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Inquisition Planetstrike Discussion


nexus night

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Hey everyone,

This forum is just for discussion about what kind of scenarios, units and idea's you have come up with to use in planetstrike!

For me i would like to see an apocalypse version were there would be titans shooting at all those deep striking units when suddenly 2 titans deep strike right in front of it :unsure:

What are your opinions?

Cool as your Idea might be, Titans are not deepstruck (Spelling?).

 

They are dropped down in huge lander vehicles and have to be offloaded, primed and readied for battle.

As far as I know there are no jump packs for titans for orbital insertion. :lol:

 

Read Titanicus by Abnet for some TITANIC goodness.

Eh, in an empire as large as the Imperium of Man, and in a franchise as money based as this.

 

 

It would not surprise me if say, some forgeworld out in the bum end of space said "HAY LOOK GAIS, WE MEKKEH DA EBRY TING BETTRAH!"

and then GW releases "JUMPJET TITANS, RECENTLY REDISCOVERED!"

If something as big as a Titan crashes into a planet, it'd probably be something like a planetary extinction event.

For more than one reason.

Some of the smallest Titans (to the degree that any Titan can be called small) might only kill everything within a couple miles with their impact shock wave.

Titans aside, I think Planetstrike is going to be a godsend for the Daemonhunters. We finally get to see our all-deepstriking GK army, as per fluff. And with PAGK units in 3 of the 5 Force Org categories, we'll always have an abundant supply of them. Plus, with everything Scoring, we might actually have good reason to use Purg Squads. And of course, mystics are just going to own everything!

 

The one problem I can foresee is busting through the AV14 bunkers. Meltabombs can always help, as can meltagun ISTs or multi-melta Dreadnoughts. The nice thing is, we won't be relying on Land Raiders all the time, which should give us plenty of spare points to buy anti-tank with.

Yep, I noticed that to. Finally a place where DH shine (I think, we are still a bit on the expensive side though.)

 

The one thing that does bug me is that by RAW our teleporthomers do nothing as they describe an old outdated rule.

Which robs us of the option to deepstrike GKT's accurately and then charge at will. (Ohhh the slaughterfest that would result in.)

 

Mistics as defenders in a bunker would be just... oh well, ... figure it out, 3 x elite =][= and a =][= Lord in 4 bunkers which shoot the bleep out off everything striking close to it.

The first thing that came to mind when I heard of Planet Strike was this : First War of Armageddon style army. Whether or not it is effective, I think it would look damn good and is what I originally envisioned before DHs first came out, before I saw the PAGKs.....

 

Land Raiders/Dreadnoughts fulfill anti-armour, GKTs fulfill everything else.

 

Time to save my (lack of) cash...

Yeah, I'm loving Planetstrike. It's a variant game system we were designed to excel at;

 

Everything scores: Finally, we no longer have to care about where we take our Knights. It also opens up the possibility of a 'Knightwing' GKT-heavy assault force. It also means that FA Knights have a new purpose. Also, because everything is DS+assaulting, we have no need for Raiders, thus freeing up big chunks of points for even more Knights (because after all, you can never have enough).

 

Everything Deepstrikes, things who could already can assault after DS: :) I'm going to practise my evil laugh, because I'll need it when explaining what my army does in Planetstrike. 'Yeah, they're WS5 and S6 basic, and those Terminator dudes have power weapons as well. Plus, free TH+SS swap out. Oh, and they're all assault you after landing. GG'

 

Majority of Attack force Deepstrikes: Did someone say Mystics? ;) I can already hear the cries of 'cheese' when Imperial players (remember, allies) stick a 32pt 3-man unit inside a bunker, then laugh evilly when the Attacker starts his assault. 'Er yeah, that was your assault wave...pity about all that free shooting I get to do). Never mind us ^_^ we can spam 3 x Mystic squads in Elite, plus another in HQ, and they cost next to nothing to field. The 'auto-win' factor might be a bit much though, so I'd limit yourself to maybe 1-2 Mystic squads at most. Give them a chance to win, after all ;).

 

So, as Attacker or Defender, Daemonhunters are pretty awesome.

Ordos. Why only pick from one? Besides, watching the Sister trying to woo the Grey Knight who's conversing with the psyker about how insane half their teammates are and lamenting the fact that they - the man who's ordered the extermination of two worlds and eats breakfast with his mind and the bio-engineered, puritanical and blessed psionic killing machine - are the only sane men in the unit and worse, being right, even as the Radical in charge is wandering into walls due to his combat drugs... basically, it's a sitcom. In the Warp. And then they finally get to the target, and all hell breaks loose.

Seems like the right place for this:

 

So, I'm potentially playing in a PS tournie as one half of a doubles, under the following conditions:

Doubles Tournie

1000 points per player

Allied with Blood Angels/Space Marines

No restriction on what races can ally

Allowed IA/Apoc as long as it isn't super-heavy/gargantuan/formation (doesn't make any difference to us AFAICS)

3 Stratagem points to spend (as a pair)

1-3 Bastions for the defender

Attacking and Defending lists can be different

 

My "other half" will be using his BA Successors as either BA or SM, depending on what units he decides to use.

 

So, I started thinking about Daemonhunters.

 

Attacking

 

I've got the Termie box, so if I added Stern (as himself) I could have 2x3 Termie squads, the second with a GM.

Melta Strike seems an obvious choice from the HS section.

Callidus Assassin.

Inquisitor (to take Assassin).

 

That's around 6-700 points.

 

I could just give the Inquisitor a bolter, or I've got one in TA with a Psycannon that could join a squad.

 

I could get out 2 minimum-sized squads of ST with dual meltas for more Bastion-busting.

 

I guess that leaves about 100 points which could buy a squad of PAGKTA for some more straight assaulting.

 

Dreads and LR are out as I wouldn't do them without the FW bits (although FW delivered my last two orders in less than 5 days, and someone else I know as well - so maybe not impossible).

 

Thoughts?

 

Defending

 

I'll be honest, I'm having a bit of trouble with this part. There are IG and SM allies available as well, although to get the useful stuff I'd be bound by the 2x Troops required (not an issue as I've got them, but only if doing so isn't a handicap). It did occur to me that 2x Tactical Squads in Bastions with Teleport Homers could be very helpful for bringing in the above Termies and possible PAGKTA.

 

Obviously a mystic is going to be useful, so the cheap Inquisitor could appear, which opens up the Callidus again (although I could quite easily buy a different one).

 

Any comments on either half appreciated ;)

They guy above me has a good idea how to about things with one major flaw. I played a game of planetstrike vs 2 bastions and keyed a melta torpedo to one of them. In the whole game it killed 2 guardsmen...

It seems a good idea but the inaccuracy of the thing throws it out the window and it's a lot better to consider more troopers.

 

The thing is in that game everything was forced to deepstrike far off from his castle of aegis defense line and bastions due to tightly packed troops and difficult terrain all around the defense line. The guard wiped out all that they could see which was everything due to the defender setting up the terrain.

 

Sure it seems daemonhunters are perfectly suited to planetstrike but 'tis all lies! A good earth (see silent requims the way of the water warrior) army will slaughter any attackers

 

But in defence we will own all those evil races that have annoyed us so (except maybe necrons but then again they're necrons so what we gonna do)

To bad they didn't take the 0-1 restriction off for planet strike....

I have found 10-15 Lance strikes make great filler units in APOC.

 

They work surprisingly well at ground denial.

Just find a nice 2 ft x 2 ft board section

(How convenient, that is the exact size of the sections on GW's plastic table.)

If you put them on an objective... you are bound to hit something.

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