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Suggestions for improving my 1000pt army.


HerrMajor

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Hi am a bright eyed pup just new to the 40k universe but over the span of a couple months I absorbed a great deal of lore, game mechanics, and painting tips (very little experience though). The prospect of me building my first army is exciting as well as a bit overwhelming since there are so many options that it makes me feel worried I will create an army that would get stomped before they had a chance to tear into their first foe. I am familiar with most of the mechanics of the game since most of my time was spent poring over the rulebook, codices, and even some artbook fluff so don't feel like you are talking to a complete noob.

 

I have planned a 1kpt army that I may later up to 1.5k pts. I am considering converting it into a drop pod army since I see that suggestion being thrown around alot for a SW force but I am not sure how would be the best way for me to do that (make it a full drop pod army or only some in drop pods, etc). Here is my proposed army list. I was aiming to make what I conceived to be a balanced army with enough heavy support to give the troops freedom to go crazy but I am thinking of converting it into something more CC oriented since well that is what SW are born to do what with their counter and berserk charge rules and such. I am considering taking out the land raider and long fangs to put in more squads of BC and GH with harder hitting weapons or to put in some termie BG. That should free up some more points for options too. Please, any suggestions are greatly appreciated. ;)

 

X Venerable dreadnought

 

X land raider

 

X blood claws

 

X gray hunters

 

X long fangs

 

973pts

 

Options

 

Long Fangs Leader Replace close combat weap with power wp

 

Blood Claws pwr wp power fist

 

Gray Hunters replace pistols with bolters

Would be helpful to put in the size of the squads, sorry but I can't be bothered using a calculator (or my brain, god forbid) to sort out how many are in each. Also Wolves (with the current codex, not sure about new one) require 1 HQ for every 750pts, but it's not every full 750.. @750 you need 1 HQ, @751-1500m you need 2, 1501-2250 you need 3 etc..

 

Long Fangs are pretty rare in low point games, as they are very fragile. If you wanted to keep the heavy bolters that badly, 4 assault bikes comes in @ 20 points less, can be 2-3 seperate units and have 2 wounds/toughness5 each and can move and shoot. Personally I'd drop the Long Fangs for a predator (Auto+lascannons) and give your Grey Hunters a rhino or pod.

More troops to score with, brother. As much as it may pain you (and me!), lose the Land Raider until you are over 1000pts. If you can't score you can't win. Why not wait 'till October when the new Codex comes out? That's what I'm doing, anyway.

Give the GHs bolters for a start- youll want the firesupport.

 

Personally I would drop the Landraider, that will give you enough points to take another character and make your force legal *At 1,000pts you need 2 HQs* and give you enough points for another GH pack with upgrades., or a LC dreadnaught and a rhino or two

 

The other option is to drop the Long Fangs for a character and a rather small pack, like a six man GH squad.

I would say give the Grey Hunters at least a Meltagun for some defence against armour and definately give them all Bolters. I would be tempted to give them a power weapon or fist too in case they end up in close comabt but thats personal preference. As for the Blood Claws I reckon two powerfists is the way to go, a Blood Claw with a Powerfist gets 3 attacks on the charge with the thing, there ain't many other troops choices that can dish out that much pain with a fist.

 

I would'nt worry about adding an extra troop choice in 1000 point games but if you decide to do this you can look at specialising your Grey Hunters. For example I have a 6 man squad with 2 Plasma Pistols and a Plasma Gun mounted in an Assaultcannon toting Razorback, these lads are close range fire support and keep things like battlesuits and Terminators honest. My other Grey Hunter squad is mounted in a Rhino and has a Meltagun and a Power weapon, this unit leads the way for the Blood Claws and they work very closely together.

 

As a closing suggestion I will suggest what I suggest to everyone, if you want some serious Anti-Tank then go for Attackbikes with Multimeltas these boys will pop tanks left right and centre and will really upset Guard, Tau, Codex Marines, Chaose Marines, Your neighbours, the postman etc.....

 

Good Hunting

Would be helpful to put in the size of the squads, sorry but I can't be bothered using a calculator (or my brain, god forbid) to sort out how many are in each. Also Wolves (with the current codex, not sure about new one) require 1 HQ for every 750pts, but it's not every full 750.. @750 you need 1 HQ, @751-1500m you need 2, 1501-2250 you need 3 etc..

