Mystic Lemur Posted July 31, 2009 Share Posted July 31, 2009 For instance, if I'm playing DA and my teammate is playing guard and I take a Captain, do all of his guard have Ld10 while Captain is on the table? Can my Devastators jump in a Chimera and pillbox? Thanks! ;) Link to comment https://bolterandchainsword.com/topic/174768-team-games/ Share on other sites More sharing options...
rottenlad Posted July 31, 2009 Share Posted July 31, 2009 I think its up to who's organizing the game. As in if its a tournament or friendly, if it's the first probably not because of balance issues but the latter might not care. All in all don't think there are any cut and fast rules on this, but I could be wrong. ;) Link to comment https://bolterandchainsword.com/topic/174768-team-games/#findComment-2066066 Share on other sites More sharing options...
Brother Tuditanus Posted July 31, 2009 Share Posted July 31, 2009 Given most rules state 'your army' or something equivalent, i'd say no... Link to comment https://bolterandchainsword.com/topic/174768-team-games/#findComment-2066068 Share on other sites More sharing options...
Mystic Lemur Posted July 31, 2009 Author Share Posted July 31, 2009 Ah, well. I'll ask the organizer then. I was just hoping there was a 'standard'. I guess if the rule says 'your army' then no, but if it says 'friendly models' or some such, then probably. Thanks! Link to comment https://bolterandchainsword.com/topic/174768-team-games/#findComment-2066087 Share on other sites More sharing options...
ChaosPhoenix Posted July 31, 2009 Share Posted July 31, 2009 Usually I would say "no". But once you reach apocalyptic levels (3000pts per side), it's ok with me. But you really need to talk to the organizer. It's his choice and both choices are viable ;) Link to comment https://bolterandchainsword.com/topic/174768-team-games/#findComment-2066096 Share on other sites More sharing options...
waaanial00 Posted July 31, 2009 Share Posted July 31, 2009 A couple of guys at my club ran into this in a large doubles game a couple of months ago. I dont have the page reference but they did find a rule in the BRB which stated that benefits only worked for your guys and not both. The example (wrongly used) was that player A's Kustom Force Field could not protect Player B's Battlewagon. (I say wrongly used because of the wording of the rules in the ork codex but that is a different matter) Try looking at the 3 way game example in the rule book or where it talks about shooting into a combat with two enemies. I am more inclined to house rule it to allow as it is much simplier then. Wan Link to comment https://bolterandchainsword.com/topic/174768-team-games/#findComment-2066101 Share on other sites More sharing options...
DarkGuard Posted July 31, 2009 Share Posted July 31, 2009 I'll have a look for that quote waaanial00, sounds interesting. In a campaign at my local GW recently I was teamed with my friend. He was using Azrael with the Chapter Banner in the unit, and I was using Pedro Kantor. As the wording stated that it effected friendly models we (and the staff) concluded that we each of our armies would benefit from the other person's Chapter Banner effect (although they wouldn't stack). Of course if there is a quote that says this I'll introduce it down there. Link to comment https://bolterandchainsword.com/topic/174768-team-games/#findComment-2066345 Share on other sites More sharing options...
Frosty the Pyro Posted July 31, 2009 Share Posted July 31, 2009 I would go with no. The codex are written with the understanding that all rules only apply to themselves. This is the same thing that stops chaos terminators from deapstriking using your loyalist teleport homer. Or a lictor from using your scouts locator beacon. Link to comment https://bolterandchainsword.com/topic/174768-team-games/#findComment-2066720 Share on other sites More sharing options...
jeffersonian000 Posted August 2, 2009 Share Posted August 2, 2009 In general, the answers is no; however, there are a number of war gear and special rules to benefit "friendly units" rather than "your units", such as a Psychic Hood which can be used versus any enemy psychic power used with in the effect zone of the the Hood. Functionally, you need to read what the gear does and for whom it works for, and then clear it with the TO before trying it out during a tournament. SJ Link to comment https://bolterandchainsword.com/topic/174768-team-games/#findComment-2067630 Share on other sites More sharing options...
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