Koremu Posted August 6, 2009 Share Posted August 6, 2009 Death Gaurd variant? Not really. Death Guard are just hard but expensive. I just reserve most things, especially scoring units in objective games, on the basis that if the enemy can't shoot them, they can't die. Link to comment https://bolterandchainsword.com/topic/175043-the-right-marine-mindset/page/2/#findComment-2071597 Share on other sites More sharing options...
Warp Angel Posted August 6, 2009 Share Posted August 6, 2009 As said previously, you really need to consider the army as a whole rather than as individual units. Killhammer advocates looking at army needs first (which sort of implies considering the army as a whole), evaluating your playstyle, environment, and opponents, and picking what fits best. To the original poster - don't copy anyone's army just because it looks good when you're a new or inexperienced player, or you're doing it as an intellectual exercise. You're going to miss out on the learning process and discovering your own playstyle -its strengths and weaknesses - and you're not evaluating your play environment as well as you could, since the army you're copying is made for different environments against different opponents. Link to comment https://bolterandchainsword.com/topic/175043-the-right-marine-mindset/page/2/#findComment-2071846 Share on other sites More sharing options...
DerekLee688 Posted August 9, 2009 Author Share Posted August 9, 2009 One question i do pose, are drop pods too valuable/useful/unique of an asset to not include in some form of an army? Or do they act mearly as a gimic. Most notable strategies read so far: Single Iron Pod (+) late turn Tac drop Double 1st turn dread drop+ later Tac drop Tac(s) 1st turn droping on obj + Late turn Tac droping to contest/take objectives Gimiks or major SM exclusive tactical advantages? Link to comment https://bolterandchainsword.com/topic/175043-the-right-marine-mindset/page/2/#findComment-2074234 Share on other sites More sharing options...
Koremu Posted August 9, 2009 Share Posted August 9, 2009 It's hardly an exclusive advantage, given that Demon armies must deploy in the same manner. Frankly, Drop Pods are a gimmick that can be fairly easily positionally counteracted by a full army reserve strategy. I honestly believe that Drop Pods were included in the SM Codex in order to be available for Planetstrike. Link to comment https://bolterandchainsword.com/topic/175043-the-right-marine-mindset/page/2/#findComment-2074481 Share on other sites More sharing options...
Grey Mage Posted August 9, 2009 Share Posted August 9, 2009 Wich makes little sense considering you can DS in planetstrike without them. DPs are far from a gimic, that they are not a "I Win" button by any means- its just another style, like a "biker" army. Link to comment https://bolterandchainsword.com/topic/175043-the-right-marine-mindset/page/2/#findComment-2074606 Share on other sites More sharing options...
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