MJKS Posted August 27, 2009 Share Posted August 27, 2009 I just got my book. No Grey Knights or Dark Angels rules, just pretty pictures. Hector can use 2 powers per turn, has S4 and T3. Any more questions :)? Hey what about psycannon razorbacks? Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2092422 Share on other sites More sharing options...
Gentlemanloser Posted August 27, 2009 Share Posted August 27, 2009 Good qestion! :) Who gets the option to take them? I'm expecting it to be only Inquisitors/IST, but would love it if (finally!) PAGK get a transport option! Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2092432 Share on other sites More sharing options...
ChaosPhoenix Posted August 27, 2009 Share Posted August 27, 2009 The Razorback is great and disappointing. It's price is ok, the twin-linked psycannons are great but... Grey Knights aren't allowed to take it. Only Stormtroopers or Inquisitors, which makes me want to cry and leaves me with ab utter lack of comprehension. Why are IG like troopers getting a Space Marine vehicle if they have their Chimeras? And Grey Knights aren't allowed to take it?! But on the other hand, the Redeemer got shiny Psyke-Out-Launchers... Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2092639 Share on other sites More sharing options...
Ozybonza Posted August 28, 2009 Author Share Posted August 28, 2009 And psych-out launchers do what exactly? Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2092818 Share on other sites More sharing options...
ChaosPhoenix Posted August 28, 2009 Share Posted August 28, 2009 Grey Knights assaulting out of the Landraider will have Ini 10 for the first round of combat. Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2092890 Share on other sites More sharing options...
jeffersonian000 Posted August 28, 2009 Share Posted August 28, 2009 Dude. That's cool. SJ Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2092991 Share on other sites More sharing options...
Gentlemanloser Posted August 28, 2009 Share Posted August 28, 2009 :( ZOMG! So for 270 points we get; Hull Mounted Twin Linked Psycannon 2 x Flamestorm Incinerators (S6, AP3, Ignore Invulnerable Saves, Template) Psych-out Launchers (for I10 on the first round of combat) Grey Kinghts. Don't leave home without one! (or two, or three!). Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2093002 Share on other sites More sharing options...
ChaosPhoenix Posted August 28, 2009 Share Posted August 28, 2009 Yeah it's pretty great. But I still don't know, why I can't take Razorbacks for my Knights... ^^ Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2093018 Share on other sites More sharing options...
Alanter Posted August 28, 2009 Share Posted August 28, 2009 The GK style redeemer seems pretty cool. I really dislike the fact, that it is a fw thing and therefore banned from most games - and that it does not provide anti tank support. <_< New codex ---> awesome FW stuff in normal games ---> so much win! edit: ChaosPhoenix PAGK can not take razorbacks, because... yes hmmm... think GW... no there is no logical reason. Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2093048 Share on other sites More sharing options...
Ozybonza Posted August 28, 2009 Author Share Posted August 28, 2009 Wow that Redeemer sounds awesome... Might actually buy one now <_< Does it come with a MM or is that extra points (or can't take it)? Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2093068 Share on other sites More sharing options...
SamaNagol Posted August 28, 2009 Share Posted August 28, 2009 If that thing can take a Multi Melta I am buying 3 of them. Tomorrow. Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2093078 Share on other sites More sharing options...
SamaNagol Posted August 28, 2009 Share Posted August 28, 2009 Just saw the book. No option for a Multi Melta and for some reason Extra Armour is three times as expensive as in the DH Codex. Psyke Out Grenades are a liberty though. It says anyone assaulting out of a vehicle with them counts as initiative 10..... would that include models with Fists/Hammers? Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2093299 Share on other sites More sharing options...
JamesI Posted August 28, 2009 Share Posted August 28, 2009 Just saw the book. No option for a Multi Melta and for some reason Extra Armour is three times as expensive as in the DH Codex. Psyke Out Grenades are a liberty though. It says anyone assaulting out of a vehicle with them counts as initiative 10..... would that include models with Fists/Hammers? Extra armor changed in price since hte DH codex, this is just updating to the norm. And, the grenades would make any model init 10, then the fist/hammer would reduce it to 1 again. Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2093303 Share on other sites More sharing options...
SamaNagol Posted August 28, 2009 Share Posted August 28, 2009 Ah, I'd happily pay 300pts for one if it came with a Multi Melta. Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2093316 Share on other sites More sharing options...
