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Veterans IG with DH


guillaume

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Whilst I know that there is a fair amount of virtual ink spilled over the consequences of the new IG codex to our stormtrooper, I realised that my ever so friendly gaming club allowed me to use the Ard boys rules to fall in line with the IG codex.

 

What that means, is that I now have access to IG veteran squad. Why veterans rather than regular IG troops: the rather complicated way of the platoon, and its price in points.

 

That suddenly got me thinking: Why don't I get a cheapo veteran squad in my army and give it a lascannon to boot! 90pts vanilla, and presto, another LC added to the army.

 

I generally run a crusader LR and a dreadnought with ML and LC, and therefore find myself lacking some heavy weapon. I always go out with seraphims and meltabombs, but sometimes, they can't quite make it, and at 250pts, I tried to be cautious with them.

 

I know the obvious answer is : get another landraider, but I just dont like the look of it on the table (but i heartily agree that it does help)

 

As anyone ever tried those veterans? With a BS 4, it seems like they would be a cheap way to consolidate an objective.

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If you take a vet squad with 3x melta and a chimera then you're on the right track. No point in wasting your IG ally space on a lascannon that won't reliably kill anything in the 5th edition rules. Of course, you can get what's essentially a vet squad (IST with 2x melta) already, so the improvement is marginal and you lose access to the much better 3rd edition smoke launchers, so I'm not sure you're actually upgrading anything.

 

Your point about the Land Raider is correct though, you need more of them. Only having one is a great way to have it die by turn two. Dreadnaught is better off with MM.

I agree with avatar8481 on most of his points. If you have just 1 land raider, you're seriously at risk because it's the Big Obvious Target, and most truly competitive armies already come with plenty of ways to slag armour. With just one serious armoured target ... well, you're probably in trouble! :)

 

I also agree that the way to go with vets is to give 'em 3x meltas in a Chimera; they can all 3 fire out the top at a target, so don't get out unless you're forced out. Speaking of the Chimera, in an army strapped for anti-armour, I'd probably go turret heavy flamer and hull multi-melta on it. That unit in the midfield is pretty discouraging to armour and infantry alike. If enterprising enemies get too close, fry 'em with the HF and the meltas of your vets. Ouch! If vehicles get too close, drive by and slag it ... then roast the exposed occupants! Ouch!

 

For the DH, I don't think MMs on dreads are very good choices. Dreads are relatively easy to pop as it is, and with no way to drop the dread into position for that all-important melta shot, I don't think the MM is a very good choice. The traditional hellfire dread is superior. (When/if the GK dreads get access to drop pods, we can talk.) If you can really spam the table with meltas -- either through inducted IG or ISTs or both -- then maybe you can afford using a TL autocannon dread instead. Otherwise, if you must have a dread with your DH, go hellfire. But more meltas and another raider would be better yet.

I also agree that the way to go with vets is to give 'em 3x meltas in a Chimera; they can all 3 fire out the top at a target, so don't get out unless you're forced out. Speaking of the Chimera, in an army strapped for anti-armour, I'd probably go turret heavy flamer and hull multi-melta on it.

 

ahah, :) you got me seriously sweating for a second there. I thought you said:

 

take option heavy flamer on turret, then choose multi-melta option on the hull...

 

went to Dh and and IG codex and read thoroughly, until I realised that you didnt mean that I could have MM on the hull of the chimera, but that the vets could shoot out of the top.

 

It is in fact a very good idea. I didnt think about it at all! My big problem now of course, is HOW do i get passed the UGLIEST plastic in GW history.

 

As for the 2nd LR, I agree with all of you. i have played with 2 LR and it worked very well against orcs.

 

But, especially at 1500pts, many of my friends think it is a bit much. I have had games where all that is left are the LR, and my opponent has nothing in his arsenal left that can pop them.

 

The reason i dont field 2 LR has more to do with me trying new build for the army rather than to auto-print my 1500pts 2LR list from army builder.

 

I have already branched out by including WH seraphim in my army (god they are so good...), I now wish to branch even more and try for new and untested ways of putting together an Inq army. After all, diversity is the spice of life.

 

As for the dread, I never equip it with melta. By MM I meant Missile launcher, sorry for the confusion.

take option heavy flamer on turret, then choose multi-melta option on the hull...

 

went to Dh and and IG codex and read thoroughly, until I realised that you didnt mean that I could have MM on the hull of the chimera, but that the vets could shoot out of the top.

No, you read it correctly. I was confusing the Chimera options with the other tank options in the IG dex, so THANK YOU for the correction.

 

In which case, still take meltas on the vets inside ... and then I think I'd go multi-laser/heavy flamer for the weapons systems. I think heavy flamers on vehicles is absolutely brilliant. They completely annihilate pretty much any non-Imperial infantry with ease, and even space marines don't like to get templated with a HF! Plus you've got 3 meltas inside to discourage heavy infantry, monsters, and vehicles from getting too close, either. Such a unit can be as offensive or defensive as you like. Brilliant all the way 'round.

 

And along with SamaNagol, stuffing GKs with psycannons inside inducted IG chimeras (ML/HF, of course) is also brilliant, though you are giving up anti-armour capability for more mid-strength shooting at superior range. But you also gain excellent counter-attack capability. Can't go wrong here, either.

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