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Player against sisters....


lunchb0x

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I play in a local league, in the league I always play my friend who has sisters....( league starts off at like 750 and works its way up to 1500, I know weakness on no 1850tourny lists but whatever. )

 

He always takes 1-2 of those annoying whirlwind wannabes....and I cant beat him. He takes everything out before I can get close enough to do anything, and I dont have much of if any real long range weapons....

 

So in a 1k, and 1.2k , 1.5k list what should I take against him? or what are any tactics?

 

My best game so far was when I took 13th company, and had bikes mob in from the sides.

 

Any help would be great!

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You can add a Wolf Guard Pack Leader with a power fist, even if the scouts themselves don't get the option.

 

You could also look into a landspeeder with a multimelta (or two!). Flit behind cover to stay out of LoS (or at least get a cover save). 8 + 2d6 is generally enough to pen most armor.

scouts and drop pods...good but on average dont come in till turn 3-4...so thats what...3 turns of getting shot to pieces? I would go with long fangs, but man....one turn of shooting from one tank could potentially wipe out the squad!

 

I might try the drop pod setup...or maybe some termies with cyclone missile launchers?

or, you know, stay in cover until they are popped. 4+ save on vehicles and infantry should be easy to get, since it's a direct fire weapon.

 

Other than that, a tank-hunting vendread would be nice (use him for better odds on getting first turn, and therefore killing the tanks right off the bat if able, not to mention pods/scouts would come in the top of the turn, instead of the bottom).

 

Just deploy smart, and it really limits the usefulness of a krak missile.......or just roll across the table with a bunch of LRC's w/ EA. All he can do is glance ya on a 6 :ph34r:

oh I have tried staying in cover and all that, I am not new to this game :ph34r: ....but I should have mentioned that all terrain is placed before hand ( as per league rules/store rules by an employee ) that doesn't play the game...so deployment zones...have NO COVER.
or, you know, stay in cover until they are popped. 4+ save on vehicles and infantry should be easy to get, since it's a direct fire weapon.

 

Other than that, a tank-hunting vendread would be nice (use him for better odds on getting first turn, and therefore killing the tanks right off the bat if able, not to mention pods/scouts would come in the top of the turn, instead of the bottom).

 

Just deploy smart, and it really limits the usefulness of a krak missile.......or just roll across the table with a bunch of LRC's w/ EA. All he can do is glance ya on a 6 :P

Can destroy it, as its AP1. Ive played against sisters, and with the number of said shots coming at you, its not worth it :P0 And the quantity of Melta available makes them 250 something points of target :P

 

Id reccomend Wolf Scouts with meltabombs/Meltaguns. cheap and cheerful packs with meltabombs will make you smile all day. Rhino's for moving troops up are awesome too, it limits the targets he/she can hit with the missles, and if they are wrecked= cover save. DP's sound like a good plan too ;)

if you want to go to town on a WGL for them, give him a thunder hammer, which means that he autoshakes said exorcist :P

 

Essentially, all I can say is move fast. With little cover, mech is your friend.Again, practice will help.

 

Hope this helped

 

Bjorn

scouts and drop pods...good but on average dont come in till turn 3-4...so thats what...3 turns of getting shot to pieces? I would go with long fangs, but man....one turn of shooting from one tank could potentially wipe out the squad!

 

I might try the drop pod setup...or maybe some termies with cyclone missile launchers?

Thats definitely an option. Probly the best one IMHO is taking a pair of MM landspeeders.

Thanks BJORN, I didnt even think of using the APC as a mobile cover device!

 

Going to try that next as well my scouts and maybe a drop pod squad of blood claws.

Back in 4th ed, the Rhino was a 50 or so point level three terrain piece you could move ;)

As I said, Rhinos with smokes are suprisingly durable. I dont use DP's so i cant vouch much for their effectiveness, although lots of th eguys here do, so Id trust that :P

Use the best scouts in the 40,000 universe ,WOLF ! O.B.E.L. em ! When I was playing they destroyed myriads of Defilers,Basilisks and Tau heavies..........." Kill em all " !

1, Wolf Guard /lightning claw,melta combi.wtn

2,4-5 Scouts, melta gun, plasma/pis, P,weps & melta bombs.

No vehicle is safe when these bad boys arrive !!!!! Ha ! Ha ! Ha !( maniacal laugh !).

GOD bless ...................V

Scout layout should be focussed on a task. For example, if I was hunting tanks, its plasma pistols/meltaguns and meltabombs, if elite infantry, go for rapid fire. Mixing and matching limits them in my opinion, but also makes them flexible in a way.

