khurdur Posted July 14, 2009 Share Posted July 14, 2009 I'm in the middle of a game, and me and my opponent are both beginners, we have two queries do melta weapons need to be within half range to have 2d6 armour penetration? and, if a squad of sternguard blows up a land raider with a multi-melta and is armed with combi-plasma, can it continue blasting at the terminators that pop out of the destroyed LR in the same shooting phase? Link to comment https://bolterandchainsword.com/topic/173370-melta-rulesshooting-vs-transports/ Share on other sites More sharing options...
eyescrossed Posted July 14, 2009 Share Posted July 14, 2009 With Meltas, yes, you do need to be within half the range for 2D6 penetration. Can't help you with the second one, though. Link to comment https://bolterandchainsword.com/topic/173370-melta-rulesshooting-vs-transports/#findComment-2049123 Share on other sites More sharing options...
Cypher 102 Posted July 14, 2009 Share Posted July 14, 2009 A squad's shooting is all resolved at the same time. So no, if one squad member's weapon destroys a transport the rest of the squad's weapons cannot be fired on the transported squad. The firing squad can however assault the squad that was in the transport if they don't have any other rules preventing them from assaulting (like firing heavy or rapid fire weapons). Link to comment https://bolterandchainsword.com/topic/173370-melta-rulesshooting-vs-transports/#findComment-2049139 Share on other sites More sharing options...
nighthawks Posted July 14, 2009 Share Posted July 14, 2009 what cypher said. and units that have not yet fired may fire at the former passengers of the now-wrecked transport, as well. Link to comment https://bolterandchainsword.com/topic/173370-melta-rulesshooting-vs-transports/#findComment-2049862 Share on other sites More sharing options...
Grey Mage Posted July 15, 2009 Share Posted July 15, 2009 Carrying that on... if you are able to remove a Bigmek with a Custmo Force Field from play the cover save dies as soon as the mek, right? And that would carry on to other auras... like say pedros extra attacks if he dies in CC... all other combats within range would lose his benefit? Link to comment https://bolterandchainsword.com/topic/173370-melta-rulesshooting-vs-transports/#findComment-2049974 Share on other sites More sharing options...
Cypher 102 Posted July 15, 2009 Share Posted July 15, 2009 Again all shooting attacks from the same unit happen at the same time. If the big mek bites it to the 1st squad's lascannon the orks will still get a save from all of 1st squads bolters. However once 1st squad is done and it's 2nd squad's turn no more force field save. As for assault all attacks at the same initiative level happen at the same time. So at initiative 5 Pedro gets sliced up with your commander's power sword. When Pedro's boys strike at initiative 4 he's no longer around. (Does Pedro's +1 attack ability go away when he does? I don't have my codex handy.) Link to comment https://bolterandchainsword.com/topic/173370-melta-rulesshooting-vs-transports/#findComment-2050141 Share on other sites More sharing options...
brakkar Posted July 15, 2009 Share Posted July 15, 2009 yes it's only while he's on the table Link to comment https://bolterandchainsword.com/topic/173370-melta-rulesshooting-vs-transports/#findComment-2050173 Share on other sites More sharing options...
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