Devil Dog Posted August 1, 2009 Share Posted August 1, 2009 Do daemons have a realiable way of dealing with the almost unstoppable monolith? I have so far been relying on flamers glancing it to death. Now I'm a HUGE daemon prince fan but after looking over the stats for a Soul Grinder I have been thinking of using one simply as a Monolith smasher. I know Daemon HS choices work best spammed but I have 2 DPs already :tu: Link to comment https://bolterandchainsword.com/topic/174864-monoliths/ Share on other sites More sharing options...
Lord Eltor Posted August 1, 2009 Share Posted August 1, 2009 Aren't 5 attacks S6+2D6 (unholy strength) on the charge enough? I don't exactly know the rules for the Monolith ... Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2067143 Share on other sites More sharing options...
Devil Dog Posted August 1, 2009 Author Share Posted August 1, 2009 Monoliths are a pain because the Living Metal rule cuts out the extra d6, no unit ever rolls more than 1d6 + unaugmented strength for penetration Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2067146 Share on other sites More sharing options...
Captain Malachi Posted August 1, 2009 Share Posted August 1, 2009 It's not possible to glance a monolith to death, as one of the weapons can't be destroyed by a 'weapon destroyed' result. Sorry, not really helping I know, just thought you should be aware. Essentially, no we don't have a reliable way to kill monoliths, but to be fair few armies do, that's the whole point of the big black pyramid. Best bet is a bloodthirster with unholy might: he may only get one dice, but when you hit at S9 with 6 attacks, you still have an average chance to get a pen, especially as the 'lith is quite slow if my memory serves me right. Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2067157 Share on other sites More sharing options...
Lord Eltor Posted August 1, 2009 Share Posted August 1, 2009 For tyranids it is recommendend to ignore it and go for a phase-out! (I played them once in a very large game with many other armies on the table...) Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2067178 Share on other sites More sharing options...
avatar8481 Posted August 1, 2009 Share Posted August 1, 2009 Eltor has it right. Necrons are completely gimped in 5th by their codex, and Monoliths actually make it worth for them, not better. Since particle whip is a MEQ and vehicle killer and daemon players have neither you're actually much better off kill necrons and ignoring it. Tactically you're better off sending the Thirster into warrior squads and blowing them up with Combat Res (from which they get no WBB (even with orb)) then pounding away on Lith. Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2067180 Share on other sites More sharing options...
Draeden Posted August 1, 2009 Share Posted August 1, 2009 Actually worth noting that you can glance a Monolith to death. It's load out is essentially: 1x Particle Whip 6x Gaus Flux Arc Projectors. You reason it up to be 6 because the maximum number of shots it can do is 6. Weapon Destroyed results cause a -1 to that roll. So get 6 weapon destroyed on a Gaus Flux Arc Projector = 0. No matter how much the person rolls on it. Effectively meaning that the Gaus Flux Arc Projector is destroyed. And you can feel free to move onto immobolised and wrecked results. Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2067343 Share on other sites More sharing options...
Citizen Snips Posted August 1, 2009 Share Posted August 1, 2009 Actually worth noting that you can glance a Monolith to death. You can not glance it to death because you can never pull off the partical whip. You can blow off all the Gauss cannons on it and immobilize it if that's what you mean. But that's alot of wasted shots to use on it and it will still have a str 9 blast. The best things to pop a monolith are Bloodthirster's with unholy might and soul grinders with the mini rail gun. Drop it as close as you can and give it a shot. If it doesn't work, hope that the grinder survives a turn than assault it. Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2067359 Share on other sites More sharing options...
Pinky Narfanet Posted August 1, 2009 Share Posted August 1, 2009 The reason the Monolith can't be glanced to death is because the Flux Arc is never destroyed. It just adds another -1 (actually it subtracts a -1 by the RAW--which means that every "Weapon Destroyed" result adds 1 to the Flux Arc's D6 but, as much fun as it would be, nobody would dream of playing it that way) to the die roll. Yes that means you could have a D6-10 weapon. Ineffectivedoes not mean destroyed. So while the Flux Arc may not be able to do any damage, it's never destroyed. The best way to get rid of the Monolith is to take out the Necrons--get everything you can into CC. If the Monolith pulls a unit out of CC, it can't fire the Particle Whip. It also can't fire the Particle Whip into CC--which once your models get into CC, the other player won't want to do anyway as he'll be too busy pulling his troops out of CC for WBB rolls and to try to keep squads from being slaughtered. Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2067372 Share on other sites More sharing options...
Devil Dog Posted August 2, 2009 Author Share Posted August 2, 2009 A thirster cant pen a monolith, Unholy might and furious charge count as augmenting its strength so a thirster is attacking the monolith at S7 and cant even glance the damn thing Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2067582 Share on other sites More sharing options...
daboarder Posted August 2, 2009 Share Posted August 2, 2009 FC MAY and i say MAY count as ugmenting its stats but unholy might is changing its base stat line as any nid player a carni with the right biomorph hits a lith at strength 10 not 9 becasuse the upgrade changes its basic stats. Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2067656 Share on other sites More sharing options...
