tedwin183 Posted July 25, 2009 Share Posted July 25, 2009 I am going to start running a 6 man bike squad with a PF serg. and I haven't decided what the loadout for the rest of the squad is. I was thinking 2 meltaguns, but I considered a flamer (though I think the twin-linked boltguns will take care of hordes well enough). Thoughts? Link to comment https://bolterandchainsword.com/topic/174303-what-spec-weapon-loadout-for-bike-squads/ Share on other sites More sharing options...
Koremu Posted July 26, 2009 Share Posted July 26, 2009 The Problem with Short Biker Squads, much like the problem with short any other squad, is the lack of spare wounds. While T5 can protect you for a while, the simple lack of numbers means that once you lose that one vanilla guy, every loss you take is an expensive model. (65 for a PFist Sgt, 40-50 for the Attack Bike, 30-40 each for the Specialists), especially if the Power Fist and Anti-tank rounds start flying in your direction. You are better off taking some extra bikers. Personally I would use 2 Meltaguns and a Heavy Bolter, as it's a decent weapon spread, allows you to combat squad sensibly (Sgt, Meltaguns and 2 spares in a tank hunter squad, Attack Bike and 3 spares for anti-infantry) or go for the full unit in the right circumstances. Link to comment https://bolterandchainsword.com/topic/174303-what-spec-weapon-loadout-for-bike-squads/#findComment-2060886 Share on other sites More sharing options...
Vissah Posted July 26, 2009 Share Posted July 26, 2009 I use 8 Bikers with Melta's and I also got a list were I attach an Attack Bike with Multi Melta. I used 6 Bikers but that is jsut to short numbers upgrade them to atleast 8 men before putting expensive weapons on them. Link to comment https://bolterandchainsword.com/topic/174303-what-spec-weapon-loadout-for-bike-squads/#findComment-2060894 Share on other sites More sharing options...
Bosco Posted July 26, 2009 Share Posted July 26, 2009 Personally I am a fan of flamers as the upgrade weapons on the bikes with a multi-melta attack bike to deal with vehicles. A 12" movement coupled with a flamer is a huge improvement over a footslogging one, same goes for the multi-melta. I agree about needing additional wounds for long term use, but the smaller squad will have an easier time taking advantage of limited cover and provides a smaller footprint for template/blast weapons. Personally, I prefer to give my biker sgt a combi-melta to backup the multi-melta, as well as to allow the squad to split and hunt both kinds of target with versatility. Good luck Link to comment https://bolterandchainsword.com/topic/174303-what-spec-weapon-loadout-for-bike-squads/#findComment-2060928 Share on other sites More sharing options...
tedwin183 Posted July 26, 2009 Author Share Posted July 26, 2009 See, I am thinking the smaller squad will be fine. I still have a bike command squad in my list that I know will be top priority for most opponents. Khan+command squad all on bikes = fairly scary. I have been considering the single flamer in the squad as opposed to the 2 meltaguns. It might be too much of a points sink. Link to comment https://bolterandchainsword.com/topic/174303-what-spec-weapon-loadout-for-bike-squads/#findComment-2061330 Share on other sites More sharing options...
brgerkng Posted July 26, 2009 Share Posted July 26, 2009 In my bike heavy lists I run 2 different setups. A squad with 5 bikes, 2 melta guns and a multi-melta attack bike, and a squad of 6 bikes with 2 plasmaguns. For 1850 games I run 2 of the melta squads, and 1 of the plasma squads that will ride with my captain for the most part. Now consider that for a similar amount of points I could just run 2 maximum sized squads, one having plasma, the other with meltaguns and both having multi melta attack bikes. By having the smaller squads each of the individual squads are frailer, but I have one more squad, more special weapons, can hide and maneuver my units better, and if one of my units gets assaulted, I don't lose as much. Link to comment https://bolterandchainsword.com/topic/174303-what-spec-weapon-loadout-for-bike-squads/#findComment-2061529 Share on other sites More sharing options...
tedwin183 Posted July 27, 2009 Author Share Posted July 27, 2009 I have 30 points extra to work with. I was considering running a razorback as a normal rhino, giving me 5 points more and then losing the 2 meltaguns to add 20 more for 55 points, then running the squad as 6 bikes with a PF serg, 1 flamer and a MM attack bike. I could also go with a 6 man squad with PF serg, 1 flamer, 1 meltagun and an attack bike with HB. any opinions on this? Link to comment https://bolterandchainsword.com/topic/174303-what-spec-weapon-loadout-for-bike-squads/#findComment-2061848 Share on other sites More sharing options...
ShinyRhino Posted July 27, 2009 Share Posted July 27, 2009 I always run my bike squads at the max 8, plus attack bike with multimelta. When I combat squad, I send the two meltaguns, a couple normals, and the attack bike in one combat squad, and then the sergeant (with power weapon and meltabombs) and four normals in the other. This makes a nice anti-tank squad, and a tarpit squad that can attack vehicles with grenades if needed. If you prefer you can go with a heavy bolter attack bike, send it off with four normals, and it's a nice anti-infantry squad. The meltaguns and the sergeant go tank hunting or TEQ hunting. Link to comment https://bolterandchainsword.com/topic/174303-what-spec-weapon-loadout-for-bike-squads/#findComment-2062203 Share on other sites More sharing options...
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