ThePurifier Posted August 29, 2009 Share Posted August 29, 2009 No MM option? You ever get the feeling that every time GK's try to eat out they never seem to get the Full Meal Deal? The psych grenades are a real boon though. Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2093774 Share on other sites More sharing options...
ChaosPhoenix Posted August 29, 2009 Share Posted August 29, 2009 Sorry, no MM ;) Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2093875 Share on other sites More sharing options...
BattleCaptain Posted September 22, 2009 Share Posted September 22, 2009 Just got my copy of Vraks 3. Rex has an Initiative of 4 (5). Anyone knows where that 5 comes from? Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2120637 Share on other sites More sharing options...
jeffersonian000 Posted September 22, 2009 Share Posted September 22, 2009 Just got my copy of Vraks 3. Rex has an Initiative of 4 (5). Anyone knows where that 5 comes from? Does he have a Familiar in his retinue? That would give him a 5 initative from a his strating 4. SJ Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2120692 Share on other sites More sharing options...
Baragash Posted September 22, 2009 Share Posted September 22, 2009 He comes with three henchmen as standard, presumably one adds +1I (Familiar-equivalent). Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2120695 Share on other sites More sharing options...
BattleCaptain Posted September 22, 2009 Share Posted September 22, 2009 He comes with three henchmen as standard, presumably one adds +1I (Familiar-equivalent). Nope, none of the people in his mandatory retinue is equivalent to a familiar. He can take a familiar, but then it shouldn't have been included in his stat line. I'm thinking that forgeworld may have forgotten a thing or two about his wargear. I can't wait for the errata to come out. Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2120749 Share on other sites More sharing options...
gmsniper Posted September 22, 2009 Share Posted September 22, 2009 I think they put the 4(5) int like that to show his sacred incense.....even though that would still be wrong. Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2120920 Share on other sites More sharing options...
Gentlemanloser Posted September 22, 2009 Share Posted September 22, 2009 As for the GK Redeemer, I used two in an Apoc game a week or so ago. These things are utter beasts. Utter. Had both opponents jaws droping, and scrambling to divert all attention to taking them out, after they melted unit after unit. Add in a 12" AWIYE to move a MM Dev Squad in range of a 12" move, PotMS Flame, and I10 GK Terminator Assault, and it sealed the deal. Neither of my opponents could get over how much just these two tanks changed the gameplay of that night. And to be honest, neither of them particularily want to face them again. Ever. Melting the majority of a Squad of Conceal backed Wrathguard, and a massive amount of Marines, has firmly sealed these away in my mates minds. But for one game. Oh my gosh. If you like the GK in LR style of play, try to get to use these at least once (and take all your LR as them!!). They are quite as grossly overpowered as I expected them to be. Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2121378 Share on other sites More sharing options...
Inquisitor Fox Posted September 22, 2009 Share Posted September 22, 2009 So in other words perfectly balanced for Apocalypse where people are fielding Titans with D weapons :lol: Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2121563 Share on other sites More sharing options...
Ozybonza Posted September 23, 2009 Author Share Posted September 23, 2009 It annoys me that the rules for this are only in IA7. I want this model, but with the book it's going to cost me over $AUD200 just to use ONE tank.... not worth it. I'd pay the $100+ for the tank if I didn't have to buy the book too....... It's not like a codex where I will use the whole book. Maybe it will end up on a torrent site, where I would never dream of infringing on GW's IP by downloading a copy......... Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2121670 Share on other sites More sharing options...
skarn Posted September 23, 2009 Share Posted September 23, 2009 This problem then arises.... If he's using a Codex Marine Storm Shield, then by rights he should be using an Instant Death causing Force Weapon. Which would make any Daemon immune to its Instant Death. Finally got my book today. His rules specifically state his force weapon wounds daemons on a 4+ or better and "instantly kills any opponent regardless of wounds remaining upon a succesful psychic test (except for gargantuan creatures who suffer d3 wounds)". It makes no mention of Instant Death whatsoever. Also, his storm shield specifies a 3+ invulnerable save. In this case it is a very clear cut (and unusual) case of the DH getting to have their cake and eat it too. Link to comment https://bolterandchainsword.com/topic/175578-siege-of-vracks-3-question/page/3/#findComment-2121921 Share on other sites More sharing options...
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