turelhim vampire Posted August 3, 2009 Share Posted August 3, 2009 In the planetstrike book one of the attackers stratagems is the Heavy Duty Drop, which allows you to deep strike a unit that would not normally be allowed to deep strike, such as a tank or a unit of bikes. I was curious as to whether you can deep strike a land raider with a unit inside it? If so I was thinking of an evil unit - Chapter Master, 7 Honour Guard with Chapter Banner, in a deep striking Land Raider Crusader. Although it might not survive long, the shock value of this unit would be immense. Does anyone know if it is legal? Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/ Share on other sites More sharing options...
Koremu Posted August 3, 2009 Share Posted August 3, 2009 I don't see why you can't do this. It's exactly the same as Deep Striking Drop Pods or Land Speeder Storm with passengers, surely? Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2068649 Share on other sites More sharing options...
Grey Mage Posted August 3, 2009 Share Posted August 3, 2009 Yeah... its standard reserve rules- so a transport can have a squad in it, and a character can be joined. So, enjoy. And pray it doesnt blow up. Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2068678 Share on other sites More sharing options...
turelhim vampire Posted August 3, 2009 Author Share Posted August 3, 2009 Well I am hoping that by making the majority of my army able to deep strike my opponent will be so saturated with targets he'll have too much to worry about. If the land raider survives the drop (which considering its vast firepower and high armour it should - fingers crossed) then the Honour Guard will pile out soon after and maul whatever unit they can see - preferably something like Flash Gits or another expensive but small shooty unit. Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2068756 Share on other sites More sharing options...
Coyote Posted August 3, 2009 Share Posted August 3, 2009 Um, if you check the Shock Tactics rule, I believe that you get to Deep Strike all Infantry, Jump Infantry, Jetbikes, MCs, and VEHICLES without the Heavy Duty Drop. Save the Stratagem Points or drop something nastier, brother. You can Deep Strike the LRs regardless. Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2068816 Share on other sites More sharing options...
Grand Admiral Thrawn Posted August 3, 2009 Share Posted August 3, 2009 No, they come from reserves normally, i.e. from your board edge. Otherwise there'd be no point in the strategem vampire mentioned. Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2068820 Share on other sites More sharing options...
Hfran Morkai Posted August 3, 2009 Share Posted August 3, 2009 If I'm not mistaken though the stratagem renders the vehicle as stunned? This means that the firepower can;t be used in the first turn and I believe you can't assault out of it. In my opinion it's a big target for melta weapons. Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2068823 Share on other sites More sharing options...
Coyote Posted August 3, 2009 Share Posted August 3, 2009 Just reread it. Yep, attacker's vehicles can Deep Strike. Sure there's a few reasons. Let's see: Deep Striking Marine Bike Squads, Defilers, Killa Kans, Wartraks, and... omg... Titans? LOL, why not? Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2068826 Share on other sites More sharing options...
turelhim vampire Posted August 3, 2009 Author Share Posted August 3, 2009 If I'm not mistaken though the stratagem renders the vehicle as stunned? This means that the firepower can;t be used in the first turn and I believe you can't assault out of it. In my opinion it's a big target for melta weapons. Only on a 1 or a 2. Its a risk, but a small one, and well worth it, imo. And Shock Tactics allows you to deep strike Vehicles with the deep strike rule only. Hense Heavy Duty Drop. Personally i think a baneblade would be a great thing to drop. :) Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2068855 Share on other sites More sharing options...
Coyote Posted August 3, 2009 Share Posted August 3, 2009 Ah, just saw it. Poorly worded. Sorry for the confusion on my part. And thx. Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2068868 Share on other sites More sharing options...
Wolf Guard Nostromo Posted August 4, 2009 Share Posted August 4, 2009 Interesting stuff, but to play a certain advocate, is it really worth it though? You can buy a drop pod for a meagre 35 points, it won't get stunned and won't use those lovely strategem points. I know the land raider has some advantages (massive weapons, assault, AV14 etc.) but other than the comedy value, isn't this just a waste of points and the planetstrike benefits you get for free (e.g. deep strikers assaulting and infantry can deep stike). I love raiders, and I imagine they were one of the main things GW had in mind when they made this strategem, but supply drop/teleport attack/name your favourite are all more effective surely... I do accept, however, that for pure entertainment it MIGHT be worth it :D Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2069551 Share on other sites More sharing options...
