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Monoliths


Devil Dog

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Do daemons have a realiable way of dealing with the almost unstoppable monolith? I have so far been relying on flamers glancing it to death.

 

Now I'm a HUGE daemon prince fan but after looking over the stats for a Soul Grinder I have been thinking of using one simply as a Monolith smasher. I know Daemon HS choices work best spammed but I have 2 DPs already :tu:

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It's not possible to glance a monolith to death, as one of the weapons can't be destroyed by a 'weapon destroyed' result. Sorry, not really helping I know, just thought you should be aware.

 

Essentially, no we don't have a reliable way to kill monoliths, but to be fair few armies do, that's the whole point of the big black pyramid. Best bet is a bloodthirster with unholy might: he may only get one dice, but when you hit at S9 with 6 attacks, you still have an average chance to get a pen, especially as the 'lith is quite slow if my memory serves me right.

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Eltor has it right. Necrons are completely gimped in 5th by their codex, and Monoliths actually make it worth for them, not better. Since particle whip is a MEQ and vehicle killer and daemon players have neither you're actually much better off kill necrons and ignoring it. Tactically you're better off sending the Thirster into warrior squads and blowing them up with Combat Res (from which they get no WBB (even with orb)) then pounding away on Lith.
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Actually worth noting that you can glance a Monolith to death.

 

It's load out is essentially:

 

1x Particle Whip

6x Gaus Flux Arc Projectors.

 

You reason it up to be 6 because the maximum number of shots it can do is 6. Weapon Destroyed results cause a -1 to that roll. So get 6 weapon destroyed on a Gaus Flux Arc Projector = 0. No matter how much the person rolls on it. Effectively meaning that the Gaus Flux Arc Projector is destroyed. And you can feel free to move onto immobolised and wrecked results.

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Actually worth noting that you can glance a Monolith to death.

 

You can not glance it to death because you can never pull off the partical whip. You can blow off all the Gauss cannons on it and immobilize it if that's what you mean. But that's alot of wasted shots to use on it and it will still have a str 9 blast.

 

The best things to pop a monolith are Bloodthirster's with unholy might and soul grinders with the mini rail gun. Drop it as close as you can and give it a shot. If it doesn't work, hope that the grinder survives a turn than assault it.

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The reason the Monolith can't be glanced to death is because the Flux Arc is never destroyed. It just adds another -1 (actually it subtracts a -1 by the RAW--which means that every "Weapon Destroyed" result adds 1 to the Flux Arc's D6 but, as much fun as it would be, nobody would dream of playing it that way) to the die roll. Yes that means you could have a D6-10 weapon. Ineffectivedoes not mean destroyed.

 

So while the Flux Arc may not be able to do any damage, it's never destroyed.

 

The best way to get rid of the Monolith is to take out the Necrons--get everything you can into CC. If the Monolith pulls a unit out of CC, it can't fire the Particle Whip. It also can't fire the Particle Whip into CC--which once your models get into CC, the other player won't want to do anyway as he'll be too busy pulling his troops out of CC for WBB rolls and to try to keep squads from being slaughtered.

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I fought against necrons my demonic army

3:0

1st game I won by objectives

2th and 3th games I won by phase out

 

I kill monoliths by Soul Grinders and Bolts of Tzeentch (AP1 !!!)

 

My advice: ignore them!!! Destroy all necrons units!!!

 

P.S.

Necron's roster

1 Lord

2x10-12 warriors

2-3 Tomb spiders

3x5 Destroyers

2x Monoliths

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A thirster cant pen a monolith, Unholy might and furious charge count as augmenting its strength so a thirster is attacking the monolith at S7 and cant even glance the damn thing
FC MAY and i say MAY count as ugmenting its stats but unholy might is changing its base stat line as any nid player a carni with the right biomorph hits a lith at strength 10 not 9 becasuse the upgrade changes its basic stats.

 

wait... by this logic, a Power Claw warboss only hits at str5, or a tac serg with powerfist at 4. I cant really see UM not providing the bonus.

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Deamons have the best chance to take Necrons out really out units deep strike in there face and if we can take the next round of shooting we will assault them. Necrons do all things well except HTH. We will more than likely win and combat res. will destroy the unit.

 

Try sending your flamers against his warriors or immortals you will get more hits and then more 4+ to kill. I would avoid the destroyers there are usally only 3 in a unit and not alot of hits with templates.

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I can't see the problem with the living metal rules let me make them clear.

 

You always count the armour as 14 (never less), such rules are used by lance weapons (Mainly an Eldar thing).

 

You always use S+D6 for armour penetration which means you never get S+2D6 (Monsterous creature), S+D6+D3 (Rending) or S+1+D6 (such as a lascannon marine with tank hunter might have.)

 

You however may roll 2d6 a choose the highest to use for S+1d6 when firing ordanance weapons.

 

You may use strength bonuses from things such as power fists, relic blades Unholy fury and Furious charge to increase your strength not increase your armour penetration! (Although yes it helps with this B))

 

You also get the bonus from AP1 weapons and things like seismic hammer for the +1 on the damage chart as this has nothing to do with penetrating the vehicle.

 

Any questions?

 

Also as a fun fact (excluding combat) this actually means that the Eldar energy shield on Wave serpants is better than living metal except its not on an AV14 vehicle ;)

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