Shenaniganz Posted August 5, 2009 Share Posted August 5, 2009 Do dreadnought missile launchers fire twice like cyclone and typhoon missile launchers? Link to comment https://bolterandchainsword.com/topic/175166-dreadnoughts-missile-launchers/ Share on other sites More sharing options...
Grey Mage Posted August 5, 2009 Share Posted August 5, 2009 Nope... theyre just Missile launchers- choose frag or crack, take a shot. Link to comment https://bolterandchainsword.com/topic/175166-dreadnoughts-missile-launchers/#findComment-2070478 Share on other sites More sharing options...
Gurth Posted August 5, 2009 Share Posted August 5, 2009 choose frag or crack You already chose crack when you started this hobby :) Link to comment https://bolterandchainsword.com/topic/175166-dreadnoughts-missile-launchers/#findComment-2070481 Share on other sites More sharing options...
battle captain corpus Posted August 5, 2009 Share Posted August 5, 2009 Yes, one shot and choose ammo. If it differed from a normal missile launcher it would have its own blurb and rules like the Cyclone etc. Corpus Link to comment https://bolterandchainsword.com/topic/175166-dreadnoughts-missile-launchers/#findComment-2070568 Share on other sites More sharing options...
DevianID Posted August 6, 2009 Share Posted August 6, 2009 To be fair, it really should be 2 shots. A house rule letting it shoot 2 times per phase would not be uncalled for, seeing as you give up a s10 power weapon, a storm bolter, AND pay points for the 'upgrade.' The Twin linked autocannon, priced the same, is a far better weapon... plus they buffed every other missile launcher in the book but that one... Tac squads get their launchers for free, and the termie and speeder ones get 2 shots. Link to comment https://bolterandchainsword.com/topic/175166-dreadnoughts-missile-launchers/#findComment-2072001 Share on other sites More sharing options...
brakkar Posted August 6, 2009 Share Posted August 6, 2009 But unfortunately they made no accomidation in the codex for it to be two shots. Therefore it follows the normal rules for a missile laucher and only gets one. Comparing it to losing the powerfist is really not effective because assault and shooting are like apples and oranges. If i take the missile launcher, i am not looking to use my dread as a ccw monster, but effectively using it as a HS choice. So the PF does me no good if i am sitting back and shooting, but the missile launcher does even if i only get one shot. One shot with it and whatever is taken on the other arm can give me two shots to punch armour and just double my chances of popping armour. Link to comment https://bolterandchainsword.com/topic/175166-dreadnoughts-missile-launchers/#findComment-2072015 Share on other sites More sharing options...
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