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Concept army/using GK+IG rules.


Corpse.

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Bit off on where to actually put this. I guess that seasoned core of GK+IG players roam here and not in the adeptus mechanicus area, and thats the concept army I was thinking of. Among the many other ideas, I have plenty of bits to make this force as things stand.

 

Large units of guardsmen, 50-ish to be precise as inducted with the commisars/priests etc with the weapons of doom included in there. Adding in the GK master and have them lead in the other GK's (Daemonhunter parent list) into combat and not entirely be a tarpit force rather then a numerous one offering 4+ cover to the knights behind them.

 

It will be an entirely troop oriented army, not quite sure of what else to add. The basis is the GK's are techmarines and the basic cyborg-serfs that travel with the chapter. No Skitarii stuff, fluff aside though thats the idea.

 

I saw a similar army being played and I was inspired by the GK dude who used(abused?) the cheap guys to take all the hits and get into things with the enemy and have his GK's stomp as the rearguard with the many power weapons he had already included in the 55+ odd guys with commisars.

 

Not sure if it was a IG parent list, Im pretty sure commisars/priests can be included as part of the inducted guard. I dont have my DH codex on me at the moment, owning all codexes and loaning them out in hopes of getting old gamers to play again isnt working.... (one of nine codexes missing from the shelf....)

 

Little assistance on the concept force appreciated. I'm leaning to a new project after my nurgle refubishing project is near complete.

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If I understand the IG codex correctly, commissars are just bought as upgrades to platoon squads, so I think you're entirely safe on the inducted IG unit stuff. With the DH parent list, you must take two DH-codex-specific Troop choices (and a DH HQ choice) before you are allowed to induct IG. ISTs are relatively similar to IG vet guardsmen, so they could make a good proxy for that. Otherwise, PAGKs complement IG troops very well on their own.

 

I wouldn't recommend going all-infantry, though. The only army that I think can get away with it these days is IG. (Though I still believe a hybrid or all-mech IG force would be stronger yet.) And if you go that route, I don't think you'd have any points to spare for GKs. You gotta go all Guard all the way to make it function properly.

 

So be sure to mechanize your army to some extent. Your GKTs (and PAGKs) should have rides. Both can borrow your inducted IG chimeras, and both will make excellent use of them. Make one of your inducted platoons the assault/tar pit platoon. Mob 'em up, give um a Commissar, run 'em into the enemies face. With stubborn, they aren't going to go anywhere but where you want 'em. Make your other platoon mechanized, at least technically. Give the units autocannons and lascannons and give your chimeras to the GKs. 5 PAGKs with a pair of psycannons can all fire out the top hatch of that Chimera. Sweet!

 

The one weakness you'd still have is anti-armour. You just can't get enough lascannons -- which aren't as reliable in 5e as they were in 4e -- to take down enemy mechanized armies. You'll need meltas in there somewhere. If your group allows the 'Ard Boyz FAQ from this year, you can induct IG vets. 3 meltas in a chimera is awesome. Otherwise, take ISTs with meltas in Rhinos ... at least 2 such units. I would strongly consider finding the points for a land raider crusader for the GKTs you're proposing. It's the perfect tank for them and also has that nice multi-melta on it.

 

Also consider an Inquisitor in a rhino with a multi-melta servitor and 2 mystics in a Rhino, too. Makes a great bunker unit and can protect your infantry from deep-strikers.

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