OBEL Scouts of Drop Pods and Meltaguns are probably the best solution. There is no answer for a meltagun popping out of no-where from a drop pod really. I'd probably stay away from attempting to destroy them in CC, as they can move and shoot and any half-decent SoB player will use that advantage - making it harder to hit them with a Meltabomb or Power Fist. That and you naturally need to get close to them!

 

Exorcists are the best long range AT a Sister player has so they tend to be well protected and cared for. I usually protect them with a picket of Sisters nearby to prevent any nasties getting close. A multimelta will give pause to anyone thinking they can rush it. Hence my suggestion of a drop pod - they're something i always worry about as they can bypass any defence. If i'm keeping a unit back to counter a drop pod then that unit is also not taking part in the battle...

When fighting against Witchhunters look at the adversaries rules at pages 39-41 of their Codex. You can take a unit of 5-15 infiltrating (and therefore ouflanking) traitors with a Meltagun and frag grenades to attack rear armour for 50-130 points depending on unit size.

 

They are also a troop choice so they can be taken in addition to your Scouts to add an extra option.

To be chessey here , you know that SW are the only ones that can drop pod Land speeders ? thats a cheap multimelta unit XD hehehehe

 

We can Drop Pod Land Speeders, but why bother? We can already Deep Strike Land Speeders and still shoot a Multimelta when they land. There was a FAQ that prevented this in 4th edition, but that restriction went away in 5th. A vehicle that Deep Strikes counts as having moved at cruising speed, and Land Speeders, as Fast Skimmers, can still fire one of their Main Weapons.

 

 

 

Regards,

 

Valerian

My best games against sisters have been with my Redeemer. It's too hard for them to pop and the flamers are brutal on the power armored lasses.

 

Realizing that you probably don't have the points for the redeemer, I'd suggest a mech list with scouts and a Ven Dread in a pod to drop right in front of the exorcists. I think you'll have the best luck that way.

 

The dread is coming on turn 1 and should be able to kill at least one and survive the encounter. The rhinos should hold up for a round if the sisters get first turn and the scouts should be there before too much goes wrong.

 

Good luck.

To be chessey here , you know that SW are the only ones that can drop pod Land speeders ? thats a cheap multimelta unit XD hehehehe

 

We can Drop Pod Land Speeders, but why bother? We can already Deep Strike Land Speeders and still shoot a Multimelta when they land. There was a FAQ that prevented this in 4th edition, but that restriction went away in 5th. A vehicle that Deep Strikes counts as having moved at cruising speed, and Land Speeders, as Fast Skimmers, can still fire one of their Main Weapons.

 

 

 

Regards,

 

Valerian

 

The big diffrence is its mostly will land right you want it with drop pods , and you can do it turn 1 , and you dont get deepstrike mishaps XD besides thats another armor 12 unit the enemy has to deal with in turn 1 XD

As a SoB player i recomend those scouts for start and drop podding. Combination of these should nail least one of those. Then i suggest Land Raider. Land Raider or anything else that has AV 14 is realy pain to kill, so at least it should draw fire for a while, witch is what you want. I do not recomend Bikes or Speeders (exept fot the one armed with missiles, just take 3 of them and deploy outside 48" if possible) as they are just too easy targets for other units in his army. Long Fangs aren't very good either, there is only 5 of them Max. so lucky Exorchist can get them all at once. Predator tank is about equal with EXO, but more expensive. Non-podding Dreads are just candy to a Exo, just like Terminators. Rhinos are definitely a good idea as is large numbers in the squads (also, shoot at his transports). Most definitely use large numbers, but be carefull of their flamers (hence shoot those transports).

 

Exorchist target priorities:

 

1st.) Tanks (includes skimmers with heavy weapons) with heavy weapons and AV13 or less, small HW teams (obliterators in particular). Walkers (also MCs) with HWs or that are going to get in CC in next turn. In Orc army: Transports.

2nd.) All the above that get cover save. Transports carrying enemies, terminators, IC:s, other kinds of walkers and assault troops (incl. bikers).

3rd.) All the rest.

I play in a local league, in the league I always play my friend who has sisters....( league starts off at like 750 and works its way up to 1500, I know weakness on no 1850tourny lists but whatever. )

 

He always takes 1-2 of those annoying whirlwind wannabes....and I cant beat him. He takes everything out before I can get close enough to do anything, and I dont have much of if any real long range weapons....

 

So in a 1k, and 1.2k , 1.5k list what should I take against him? or what are any tactics?

 

My best game so far was when I took 13th company, and had bikes mob in from the sides.

 

Any help would be great!

 

Can you show your list? I play SoB army and im building SW army, so i think that i can help.

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