Grey Mage Posted July 19, 2009 Share Posted July 19, 2009 Except thats not how it works- you REDUCE the scatter tell its not going to misshap- or it misshaps as per normal. So I always try to launch my pods at a place where they will not misshap, and then go from there. So if I placed it on a building and rolled a hit for instance- I would misshap the same as a TDA Codex unit. But if I put it in the alley between the two buildings, and it scattered into one of them, I could reduce it back to the opening. Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2054532 Share on other sites More sharing options...
eyeslikethunder Posted July 19, 2009 Share Posted July 19, 2009 For me it depends on whom i am playing, against fluffy soft weak lists/ non serious opponents i just leave all the doors closed. Against hard lists/good players i will take full advantage of the petal doors too my maximum advantage. The question come across most when opening the doors if whether my models/ opponents can walk on or cross the doors (i also use the forgeworld dreadnought drop pods with big doors). I say no its part of an enemy vehicle till you wreak it(RAW) how do you play? Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2054564 Share on other sites More sharing options...
KeithGatchalian Posted July 19, 2009 Share Posted July 19, 2009 Seems to me that termies and dreads in the first wave would be logical. Dreads w/ multimelta or TLLC for turn one tank killing and termie squads for anti infantry with a 24" assault weapon. Plus they have an invulnerable save to help with heavy return fire. It all depends on damage you deal 1st or 2nd turn. Just on the side, who actually buys GW drop pods? I understand the need to support the hobby but a 35pt model for $30? I just use soda cans, they're about the same size. Except A. you can't use soda cans in most tournaments or GW events and B. alot of players are starting to say no to proxying. If I have to pay 35 bucks for 10 marines and you can just throw out a soda can, what prevents me from showing up to a game and using quarters to represent my marines? 2.50 in change is alot cheaper.... Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2054590 Share on other sites More sharing options...
Jonas Stromclaw Posted July 20, 2009 Share Posted July 20, 2009 'cause you cant show what the "quarter" marines are armed with. And besides, I dont use them in tourneys, just use them when Im playing against my brothers to experiment w/ various tactics. If I ever do want a droppod tourney list, Ill model some as previously suggested in the thread. Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2054634 Share on other sites More sharing options...
Warhorse47 Posted July 20, 2009 Share Posted July 20, 2009 Sorry, but if I'm going to spend $35 I will be able to use it as a MOBILE bunker. In other words, Rhino or Razorback. Or for the price of three, 2 Land Raiders..... Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2054644 Share on other sites More sharing options...
Grey Mage Posted July 20, 2009 Share Posted July 20, 2009 Seems to me that termies and dreads in the first wave would be logical. Dreads w/ multimelta or TLLC for turn one tank killing and termie squads for anti infantry with a 24" assault weapon. Plus they have an invulnerable save to help with heavy return fire. It all depends on damage you deal 1st or 2nd turn. Just on the side, who actually buys GW drop pods? I understand the need to support the hobby but a 35pt model for $30? I just use soda cans, they're about the same size. Except A. you can't use soda cans in most tournaments or GW events and B. alot of players are starting to say no to proxying. If I have to pay 35 bucks for 10 marines and you can just throw out a soda can, what prevents me from showing up to a game and using quarters to represent my marines? 2.50 in change is alot cheaper.... Theres proxying and then theres abusing the privledge. You want to use a tablehockey paddle for a drop pod? Ok.... You want to put down 12 jewelry boxes for your terminators, and say the ones with the yellow stickers on the bottom that I cant see easily are your TDA w/ Cyclones? Not so much. WYSIWYG is for people who cant multitask for beans. Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2054771 Share on other sites More sharing options...
Wolf Guard Nostromo Posted July 20, 2009 Share Posted July 20, 2009 Except thats not how it works- you REDUCE the scatter tell its not going to misshap- or it misshaps as per normal. So I always try to launch my pods at a place where they will not misshap, and then go from there. So if I placed it on a building and rolled a hit for instance- I would misshap the same as a TDA Codex unit. But if I put it in the alley between the two buildings, and it scattered into one of them, I could reduce it back to the opening. That makes much more sense than what I've been doing :wub: I feel suitably stupid... Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2055490 Share on other sites More sharing options...
Roguemarine Posted July 20, 2009 Share Posted July 20, 2009 to play the doors count as part of the vehicle is just wrong on a couple of levels. Since they don't count for deploying the troops out of them then you should not count them as part of the vehicle. If your opponent can only reach a petal do you let him shoot it? this should be a no he has to hit the hull, and since thats the case your doors shouldn't count for anything. Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2055536 Share on other sites More sharing options...
Grey Mage Posted July 21, 2009 Share Posted July 21, 2009 to play the doors count as part of the vehicle is just wrong on a couple of levels. Since they don't count for deploying the troops out of them then you should not count them as part of the vehicle. If your opponent can only reach a petal do you let him shoot it? this should be a no he has to hit the hull, and since thats the case your doors shouldn't count for anything. Does the assault ramp of a landraider count? Do you measure from it down or up? Apply this reasoning to the Drop Pod and watche jaws hit the floor. Not that I play that way personally... but yeah. Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2055672 Share on other sites More sharing options...
Warhorse47 Posted July 21, 2009 Share Posted July 21, 2009 I would think the measurement would have to be to the hull and not the doors. The vehicle section of the rules says to ignore dozer blades, etc so I would think that ramps and doors would not be counted. Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2055699 Share on other sites More sharing options...