 

Long Fangs are pretty rare in low point games, as they are very fragile. If you wanted to keep the heavy bolters that badly, 4 assault bikes comes in @ 20 points less, can be 2-3 seperate units and have 2 wounds/toughness5 each and can move and shoot. Personally I'd drop the Long Fangs for a predator (Auto+lascannons) and give your Grey Hunters a rhino or pod.

 

Sry about that, number of squad members are

 

10 GH

10 BC

Long Fangs 5.

 

I screwed up at first when calculating the cost of their heavy weapons but I edited it now. Yeah, I should definitely take out my long fangs for my 1k point army. Its a shame they have to cost so friggin much, I took a liking to my long fangs and was looking forward to watching them rain death on their enemies.

My favourite 1000 pts list

 

10x Grey Hunters with Meltagun, Power Weapon and Power Fist riding in Rhino - 248

 

9x Blood Claws with Flamer, 2x Power Fist riding in Rhino - 191

 

10x Blood Claws with Flamer, 2x Power Fist riding in Rhino - 205

 

4x Wolf Scouts with Meltagun - 66

 

Wolf Lord with Frost Blade and Storm Shield with Frags, Wolf Pelt and Necklace - 119

Venerable Dreadnought with Assault Cannon and Heavy Flamer, Extra Armor, Smokes - 173

 

A lot of troops, all in transports are granting you a lot of tactical advantage against your enemy. It's quite expensive money wise but also very lethal.

I will echo the advice of many of the more senior brothers here, and advise you to drop the Land Raider and the Long Fangs. The lander raider really only shines in 2k+ in my experience, otherwise you are investing too many of your points into one thing, and the long fangs are far too fragile for my liking. I would suggest removing them and replacing them with a predator (either tri-las or las+AC, your choice), and some attack bikes w/multimeltas. In low point games, these things will drive your opponent crazy with their very mobile and durable firepower. Just pray to Russ that your attack bikes dont have the same cursed hit dice that mine do ^_^

After reading over the suggestions and making some careful changes this is my new proposed army list. I am most likely gonna remove some options in the future cause I think I may have used too many points on options, so I may make room either for maybe a squad of termie BG or drop pods.

 

X Wolf Lord

 

X Venerable dreadnought

 

X Predator

 

X 10 blood claws

 

X 10 gray hunters

 

X 3 Attack Bikes

 

730pts

 

 

Options

 

Wolf Lord- Frost Blade Storm Shield Wolf Pelt Wolf Necklace Grenades (not sure what options Ill give him, I think ill take Mantinels advice and give him the options he recommended)

 

Predator- Sponson Lascannons

 

Ven Dread- Assault Cannon ( Do I go by 5th edition codex point cost or SW codex for point cost?)

 

Blood Claws- pwr wp, power fist, flamer

 

Gray Hunters- replace pistols with bolters meltagun 2plasma pistol

 

Attack Bikes- Meltas X3

208pts

 

 

Total 938 Pts.

 

I should have covered this in the beginning but I was sleepy at the time. When I was first deciding between which army to pick I was torn between SW or BT. In the end I decided to go with the SW cause they are like vikings in space which is friggin awesome and I dig the whole Norse feel to the WH40k universe. It takes something epic and adds more epic stuff on top of it

You go by C:SW cost for all things SW specific and wargear- wich includes SW vendreads. So for instance a Vendread with Assault Cannon and Extra armor is 160pts. -5pts.

 

So.. since your going footslogging Im going to reccommend with your points that you drop the lascannon sponsons and take the TLLC for the predators primary gun, and heavy bolters as the secondairy gun- costs you 10pts for the upgrade, and gives you reliable antitank with anti-infantry backup for vs hordes or as a deterent... +10pts.

 

Leave the Wolf Lord as is- no extra upgrades. You dont want to pour more points into him than you have to... cheap and efficient = win. While personally Id rather give him a Runic Charm than a Necklace, thats a personal preference. 0pts.

 

Give your Grey Hunters a Power Weapon- youll really appreciate it, or two, when you hit close combat. Id suggest swaping them strait out for your plasmapistols and giving them bolters too- +2pts.

 

That leaves you 55pts. How about three more bloodclaws and a powerfist? Three more bodies, and the extra close combat hits at str 8 are a lifesaver. +54pts.

 

That leaves you with 1pt... well I suppose, since its just one left- give your wolf lord a wolf tail talisman- 1pt.

 

And thatll put you at 1k exactly.

Mech is not a must- footslogger works just fine for us, for C:SM, for BA, and for BT... and if your going shooty or deathwing you can even do it with DA- chaos also has some good footslogging fun.

 

Its just not YOUR style.

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