angry man Posted July 21, 2009 Share Posted July 21, 2009 just wanted to check that there is not a problem with me kitting out some of the vets (not apothecary/co champ) with both a flamer and a fist? i dont think that there is a problem... AM Link to comment https://bolterandchainsword.com/topic/173987-command-sqds/ Share on other sites More sharing options...
UnderCurrent Posted July 21, 2009 Share Posted July 21, 2009 I don't believe there is a problem as you replace two weapons with two weapons. Also, do command squads *have* to be attached to an IC, or can they be on their own? Link to comment https://bolterandchainsword.com/topic/173987-command-sqds/#findComment-2056737 Share on other sites More sharing options...
Grey Mage Posted July 21, 2009 Share Posted July 21, 2009 1) I dont see why you couldnt 2) They are their own unit... and so dont have to be with the HQ. They dont even gain much be being with him. Link to comment https://bolterandchainsword.com/topic/173987-command-sqds/#findComment-2056823 Share on other sites More sharing options...
Ryjak Posted July 22, 2009 Share Posted July 22, 2009 Well, the squad does gain someone for sucking down high-AP shots, as well as significant close-combat power. The IC in turn gains Feel No Pain. Link to comment https://bolterandchainsword.com/topic/173987-command-sqds/#findComment-2056855 Share on other sites More sharing options...
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