Devil Dog Posted August 2, 2009 Author Share Posted August 2, 2009 But in the Nid codex it specifically statrs that Toxin Sacs and the like replace base stat line, ours doesn't it simply says the model has +1 strength Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2067681 Share on other sites More sharing options...
Spacefrisian Posted August 2, 2009 Share Posted August 2, 2009 Just go for the warriors. They are most likely not going to survive a charge. (make sure their isn't an orb around, otherwise you might wanna try boon of mutation on it.) Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2067922 Share on other sites More sharing options...
Excess Nerd Posted August 2, 2009 Share Posted August 2, 2009 You cant Boon the Lith as it has no toughness score Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2067943 Share on other sites More sharing options...
twistinthunder Posted August 2, 2009 Share Posted August 2, 2009 i think he was talking about the ressurection orb Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2067965 Share on other sites More sharing options...
SunCat Posted August 2, 2009 Share Posted August 2, 2009 I fought against necrons my demonic army 3:0 1st game I won by objectives 2th and 3th games I won by phase out I kill monoliths by Soul Grinders and Bolts of Tzeentch (AP1 !!!) My advice: ignore them!!! Destroy all necrons units!!! P.S. Necron's roster 1 Lord 2x10-12 warriors 2-3 Tomb spiders 3x5 Destroyers 2x Monoliths Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2068050 Share on other sites More sharing options...
Primarch16 Posted August 2, 2009 Share Posted August 2, 2009 Bolt is AP2... Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2068202 Share on other sites More sharing options...
Firedrake28 Posted August 3, 2009 Share Posted August 3, 2009 Bolt is AP2... Nope, pretty sure it's AP1. Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2068364 Share on other sites More sharing options...
Spacefrisian Posted August 3, 2009 Share Posted August 3, 2009 The codex confirms as Ap1. (p74) Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2068493 Share on other sites More sharing options...
Rahveel Posted August 4, 2009 Share Posted August 4, 2009 A thirster cant pen a monolith, Unholy might and furious charge count as augmenting its strength so a thirster is attacking the monolith at S7 and cant even glance the damn thing FC MAY and i say MAY count as ugmenting its stats but unholy might is changing its base stat line as any nid player a carni with the right biomorph hits a lith at strength 10 not 9 becasuse the upgrade changes its basic stats. wait... by this logic, a Power Claw warboss only hits at str5, or a tac serg with powerfist at 4. I cant really see UM not providing the bonus. Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2069227 Share on other sites More sharing options...
night walker Posted August 4, 2009 Share Posted August 4, 2009 no a powerfist/klaw doubles the base strength, living metal only effects the extra d6 you get for melta bombs and chain fists etc so no 2dr 3d6 etc only d6 Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2069397 Share on other sites More sharing options...
stump Posted August 4, 2009 Share Posted August 4, 2009 Deamons have the best chance to take Necrons out really out units deep strike in there face and if we can take the next round of shooting we will assault them. Necrons do all things well except HTH. We will more than likely win and combat res. will destroy the unit. Try sending your flamers against his warriors or immortals you will get more hits and then more 4+ to kill. I would avoid the destroyers there are usally only 3 in a unit and not alot of hits with templates. Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2069693 Share on other sites More sharing options...
night walker Posted August 7, 2009 Share Posted August 7, 2009 how to kill Monoliths with deamons hmmm, if in doubt smash something if that doesnt work shoot it if that doesnt work smash the little things and make it phase out :rolleyes: Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2072601 Share on other sites More sharing options...
Hellios Posted August 7, 2009 Share Posted August 7, 2009 I can't see the problem with the living metal rules let me make them clear. You always count the armour as 14 (never less), such rules are used by lance weapons (Mainly an Eldar thing). You always use S+D6 for armour penetration which means you never get S+2D6 (Monsterous creature), S+D6+D3 (Rending) or S+1+D6 (such as a lascannon marine with tank hunter might have.) You however may roll 2d6 a choose the highest to use for S+1d6 when firing ordanance weapons. You may use strength bonuses from things such as power fists, relic blades Unholy fury and Furious charge to increase your strength not increase your armour penetration! (Although yes it helps with this B)) You also get the bonus from AP1 weapons and things like seismic hammer for the +1 on the damage chart as this has nothing to do with penetrating the vehicle. Any questions? Also as a fun fact (excluding combat) this actually means that the Eldar energy shield on Wave serpants is better than living metal except its not on an AV14 vehicle ;) Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2072690 Share on other sites More sharing options...
avatar8481 Posted August 7, 2009 Share Posted August 7, 2009 smash the little things and make it phase out yep. played necrons with daemons on wednesday, only had to eat 1 pieplate and then he spent the rest of the game trying to keep his necrons out of hth with the teleport power. Monoliths can be safely ignored. Link to comment https://bolterandchainsword.com/topic/174864-monoliths/#findComment-2072926 Share on other sites More sharing options...
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