Brother Tuditanus Posted August 6, 2009 Share Posted August 6, 2009 Hey all! Been a long while since I picked up a brush and knife and all the weapons of table-top war fare.. Basically having to re-learn all my techniques from the start. And I can tell you, it's more frustrating the second go 'round.. Way more! In honor of the 'Great Hunt Contest' I decided to try my hand out on some wolves before the new Codex in October, mainly to get color schemes and the like sorted. I went with the 13th Co. because I always loved the idea of them being sent off to pursue the Thousand Sons at the onset of the Heresy. I also did this, because eventually it will give me the option to (if I should so desire) model some Sisters of Silence and Adeptus Custodes (afaik, both were sent with Russ and the Wolves to prospero). I may even time make my gaming board(s) a Prospero/Fenris scene and even model up some of the dirty, filthy witches themselves! (Thousand Sons, that is.). I have also decided to, if I can, try and truescale these blokes.. I figure if i'm going to tackle the wolves, it means I'll have to get good at GS at some point, (fur, teeth, rune-stones, etc..) so I might as well put the pedal to the floor and go for it. Up first is an un-named Wolf Guard leader for my 'The Great Hunt' pledge... I'm debating trying some GS to conceal a gap/line in the shoulder fur bits and painting it, but still nervous over the rust on my 'skills' despite the smoothness of the GS on my second Wolf Scout's, legs.. But, I digress, onto the pics! Before paint/after shoulder pads and fur: http://i55.photobucket.com/albums/g155/JHart06/Space%20Wolves/WolfGuardWolfScout006.jpg after preliminary painting: http://i55.photobucket.com/albums/g155/JHart06/Space%20Wolves/WolfGuard003.jpg http://i55.photobucket.com/albums/g155/JHart06/Space%20Wolves/WolfGuard004.jpg http://i55.photobucket.com/albums/g155/JHart06/Space%20Wolves/WolfGuard002.jpg Some help could especially be used (or just feedback) on highlights, the flesh tones, and overall look of the model. I know the face is pure rubbish, but i'm at a loss for what to do on it. I am rather proud of the cloak, it turned out MUCH better in person, the camera, even with just LED light and no flash, WAY exaggerates the higlights and kills the blending/washing. No idea how to stop that... Is the armor tone too dark, too light? Also, any advice on what colors to use for a wash to help blend the flesh tones/paint is more than welcome! Never done bare skin on a model... My next idea to try is basing it in brown, or a brown/flesh mixture, and then trying out glazing of the lighter flesh tone, then a wash to blend it back.. But not sure I can pull it off.. My ideal suggestion was the following: dwarf flesh + codex grey with a dab of warlock purple...add flesh and bleached bone to that for high lights...hen i hit it with a wash flesh+ grey... then a wash of blue ... then a wash of red focusing on the cheeks, forehead, and chin to bring some warmth The above receipe was suggested by a friend much more gifted at painting than I, whose faces I have always envied.. Beyond the fact that he's an Art major, I'd love to try this if I can secure the paints, but not sure it's worth the effort on EVERY face? Onto the Wolf Scouts! This guys GS is rough, but other than that, and shoulder pads (on their way in the mail!!) I think he is done! http://i55.photobucket.com/albums/g155/JHart06/Space%20Wolves/WolfGuardWolfScout001.jpg http://i55.photobucket.com/albums/g155/JHart06/Space%20Wolves/WolfGuardWolfScout002.jpg http://i55.photobucket.com/albums/g155/JHart06/Space%20Wolves/WolfGuardWolfScout003.jpg Wolf Scout #2(proud of the smoother GS here... improvised with a leather working tool designed to bevel edges, etc..): http://i55.photobucket.com/albums/g155/JHart06/Space%20Wolves/WolfGuardWolfScout027.jpg http://i55.photobucket.com/albums/g155/JHart06/Space%20Wolves/WolfGuardWolfScout026.jpg http://i55.photobucket.com/albums/g155/JHart06/Space%20Wolves/WolfGuardWolfScout025.jpg http://i55.photobucket.com/albums/g155/JHart06/Space%20Wolves/WolfGuardWolfScout024.jpg http://i55.photobucket.com/albums/g155/JHart06/Space%20Wolves/WolfGuardWolfScout023.jpg Really thinking of trying to lighten up the armor on the Wolf Guard, and I realize his arms aren't fully done... But it was a spur of the moment conversion, I intended to try some woad like markings, but not so sure on them now! Link to comment https://bolterandchainsword.com/topic/175298-13th-company-sw-heresy-era/ Share on other sites More sharing options...
Brother Tuditanus Posted August 10, 2009 Author Share Posted August 10, 2009 I've set aside the extras for these and have most of this squad lined up for completion, but would really like some feedback on these guys before I proceed further, so consider this a shameless bump/plug.. Guess I'll trundle over to the Fang and advert it too :o Link to comment https://bolterandchainsword.com/topic/175298-13th-company-sw-heresy-era/#findComment-2075623 Share on other sites More sharing options...
Marshal van Trapp Posted August 10, 2009 Share Posted August 10, 2009 i think they look good, but the scouts have PA legs... it looks a bit... idk odd i guess, not very stealthy Link to comment https://bolterandchainsword.com/topic/175298-13th-company-sw-heresy-era/#findComment-2075693 Share on other sites More sharing options...
Brother Tuditanus Posted August 10, 2009 Author Share Posted August 10, 2009 That was one concern.. I can try using straight marauder legs to see how that looks... But I like the fact that this conversion (guide seen here: http://www.prophet-miniatures.com/articles...utarticle.html) gives them the same height as SM, or a bra difference explained away by armor. Since they are supposedly just SM out of power armor I thought it fitting. I guess i'll go try and whip up one with straight marauder legs and see how that looks in comparison. Couldn't hurt, right? The main thing beyond that is needing some advice on the paint schemes, and needing shoulder pad painting explained to me... It's something I know that I know, but for the life of me can't remember... I.E. what color (red, yellow, black) means what? Link to comment https://bolterandchainsword.com/topic/175298-13th-company-sw-heresy-era/#findComment-2075716 Share on other sites More sharing options...
Grey Mage Posted August 10, 2009 Share Posted August 10, 2009 I like the PA legs... it makes sense- our scouts cover ALOT of ground. Link to comment https://bolterandchainsword.com/topic/175298-13th-company-sw-heresy-era/#findComment-2075852 Share on other sites More sharing options...
Fenris127 Posted August 11, 2009 Share Posted August 11, 2009 Although it may not fit with fluff of other chapters, the picture of the SW Scout in the codex has PA legs, which I think look pretty badass coupled with non-PA arms. Link to comment https://bolterandchainsword.com/topic/175298-13th-company-sw-heresy-era/#findComment-2075959 Share on other sites More sharing options...
Brother Tuditanus Posted August 11, 2009 Author Share Posted August 11, 2009 Considering trying to pair pure Marauder legs just looked funny, I think I'll pass... I may straighten the head and add a bit of a flowing pelt to the 2nd scouts waist to try and make the movement in the pose not so awkward (thanks for pointing that out Grey Mage). Will also likely be trying either a drybrush or VERY thin repaint, as I noticed some metallic flecks in the armor, and it really is too dark. Just waiting on my kroot shoulder pads now, should be in the mail any day now. Link to comment https://bolterandchainsword.com/topic/175298-13th-company-sw-heresy-era/#findComment-2075980 Share on other sites More sharing options...
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