wizard12 Posted August 9, 2009 Share Posted August 9, 2009 Hi I was wondering how often the grey knights make use of drop pods. in the imperial armour 2 update the grey knight dreadnought can make use of one and in a grey knight story I've just started reading they make use of drop pods to make planet fall. any ideas? Link to comment https://bolterandchainsword.com/topic/175565-grey-knight-drop-pods/ Share on other sites More sharing options...
Justicar Valius Posted August 9, 2009 Share Posted August 9, 2009 They don't they only teleport... They are to valuable to simply drop onto pplanet they need somthing more sophisticated. Link to comment https://bolterandchainsword.com/topic/175565-grey-knight-drop-pods/#findComment-2074774 Share on other sites More sharing options...
boreas Posted August 9, 2009 Share Posted August 9, 2009 I've always wondered: if teleport is not possible, their only other option is the Thunderhawk? I mean, if ship shields can block teleportation, surely some places have thought about that and blocked troops from Tping in? I find it strange that they would deliberately never use something like drop-pods. I mean, it's not like the GKs are on a budget and must choose what they can afford! Phil Link to comment https://bolterandchainsword.com/topic/175565-grey-knight-drop-pods/#findComment-2074847 Share on other sites More sharing options...
Grand Master Tyrak Posted August 9, 2009 Share Posted August 9, 2009 I've always wondered: if teleport is not possible, their only other option is the Thunderhawk? I mean, if ship shields can block teleportation, surely some places have thought about that and blocked troops from Tping in? The FW entry for the GK Thunderhawk states that they do train for Thunderhawk assault, but (interestingly) that they don't actually use it. With regards to shields, no shield is impregnable, it can always be brought down by fire. That said, I suspect ship shields can block teleportation because they are all-enclosing, and are designed to keep the Warp out. Planetary shields, I suspect, wouldn't be an obstacle, because they always stop at the planet's surface - the Warp can seep in through the earth, and so allow the teleporting troops in. Shields probably do block teleportation through them, I just can't think of any other than ship shields that can't be immediately circumvented. I mean, it's not like the GKs are on a budget and must choose what they can afford! Then again, GK Strike Cruisers have teleporters as standard. Teleportation is probably cheaper than building lots of Drop Pods. Link to comment https://bolterandchainsword.com/topic/175565-grey-knight-drop-pods/#findComment-2074864 Share on other sites More sharing options...
Vodunius Posted August 9, 2009 Share Posted August 9, 2009 I've never bought the 100% Teleportation thing, sure it'll probably make the difference between success or failure in the majority of missions - but there are bound to be dire yet not infrequent instances where it simply isn't an option due to the state of the warp in the vicinity of the target (localised storms in the warp caused by the approaching birth/release of a greater daemon etc) Link to comment https://bolterandchainsword.com/topic/175565-grey-knight-drop-pods/#findComment-2074868 Share on other sites More sharing options...
- 7eAL - Posted August 10, 2009 Share Posted August 10, 2009 I've always wondered: if teleport is not possible, their only other option is the Thunderhawk? I mean, if ship shields can block teleportation, surely some places have thought about that and blocked troops from Tping in? The FW entry for the GK Thunderhawk states that they do train for Thunderhawk assault, but (interestingly) that they don't actually use it. With regards to shields, no shield is impregnable, it can always be brought down by fire. That said, I suspect ship shields can block teleportation because they are all-enclosing, and are designed to keep the Warp out. Planetary shields, I suspect, wouldn't be an obstacle, because they always stop at the planet's surface - the Warp can seep in through the earth, and so allow the teleporting troops in. Shields probably do block teleportation through them, I just can't think of any other than ship shields that can't be immediately circumvented. Spacecraft shields do not automatically provide protection from the Warp even though they are full enclosed: it is the Gellar fields that protect ships from the Warp when in transit. In real-space, Gellar fields might commonly be left offline to conserve and shunt power to weapons and defenses. If in doubt, just remember that all Grey Knights and Grey Knight materiel must be extracted after a mission is complete. Drop pods do not seem to propel themselves off a planetary surface, lacking the raw power necessary to reach escape velocity. It is many times easier to teleport Grey Knights onto the surface and provide a designated extraction point where Thunderhawks will be waiting, than to drop half a dozen shuttles to collect the scattered parts of used and wrecked Drop pods. Link to comment https://bolterandchainsword.com/topic/175565-grey-knight-drop-pods/#findComment-2074957 Share on other sites More sharing options...
