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Hurry up and Wait


Gaeus Marius

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I have been working on my Great Company for the past month, posting numerous questions on this forum, doing many thigns by trial and error, and generally having a good time. Today I was putting together a Grey Hunter(armed with a chainsword and bolter), and it hit me; What if all this work is premature? If we lose True Grit, then I am going to be left with a lot of models with the wrong weapons, or a huge compliment of Wolf Guard and no troops. Should we stop our current builds and wait for the new dex to come out? I would hat to put in all this work, and then have to explain to everyone that "these guys really don't have swords", or " THATS not a power fist on that Blood Claw, he's just swolen."
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I was debating this yesterday. I have some wolf guard termies that I'm gun shy on painting because I have a feeling I will want twin clawed termies in a land raider. It is a tricky question. For me, my army is pretty much all done and primed or painted so I'll keep going. If I were still in the building/converting phase, and with the dex 2 months away, I'd wait unless there is some local event you really want to participate.

I think I beat you all... I stripped the paint off my metal terminators earlier this year, and havent assembled the resin FW SW Terminators I got two years ago. :unsure:

 

I resolved that if I was putting that kind of money down, I was waiting for the codex before putting them together. Been waiting since early 2007. Have not assembled a single new model since then.

Absolutely not... well ok I'm not putting together a Battle Leader with Assault Cannon and Storm Shield but I mean there are plenty of things that aren't going to change. After all what's the problem with the Grey Hunter with a Chainsword? It's just a Chainsword, every model counts as having a CC weapon, if we lose True Grit he just won't get the bonus attack and the sword is just aesthetic, no problem. I doubt the Wolves will lose their most basic equipment options, we're not losing Land Raiders or Rhinos. At worst I anticipate having to re-arm or move around half a dozen models or so, maybe double that if things get changed a lot but out of almost 100 models that's next to nothing. Don't worry so much about it and have fun, stick to the basics and you should be just fine.

Agreed... I dont see how its possible for them to change the basic Grey Hunter or Bloodclaw to the extent of making most of the models useless. Wolf Gaurd are tricky- because they are so customizable its unlikely all options will be supported.

 

The two models that really have me worried at the moment are my DPs and my Whirlwind(s).

Keep on building, but if you're nervous about models becoming 'illegal' just stick to the options in C:SM. We'll probably keep a few of the strange combos we can take now, but not all.

However, all the Codex Marine termie variants should be safe.

 

And you can't really go wrong with a bolter/chainsword on your Grey Hunters...

I've held off on mine.

The tricky thing with GH is, will they stay as they currently are (B+CCW/BP+CCW), go the codex route (B+BP) or get all three like the chaos marines. I'm more concerned with the model making side than the gaming side, but I still want the units to be 'legal' (and even useful) so I can field them.

 

I wouldn't even consider producing WG right now, who knows what they might get/lose.

About the only 'safe' unit for weapons would be BC and vehicles, but without knowing how they're going to compare to the rest of the options you're taking a risk - e.g some of the rumours have suggested the 'wolves will be or benifit from being an infantry heavy force, so thse tanks may be no good. And how should you build your 'claws? As footsloggers, jump infantry or bikers?

 

I'm using the time to work on more dynamic posing, elaberate weapons, unique armour, detailing etc.. so when I know the loadouts I don't have to start from scratch.

 

Tsuro

I've held off on mine.

The tricky thing with GH is, will they stay as they currently are (B+CCW/BP+CCW), go the codex route (B+BP) or get all three like the chaos marines. I'm more concerned with the model making side than the gaming side, but I still want the units to be 'legal' (and even useful) so I can field them.

Tsuro

 

In a case like that you'd actually be safer than now as you don't necessarily have to model every single weapon option they have (B/BP/CCW)...

Unlike now where you have to make a decision...

I've been idling for some time now, a little more won't make any difference to me. I just don't want to build anything until I know difinitively what and how many I can have in a given unit. I don't have to hit the ground running with a complete Army on October 1st, so I'll just continue to wait. Never been one of the type that would camp out in front of a store a few days in advance to buy the newest/latest/greatest whatever at the opening second.

 

Been waiting a long time, I can wait a little longer.

