods anymore, now you can pick and chose which units do so). So, now your Space Wolves in TDA can buy a Drop Pod and deploy via Deep Strike regardless of whatever other units in your force are also doing so. They still won't Teleport, however. Never ever.

 

 

My only confusion is what's the difference between teleporting and deep striking? rules-wise?

 

Teleporting is just one of many possible forms for executing a Deep Strike. It is the one form that the current Space Wolves will not do. It remains to be seen if this restriction remains in the upcoming new codex. I, for one, hope it does not; it always seemed ridiculous to me that these Space Marines would travel through the galaxy by traveling through the warp, but once they get to the right planet won't teleport down to the surface.

 

In the SW FAQ, it states SW will not teleport, but can deep strike via drop pods. It doesn't mention any other means or verbage.

 

That's right. Under the baseline rules, Teleportation and Drop Pods are the only way that models in TDA can Deep Strike. As already noted above, Space Wolves won't Teleport, so that leaves only Drop Pods.

 

As a side note, I am pretty sure that Jump Pack Blood Claws can still Deep Strike due to the Jump Pack rules, but I haven't played this unit since 2nd edition, so I could be wrong here.

 

I've always understood that most models deep strike by teleporting, free falling on jump packs, or dropping in on pods. If they tunnel, then I would think you'd need to purchase a termite like you would a drop pod.

 

Under the baseline rules, you are correct, for Space Wolves its either Drop Pods or Jump Pack drops for Deep Striking. There may be other options that are available in Planetstrike, or even Cities of Death, but I don't follow the expansion sets, so I couldn't tell you. If they do exist, however, then I'm sure that you would have to pay for the option, or stratagem, or whatever they use for those expansion sets.

 

Regards,

 

Valerian

Of course we can still get four WG retinues and six dreadnaughts into a force.... I wouldnt call that GW "Hosing" us.

 

It means well get stuck in, crack a couple of bastions, and then assault the next turn when the buildings are in rubble.

 

The real problem is not having frag grenades standard, and only having one special per squad.

 

Truthfully, I think if your attacking as wolves the strategem that gives you grenades of all sorts for d3 squads is a must-have.

Truthfully, I think if your attacking as wolves the strategem that gives you grenades of all sorts for d3 squads is a must-have.

 

Agreed... For us that would seem one of the best choices. I played my first game of planetstrike yesterday and picked that. I rolled a 6 on my 'D3' and armed both units of Drop Pod Grey Hunters with them + the jump pack Blood Claws. Result: 3 destroyed bastions at the end of turn two ;). My deep strike rolls were pretty lucky. Its was a shame everbody died after that... Damn eldar and their bladestorms :P

 

While all the stuff in our new codex may well be fantastic, I will miss all the little gems in this one... whether its crazily upgraded units of wolf guard, an incredibly varied armoury or heavy weapon totting characters. Deep striking limitations seem relatively easy to swallow compared to some of our strengths methinks. Paying for grenades is abit of a pain though.

I mean the force org is messed up because of having to take 1 HQ per 750 pts

 

Rulebooks,Codex. And retinues IMHO is not a bad thing; it means that we are obliged to take epic/win HQ selections. You would anyways. At least I would

 

I hope they take these issues into consideration when the new codex comes out. I wonder if they'll have some FAQ soon to rememdy this?

 

Trust me, the new dex will be awesome/slash win. See rumours thread. And a new FAQ is just too much effort this close to the release. That or its just pointless.

When I mentioned being hosed with the 1 HQ per 750, I was thinking about our HQ's with tooled up WG. The only thing that sucks is only getting terminator units with HQ's vs other Legions have them as a separate unit. I would also like to know how the HQ situation would work out, since ours isn't the norm.

 

After looking at other codexes, it seems like homers are going the way of the do-do...

 

Though I wonder how our Wolf Scouts work now in Planetstrike? Which side do they come in? This is, again, another unit out of the norm which doesn't share it's "behind enemy lines" rule with anyone else.

 

As far as strategems, I'm more than likely going to drop pod my army in, using the all-or-nothing strategem (I can't remember the name). It's the one where you roll 1 D6 for the whole army. Hell, why come in piece meal...just rain hell in one fell swoop!

Just wondering, I haven't read the planet strike book, but can the 13th company rune priest assault after using the gate psychic power (follows deep strike rule)?

Thanks in advance.

 

That may not be what the rule was intended for but if by the lettering of the rules you can do that with a rune priest (or nilla lib) I will be happy... gonna have 2 check that now.

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