pryor Posted August 18, 2009 Share Posted August 18, 2009 I am currently entering a 1250pt tournament (see the Codex Army Lists section) but in the anti-armour department my best weapons are my multi-meltas. I'm really concerned I'll come across a Monolith with it's Living Metal rule but that got me to thinking is there any other unit out there that I should keep an eye out for that negates the bonus of melta weapons? Link to comment https://bolterandchainsword.com/topic/176207-multi-meltas/ Share on other sites More sharing options...
ASDF_ Posted August 18, 2009 Share Posted August 18, 2009 Only other one that I know of and have encountered is the Eldar Avatar. Link to comment https://bolterandchainsword.com/topic/176207-multi-meltas/#findComment-2082532 Share on other sites More sharing options...
Vel'Cona Posted August 18, 2009 Share Posted August 18, 2009 Wave Serpents don't allow you to take the extra d6 at half range for the Melta rule, if the shot is taken from the Front or Side facings. This shouldn't matter too much as you still get AP1 against 12 AV, but it is a factor to consider. You can also, of course, engage their Rear armor to negate this rule if you use fast units like Attack Bikes and Land Speeders. Figured I'd point it out. :( An interesting way to counter the 'Lith and its Living Metal would be the Seismic Hammer on the IC Dread. It's a bit of a task getting one that close to a Monolith, but the +1 to Damage on the Hammer isn't negated by Living Metal (to my knowledge) and 4 S10 attacks can soundly defeat the floating terrain. Link to comment https://bolterandchainsword.com/topic/176207-multi-meltas/#findComment-2082800 Share on other sites More sharing options...
aekold Posted August 18, 2009 Share Posted August 18, 2009 At 1250 against necrons I would just ignore the monolith and go for a phase out win. Monoliths are really expensive and fielding a monolith means less points for necrons. so easier to phase out. Link to comment https://bolterandchainsword.com/topic/176207-multi-meltas/#findComment-2082854 Share on other sites More sharing options...
Chengar Qordath Posted August 18, 2009 Share Posted August 18, 2009 At 1250 against necrons I would just ignore the monolith and go for a phase out win. Monoliths are really expensive and fielding a monolith means less points for necrons. so easier to phase out. Going for Phase Out is definately the best anti-monolith tactic; even units that can kill monoliths (like IC Dreads) are often better off focusing on killing Necrons to go Phase Out. Lysander can also kill Monoliths pretty effectively, since like the IC Dread he has S10 and + 1 on the Vehicle Damage Table. Link to comment https://bolterandchainsword.com/topic/176207-multi-meltas/#findComment-2083494 Share on other sites More sharing options...
Sternguard sergeant McColl Posted August 19, 2009 Share Posted August 19, 2009 Actually I don't believe lysander gets +1 to the vehicle damage table, but is a very good monolith killer nonetheless. But yes, at this point level I would just go for phase out, less necrons having to be killed. Link to comment https://bolterandchainsword.com/topic/176207-multi-meltas/#findComment-2083548 Share on other sites More sharing options...
DarkGuard Posted August 19, 2009 Share Posted August 19, 2009 Actually I don't believe lysander gets +1 to the vehicle damage table, but is a very good monolith killer nonetheless. But yes, at this point level I would just go for phase out, less necrons having to be killed. Actually he does. Space Marine 5th edition Codex, page 91: The Fist of Dorn: This is a master-crafted thunder hammer. All hits from the Fist of Dorn are resolved at Strength 10 and add +1 to rolls on the vehicle damage table. But yeah, Lysander would be good at taking down a Monolith, but if you see one, go for phase out, should be easier. Link to comment https://bolterandchainsword.com/topic/176207-multi-meltas/#findComment-2084335 Share on other sites More sharing options...
Jezroth Posted August 20, 2009 Share Posted August 20, 2009 At 1250 against necrons I would just ignore the monolith and go for a phase out win. Monoliths are really expensive and fielding a monolith means less points for necrons. so easier to phase out. uhh because the monolith is a skimmer you need 6's to hit it in close combat right? Link to comment https://bolterandchainsword.com/topic/176207-multi-meltas/#findComment-2084605 Share on other sites More sharing options...
Koremu Posted August 20, 2009 Share Posted August 20, 2009 That's not inherent in the skimmer rules. Just most skimmers are fast and so always move 12" per turn. Link to comment https://bolterandchainsword.com/topic/176207-multi-meltas/#findComment-2084607 Share on other sites More sharing options...
gdeathlegion Posted August 20, 2009 Share Posted August 20, 2009 At 1250 against necrons I would just ignore the monolith and go for a phase out win. Monoliths are really expensive and fielding a monolith means less points for necrons. so easier to phase out. uhh because the monolith is a skimmer you need 6's to hit it in close combat right? lawl 4th edition. Phase out FTW, don't forget about that ressurection orb tho. Link to comment https://bolterandchainsword.com/topic/176207-multi-meltas/#findComment-2084795 Share on other sites More sharing options...
Brother_Kluft Posted August 20, 2009 Share Posted August 20, 2009 There is two things to say about the MM If you play aggressively (as IMHO marines should) they absolutely rule. If you play passive/reactive, they suck hard. Link to comment https://bolterandchainsword.com/topic/176207-multi-meltas/#findComment-2084954 Share on other sites More sharing options...
avatar8481 Posted August 20, 2009 Share Posted August 20, 2009 The OP is correct though that statistically and in concert with Marine's preferred tactics Multi-Meltas are the best anti-AV weapon in the game. Link to comment https://bolterandchainsword.com/topic/176207-multi-meltas/#findComment-2085039 Share on other sites More sharing options...
gdeathlegion Posted August 20, 2009 Share Posted August 20, 2009 At 1250 against necrons I would just ignore the monolith and go for a phase out win. Monoliths are really expensive and fielding a monolith means less points for necrons. so easier to phase out. uhh because the monolith is a skimmer you need 6's to hit it in close combat right? Monolith's have special rules that prevent them from moving more than 6" per turn, so the worst case scenario would be 4+ to hit in CC, and lysander would be your best chance here, nothing else is effective enough. Link to comment https://bolterandchainsword.com/topic/176207-multi-meltas/#findComment-2085403 Share on other sites More sharing options...
Sternguard sergeant McColl Posted August 20, 2009 Share Posted August 20, 2009 Um, Ironclad? Gets S10 and +1 to Vehicle damage also. Link to comment https://bolterandchainsword.com/topic/176207-multi-meltas/#findComment-2085464 Share on other sites More sharing options...
Jezroth Posted August 20, 2009 Share Posted August 20, 2009 uh whoops my bad guys well in that case a couple of lascannons and maybe a demolisher cannon would probebly be your best bet thats what I use every game that I vs my friend (has two monoliths as well as maxed out troops with maxed out warrior squads with a few elites and full fast attack with destroyers only three in each group though) I take my pred W all lascannons and my vindicator. the monoliths usually get no more then a shot each before being destroyed but this does include throwing the occasional missiles at them as well works like a treat every time Link to comment https://bolterandchainsword.com/topic/176207-multi-meltas/#findComment-2085589 Share on other sites More sharing options...
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