The two models that really have me worried at the moment are my DPs and my Whirlwind(s).

 

Why are you worried about those two? :)

 

I don't know about Grey Mage, but I'm suspect on any transports until I know what is going on. BUT this is more of a money statement. I'm proxying my drop pods, and refuse to drop cash down if the rules are released and 1. they make it more difficult to use them or 2. there is just a better way to play the wolves.

We don't know that we won't teleport in the new dex. There's been a LOT of speculation on this thread that that kind of mindless technophobia (which was unfluffy to boot) may be retconned out of the new dex. Bringing us back to our 2nd ed. dex, basically.

 

That codex is probably also an excellent source in terms of equipment. It was really only our last dex that introduced all those insanely varied gear options (mostly WG), made bikers and especially jump packers prohibitively expensive, etc. The 2nd ed codex was much more in line, funnily enough, gear-wise, with all the other SM material out there, even today. In fact, basically only hand flamers have been dropped since then (and I've left mine on because a) they count as hand weapons, and ;) they look kewl/vintage).

 

The only real question that remains, imho, is how many of each we can field in a single squad. Will it be 1,2, or 3 PFs in a BC squad, for instance? But on the whole I don't foresee any major overhauls that would fundamentally make or break your models. There haven't been in the past, not even when we moved from 2nd to 3rd ed - except for the plasma pistols, which were very easily replaced with the ubiquitous BPs.

 

I'm holding off on making my WG and any new chars, but that's about it.

 

 

LR

I can't see worrying about either of these 2. Since we don't teleport 'pods will have to stay, and that is something I can't see GW changing.

 

Why do you think that they will keep the "won't teleport" restriction? It has only been around for one codex (the 3rd edition one), after all. We've certainly had no indications on this one either way with the rumors so far, and this restrictions happens to be one of those that most of the old SW players were extremely dissapointed with, as there was no precedence for the restriction and the given fluff justification was particularly weak.

 

I do concur, however, with the main point - that Drop Pods certainly will be available for the Space Wolves, so I definitely wouldn't worry about getting those and having them taken away in two months.

 

To the OP though, I haven't done any work on my Space Wolves army in ages. No point wasting any time and money on models when I don't know what I can have or what I want to add to my force based on the new codex. I've made the same recommendation on other threads to some of the new guys - just wait it out, see what you like in the new army list, then build your force.

 

Valerian

Not too worried about my BC or Greyhunters. But I did deside that this would be a good time to dump my terminators. I never liked the head on the standard termie. I'm using the new dex as an excuse to convert my own Wolf Guard. I'm dumping the old metal ones on EBAY and waiting for the dex. Not too worried about not having them on hand as I only play a game or two a month right now.

The reason that I do't know what will be allowed in the next edition, along with the fact that I can't risk wasting money is why i have not started on my Space Wolves yet.

 

I think it is best to wait and see, (and use the time drinking ale and inventing insults to be used against Thousand Sons and Dark Angels. :P )

At the moment I am painting things that I am confident will be a safe bet in the new codex ie Rhinos. (oh and the stuff I pledged in the great hunt) I am using the time make and paint some nice city scape terrain. It wouldnt suprise me at all if Greed Workshop did something stupid and reinstate the "All drops or nobody Drops" rule in a bid to sell lots and lots of Drop Pods.
I have been working on my Great Company for the past month, posting numerous questions on this forum, doing many thigns by trial and error, and generally having a good time. Today I was putting together a Grey Hunter(armed with a chainsword and bolter), and it hit me; What if all this work is premature? If we lose True Grit, then I am going to be left with a lot of models with the wrong weapons, or a huge compliment of Wolf Guard and no troops. Should we stop our current builds and wait for the new dex to come out? I would hat to put in all this work, and then have to explain to everyone that "these guys really don't have swords", or " THATS not a power fist on that Blood Claw, he's just swolen."

 

 

You don't have to explain that they don't have chainsaws if they lose truegrit because actually they may very well carry chainsaws but they just don't get bonus attacks. Just like most space marines have a close combat weapon in the form of a knife... they just get no bonus for it or have it counted as a close combat weapon because GW wants them to be different to CSM in that regard B)

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