Grey Mage Posted July 21, 2009 Share Posted July 21, 2009 Except it specificly mentions ramps and doors as access points- spells it right out. What it doesnt spell out is if you use the point they touch the rest of the vehicle, or those peices themselves as the accesspoint. But Ive seen many many people use the ramps on their landraiders to gain an extra half inch or so. *shrugs* me, it makes no difference... I accidently glued it shut last year. Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2055706 Share on other sites More sharing options...
Warhorse47 Posted July 21, 2009 Share Posted July 21, 2009 Dunce hat for me! ;) Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2055709 Share on other sites More sharing options...
Coverfire Posted July 21, 2009 Share Posted July 21, 2009 I did up a proxy/conversion for drop pods (after FW but before GW released theirs) using a flower pot, leftover Cities of Death Walls and Doors and a bit of Foamcore for the fins. Then I glued the top of a camera film canister and placed a stormbolter turret on top... I finally completed modelling a couple when GW released their Drop Pod kits and so my conversions kind of went to the back of the cubboard. My question is really that is alright to play drop pods as a closed capsule? My flower pot creations lack the capability to open, and where this has never been an issue with anyone I played, I want to know if this is considered alright by the masses or whether since we have access to proper Drop Pods that we should be using them instead (with their opening hatches). Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2055789 Share on other sites More sharing options...
Grey Mage Posted July 21, 2009 Share Posted July 21, 2009 Yeah... not opened, all opened... those are considered 100% by almost everyone. Most people seem ok with some open some closed, but not all. Almost no one is ok with them opening and closing throughout the game. Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2055900 Share on other sites More sharing options...
KeithGatchalian Posted July 21, 2009 Share Posted July 21, 2009 Wysiwig is there for convenience and to stop problems from happening. Throwing down soda cans and saying they are my drop pods is disrespectful to someone who takes the time to buy all the correct models, paints them, and has the correct wargear on them. If you allow soda cans, you're allowing my quarter marines, and the jewelry box terminators. Why not just play the game with army men, and not buy GW models at all. Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2055975 Share on other sites More sharing options...
Grey Mage Posted July 21, 2009 Share Posted July 21, 2009 Wysiwig is there for convenience and to stop problems from happening. Throwing down soda cans and saying they are my drop pods is disrespectful to someone who takes the time to buy all the correct models, paints them, and has the correct wargear on them. If you allow soda cans, you're allowing my quarter marines, and the jewelry box terminators. Why not just play the game with army men, and not buy GW models at all. Or I could not penalize people for not having the money to keep up with changing codices that invalidate swaths of their models, or who havent been collecting for over a decade and hence dont have several extra thousand points worth of models to choose their options from :). Cause you know, that would be respectful towards them, and result in both of us having more fun than me being pissy because they wouldnt drop 200 bucks on drop pods without having ever used them. Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2056252 Share on other sites More sharing options...
Moonsword Posted July 21, 2009 Share Posted July 21, 2009 I like that answer. I'd prefer WYSIWYG, but in a friendly game where someone's trying out new units and tactics, so long as they make a clear reference to which one is which (preferably written down to avoid any problems), I don't have any problems at all and would do it myself. Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2056295 Share on other sites More sharing options...
Wolf Guard Nostromo Posted July 21, 2009 Share Posted July 21, 2009 I have distinctly 'proxy allowed' games with the couple of guys I play with most regularly. This gives a good balance between playing with fully painted stuff most of the time and giving us a chance to try ideas out collectively. With someone I'd never met, I would try to apply WYSIWIG for the purposes of simplicity. It also encourages converting models which is a particularly satisfying part of the hobby methinks. Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2056315 Share on other sites More sharing options...
Roguemarine Posted July 21, 2009 Share Posted July 21, 2009 GM I personally play the LR door closed, besides if you need that extra half inch you did something wrong anyways :-\. And while i've read what they said about the doors of the pods it still does not make sense...because the petal itself is not the access point, where the petal is attached to the pod is the access point, at least i would hope this is the case. I mean if the door actually counted, you could pretty much cut an entire table quarter out of the game with the pods. thats OTT. But when it comes to the pods i usually have a quick discussion with my opponent to see how they like to play the pods and i play them however they like to see them played. I do this with most rules...just like my club does not believe the wolves get the new 3+ SS which is fine, don't really need it anyways. Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2056559 Share on other sites More sharing options...
Grey Mage Posted July 21, 2009 Share Posted July 21, 2009 Oi, and I play it that the hinge where the petal meets the pod is the access point, but that doesnt mean I dont understand the argument that its the whole petal. Though I think Id be a bit upset with my friends if they tried to pull that stormshield wackery on me. No offense. Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2056813 Share on other sites More sharing options...
Warhorse47 Posted July 21, 2009 Share Posted July 21, 2009 As far as proxies goes, if someone says "I want to try out pods before I plunk down the cash" and it's a friendly game, I'm all for it. But there has to be a common sense and realistic approach to how far this can go. I am fortunate to play with some great guys who have most minis and wqill help a new player out. Link to comment https://bolterandchainsword.com/topic/173425-drop-pod-tactics-advice-please/page/2/#findComment-2056819 Share on other sites More sharing options...
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