Coyote Posted August 4, 2009 Share Posted August 4, 2009 I'd argue that it's not so much about the entertainment value, as the psychological value. A lot of PS Defense players castle up in the center of the table in order to force things like LRs to be exposed to fire for a period of time. This completely bypasses that. Oh, and the stunned/shaken has no impact on the passenger's ability to disembark & assault. And with a LR, it's even better, as the Power of the Machine Spirit means that you're firing an extra weapon system regardless of the risk of stunned/shaken. This lets you fire with a Redeemer or Crusader's main weapons at point blank, overcoming their biggest limitation of limited range. You could add extra armor and mitigate the negative impact to Shaken. But I think Deep Striking counts as having moved at Cruising Speed, so you won't be able to further move the vehicle after DSing, regardless. Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2069612 Share on other sites More sharing options...
avatar8481 Posted August 4, 2009 Share Posted August 4, 2009 Deep Striking counts as having moved at Cruising Speed That is correct. This lets you fire with a Redeemer or Crusader's main weapons at point blank, overcoming their biggest limitation of limited range. I'd argue you're better off dropping close enough to shoot melta at a bastion on turn 1, but that's basically the same idea. Ultimately though I agree with an earlier poster that you're better off taking other things besides LR as an attacker, dropping those and taking different stratagems (like ground observer). Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2069908 Share on other sites More sharing options...
turelhim vampire Posted August 8, 2009 Author Share Posted August 8, 2009 Could the unit inside the land raider disembark and assault on the turn it deep striked (struck?)? I would have thought not, but... Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2073813 Share on other sites More sharing options...
I AM THE AWESOME Posted August 8, 2009 Share Posted August 8, 2009 Can you disembark at Cruising Speed? EDIT: Humma Kavula! 666 posts! Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2073815 Share on other sites More sharing options...
Hfran Morkai Posted August 8, 2009 Share Posted August 8, 2009 Can you disembark at Cruising Speed? In a Land Raider, yes. So you can move 12 inches and then assault 6 inches, even better if you've got fleet. However it says that units disembarking from deep-striking vehicles may not assault on the turn they arrive, which is a bit nasty for Space Wolves because the only deep-strike assault unit is Blood Claw Jump Pack troops which are 30 points a pop. Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2073832 Share on other sites More sharing options...
Wolf Guard Nostromo Posted August 9, 2009 Share Posted August 9, 2009 Can you disembark at Cruising Speed? In a Land Raider, yes. So you can move 12 inches and then assault 6 inches, even better if you've got fleet. However it says that units disembarking from deep-striking vehicles may not assault on the turn they arrive, which is a bit nasty for Space Wolves because the only deep-strike assault unit is Blood Claw Jump Pack troops which are 30 points a pop. Too true...this is my understanding and the reason for my light hearted dig above. Bring on the new SW codex to right this wrong :tu: Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2074457 Share on other sites More sharing options...
Hfran Morkai Posted August 9, 2009 Share Posted August 9, 2009 Can you disembark at Cruising Speed? In a Land Raider, yes. So you can move 12 inches and then assault 6 inches, even better if you've got fleet. However it says that units disembarking from deep-striking vehicles may not assault on the turn they arrive, which is a bit nasty for Space Wolves because the only deep-strike assault unit is Blood Claw Jump Pack troops which are 30 points a pop. Too true...this is my understanding and the reason for my light hearted dig above. Bring on the new SW codex to right this wrong ;) Yes give us teleporting terminators once again. Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2074500 Share on other sites More sharing options...
Grey Mage Posted August 9, 2009 Share Posted August 9, 2009 Ill be happy just to keep DPs. Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2074609 Share on other sites More sharing options...
Commander Proteus Posted August 9, 2009 Share Posted August 9, 2009 I'd like to put a motion on the floor for this thread to get the "Most diabolical idea of the year" award :rolleyes: Nice idea!! -Proteus Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2074637 Share on other sites More sharing options...
Hfran Morkai Posted August 10, 2009 Share Posted August 10, 2009 Ill be happy just to keep DPs. But the problem is we can't assault out of the drop pod which means my poor blood claws and terminators have to sit around for a turn getting shot to pieces. Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2075064 Share on other sites More sharing options...
Grey Mage Posted August 10, 2009 Share Posted August 10, 2009 Theres two really simple solutions to that- 1) Get your TDA some guns and kill the threatening units. 2) Dont ever DP bloodclaws... it sucks. Link to comment https://bolterandchainsword.com/topic/175004-heavy-duty-drop/#findComment-2075269 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.