Narthecium Posted August 10, 2009 Share Posted August 10, 2009 It's funny to me that in fluff sense teleporting is done for more valuable units because drop podding is too risky...and yet in game sense, drop podding is safer and more immediate. Link to comment https://bolterandchainsword.com/topic/175565-grey-knight-drop-pods/#findComment-2074966 Share on other sites More sharing options...
Messanger of Death Posted August 10, 2009 Share Posted August 10, 2009 Grey Knights can and do use Drop Pods in the fluff...in the Ben Counter novel Grey Knights there is an incident where Alaric's squad and the Terminator squad make use of a Thunder hawk while the 2 remaining squads make use of drop pods. It makes sense as well since from a tactical stand point it is best to be prepared for all imaginable scenarios such as a ship taking heavy damage and thus teleportation no longer optional or the Thunder hawks were damaged in a previous mission and have not been replaced yet. Cheers, Messanger Link to comment https://bolterandchainsword.com/topic/175565-grey-knight-drop-pods/#findComment-2075039 Share on other sites More sharing options...
Gentlemanloser Posted August 10, 2009 Share Posted August 10, 2009 The IA2 FAQ (free download from Forgeworld) allows our GK Dreads to purchase Drop Pods (which seeing as they can't Teleport is thier only means of planetfall bar a Thunderhawk...), which not only include Locator Beacons, but also have the Drop Pod Assault Special rule, for a first turn drop of at least one Dready. :) Now all you have to do is pursuade your friends/gaming group to let you use the IA2 rules (which updated points costs). Link to comment https://bolterandchainsword.com/topic/175565-grey-knight-drop-pods/#findComment-2075094 Share on other sites More sharing options...
Grand Master Tyrak Posted August 10, 2009 Share Posted August 10, 2009 Messanger of Death Posted Today, 07:47 AM Grey Knights can and do use Drop Pods in the fluff...in the Ben Counter novel Grey Knights there is an incident where Alaric's squad and the Terminator squad make use of a Thunder hawk while the 2 remaining squads make use of drop pods. Despite standing on an undamaged Strike Cruiser equipped with teleporters. :) Link to comment https://bolterandchainsword.com/topic/175565-grey-knight-drop-pods/#findComment-2075128 Share on other sites More sharing options...
- 7eAL - Posted August 11, 2009 Share Posted August 11, 2009 It's funny to me that in fluff sense teleporting is done for more valuable units because drop podding is too risky...and yet in game sense, drop podding is safer and more immediate. In older rules that predate Drop Pods in the Marine Codex, Drop Pods were considered flyers and spent one turn in transit. They could thus be destroyed before their payload ever reached the table. Given that flyer rules required Imperial Armour books, enemies could use rules from the same books to take anti-aircraft mounts to target and destroy Drop Pods with a fair degree of effectiveness. Link to comment https://bolterandchainsword.com/topic/175565-grey-knight-drop-pods/#findComment-2076293 Share on other sites More sharing options...
Justicar Valius Posted August 12, 2009 Share Posted August 12, 2009 Also another good thing is grey knights using the spawning place of the very thing they seek to destroy to aid in their destruction. :lol: Link to comment https://bolterandchainsword.com/topic/175565-grey-knight-drop-pods/#findComment-2077552 Share on other sites More sharing options...
Narthecium Posted August 12, 2009 Share Posted August 12, 2009 It's funny to me that in fluff sense teleporting is done for more valuable units because drop podding is too risky...and yet in game sense, drop podding is safer and more immediate. In older rules that predate Drop Pods in the Marine Codex, Drop Pods were considered flyers and spent one turn in transit. They could thus be destroyed before their payload ever reached the table. Given that flyer rules required Imperial Armour books, enemies could use rules from the same books to take anti-aircraft mounts to target and destroy Drop Pods with a fair degree of effectiveness. Certainly some cool fyi info, but that's not the case anymore. :) Link to comment https://bolterandchainsword.com/topic/175565-grey-knight-drop-pods/#findComment-2077619 Share on other sites More sharing options...
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