ant7 Posted July 11, 2009 Share Posted July 11, 2009 Chaos lord- MoK bloodfeeder combi-melta icon Sorcerer- MoT warptime winds of chaos icon jump pack 4 termies each with combi melta Berzerkers x10 champion p.wpn icon Rhino with nothing added Berzerkers x10 champion p.wpn icon Rhino with nothing added Berzerkers x10 champion p.wpn icon Rhino with nothing added Marines x9 2x melta rhino with nothing added 10 lesser demons 5 raptors (this is where the sorcerer goes) 2 oblits 2 oblits 2 oblits My plan for this army is to rhino rush forward with the 4 rhinos with the termies Deep striking in to sucker punch with their meltas. The sorcerer and the raptors will hide behind the rhinos until they see a chance to jump forward and warp time and WoC vital units. The lesser demons will either hold objectives or Deep strike in to contest one. The one unit of CSM will ride withe the lord in the rhino or hold an objective close to my side of the table. But I have two questions as I am fairly new to CSM. 1. How do I handle my oblits? Do I just move them forward from my deployment or DS them in? 2. I can't decide if I want to keep the 3 units of berzerkers or switch them out for basic CSM. Can someone give me some advise please. I am trying to theme this army as recently turned traitor renegades. Link to comment https://bolterandchainsword.com/topic/173143-i-need-help-with-the-troops-section-of-my-army-list/ Share on other sites More sharing options...
Grey Mage Posted July 11, 2009 Share Posted July 11, 2009 1) keep your Oblits in play and in a place where cover restricts both their targets and their ability to be fire upon- you pay for those weapon options, so make sure you can use them every turn ok? 2) Recently turned renegades? Well heres the question then- why do they have so many beserkers? Was this mostly a reserve company of assault marines? Are they a BA or RG successor? Whats going on here? And what else do your terminators have besides combi-meltas? Or are you doing one of those "termicide" squads. Link to comment https://bolterandchainsword.com/topic/173143-i-need-help-with-the-troops-section-of-my-army-list/#findComment-2046868 Share on other sites More sharing options...
ant7 Posted July 11, 2009 Author Share Posted July 11, 2009 1. Good advise on the oblits, I'll keep that in mind. 2. That is why I wanted soem other advise on this list. When I first made out the list I made them all berzerkers as I used to play CSM and it seemed my one squad was nothing but a fire magnet and rarely ever made it into combat. But with the theme being recently turned traitors I thought maybe going with basic CSM's and adding more troops. 3. I did try to make them a "termicide" squad. Link to comment https://bolterandchainsword.com/topic/173143-i-need-help-with-the-troops-section-of-my-army-list/#findComment-2046892 Share on other sites More sharing options...
Stanley Tweedle Posted July 11, 2009 Share Posted July 11, 2009 2) Recently turned renegades? Well heres the question then- why do they have so many beserkers? Was this mostly a reserve company of assault marines? Are they a BA or RG successor? Whats going on here? Erm... Maybe the whole chapter simply turned to Khorne? Link to comment https://bolterandchainsword.com/topic/173143-i-need-help-with-the-troops-section-of-my-army-list/#findComment-2046906 Share on other sites More sharing options...
Koremu Posted July 11, 2009 Share Posted July 11, 2009 Could have been a BA descended chapter, come to that. Link to comment https://bolterandchainsword.com/topic/173143-i-need-help-with-the-troops-section-of-my-army-list/#findComment-2046921 Share on other sites More sharing options...
Grey Mage Posted July 12, 2009 Share Posted July 12, 2009 2) Recently turned renegades? Well heres the question then- why do they have so many beserkers? Was this mostly a reserve company of assault marines? Are they a BA or RG successor? Whats going on here? Erm... Maybe the whole chapter simply turned to Khorne? True but not all Khorne followers are beserkers- theyre just all bloodthirsty :lol:. My question about the termicide squad is simply because I think its a crime to have terminators, any terminators, that cannot ignore armor saves. I know its common practice with Chaos players these days... but frankly It just feels weird to have them without powerweapons atleast. If it were me Id drop a squad of beserkers for a squad of 10 CSMs with with a flamer, wich nets you 90ts. 40pts could go towards giving your rhinos combi-meltas or flamers as a bit of a suprise for the enemy, two powerfists and two lightning claws on the TDA puts you five points under where you started. Lastly, I would drop 2 Daemons to give your raptors a pair of meltaguns, giving you 11pts to play with, perhaps an icon of chaos glory for one of your marine squads? Link to comment https://bolterandchainsword.com/topic/173143-i-need-help-with-the-troops-section-of-my-army-list/#findComment-2047194 Share on other sites More sharing options...
Brother Amarel Posted July 12, 2009 Share Posted July 12, 2009 My question about the termicide squad is simply because I think its a crime to have terminators, any terminators, that cannot ignore armor saves. I know its common practice with Chaos players these days... but frankly It just feels weird to have them without powerweapons atleast. Chaos Terminators come with Combi-Bolters and Power Weapons as standard, so they do all have Power Weapons. There's not much point in upgrading them as the Terminators are unlikely to be around long enough to make use of the upgrades. Link to comment https://bolterandchainsword.com/topic/173143-i-need-help-with-the-troops-section-of-my-army-list/#findComment-2047436 Share on other sites More sharing options...
Grey Mage Posted July 13, 2009 Share Posted July 13, 2009 I missed that entirely. Thanks. Im used to SWs... we have to buy all of it. Link to comment https://bolterandchainsword.com/topic/173143-i-need-help-with-the-troops-section-of-my-army-list/#findComment-2047914 Share on other sites More sharing options...
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