Freakiq Posted August 5, 2009 Share Posted August 5, 2009 I'm currently assembling a Terminator squad that'll be my squad to use wherever they needed and will need to be able to take down both infantry and vehicles. This is how I plan to equip them: Sergeant Termie with Cyclone Missile launcher and Chainfist Termie with Chainfist Termie Termie Is there any point to taking more than two Chainfists or should I take even less? Link to comment https://bolterandchainsword.com/topic/175251-chainfists-on-terminators/ Share on other sites More sharing options...
JamesI Posted August 5, 2009 Share Posted August 5, 2009 One is probably good. I'd add more if the squad was larger, say 7 or 8, but for 5 one chainfist is probably good enough. Link to comment https://bolterandchainsword.com/topic/175251-chainfists-on-terminators/#findComment-2071291 Share on other sites More sharing options...
Koremu Posted August 5, 2009 Share Posted August 5, 2009 I'd take two - they are only five points after all - just for insurance sake. Those unlucky ones always seem to target important squad members. Link to comment https://bolterandchainsword.com/topic/175251-chainfists-on-terminators/#findComment-2071302 Share on other sites More sharing options...
Freakiq Posted August 5, 2009 Author Share Posted August 5, 2009 One is probably good. I'd add more if the squad was larger, say 7 or 8, but for 5 one chainfist is probably good enough. I'd take two - they are only five points after all - just for insurance sake. Those unlucky ones always seem to target important squad members. Been doing some math and realised if they ever were charged by a walker a single powerfist with 2 attacks hitting on 4+ would be a bit weak so 2 Chainfists it is. EDIT: I also realized that putting a chainfist on the Cyclone guy was stupid since 5th ed wound allocation would give me no control who lives or dies, gave it to a regular termie instead. Link to comment https://bolterandchainsword.com/topic/175251-chainfists-on-terminators/#findComment-2071312 Share on other sites More sharing options...
Grey Mage Posted August 6, 2009 Share Posted August 6, 2009 Well giving yourself a CF TDA, a CML+CF, a Seargent, and two guys without CFs means you can always allocate two wounds before risking anything other than a powerfist. Doing it as CFx2, CMLx1, Seargent, and PF means your more likely to lose CFs as you cant stack ablative wounds on PF guys quite as easily. Link to comment https://bolterandchainsword.com/topic/175251-chainfists-on-terminators/#findComment-2071536 Share on other sites More sharing options...
Hfran Morkai Posted August 6, 2009 Share Posted August 6, 2009 I have to admit I'm a bit of a chainfist whore in my 5 man terminator unit that only sees battle in apocalypse. 4 of them are armed with mighty chainfists for carving up their foe/dinner. Then again I've always wanted to try storm bolter/lightning claw. Yay for Space Wolf Customisability! Link to comment https://bolterandchainsword.com/topic/175251-chainfists-on-terminators/#findComment-2071546 Share on other sites More sharing options...
Wolf Guard Nostromo Posted August 6, 2009 Share Posted August 6, 2009 I'd take two - they are only five points after all - just for insurance sake. Those unlucky ones always seem to target important squad members. This is the way -I used to think a single CF but unfortunately that model always seems to cop it. At 5 points, it saves you any worries. Link to comment https://bolterandchainsword.com/topic/175251-chainfists-on-terminators/#findComment-2071933 Share on other sites More sharing options...
Marlow Posted August 6, 2009 Share Posted August 6, 2009 My ten man Terminator Squad as two Chainfists. It gives them that little extra kick for killing Dreadnaughts and Raiders. Link to comment https://bolterandchainsword.com/topic/175251-chainfists-on-terminators/#findComment-2072045 Share on other sites More sharing options...
Brother Nihm Posted August 6, 2009 Share Posted August 6, 2009 I prefer taking 1 for every 5 Terminator. :) Link to comment https://bolterandchainsword.com/topic/175251-chainfists-on-terminators/#findComment-2072081 Share on other sites More sharing options...
Jezroth Posted August 6, 2009 Share Posted August 6, 2009 well for only 5 points I usually take 1 for each member of the squad does a nice job of scaring off walkers and the like Link to comment https://bolterandchainsword.com/topic/175251-chainfists-on-terminators/#findComment-2072390 Share on other sites More sharing options...
pryor Posted August 7, 2009 Share Posted August 7, 2009 I would say always give the terminator carrying the heavy weapon a chainfist so you're not wasting points on the "ablative" terminators. If you're not going to take any heavy weapons then I still say 1 chainfist for every five terminators. Link to comment https://bolterandchainsword.com/topic/175251-chainfists-on-terminators/#findComment-2072436 Share on other sites More sharing options...
Rumour Control Posted August 7, 2009 Share Posted August 7, 2009 It depends on wether the target moved in its previous turn. 1 is enough is you are going after artillery and tanks that are at there most effective when they are stationary (leman russ executioner with plasma cannon sponsons for example). 2 for insurance. Link to comment https://bolterandchainsword.com/topic/175251-chainfists-on-terminators/#findComment-2073183 Share on other sites More sharing options...
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