djkest Posted August 18, 2009 Share Posted August 18, 2009 So I was playing my friend at the LGS. He plays a shooty nidzilla list. Please forgive me if I forget somthing: 2x Hive Tyrant, 2xTwin Linked Devourers, +1 STR +1BS, 2 Tyrant Guard 2xDakka Fexes, 2x Twin Linked Devourers 2xBlast Fexes (large blast weapon) 1 Fex with 2x scything talons, +1 wound, 2+ save 8 Genestealers with Feeder Tendrils 8 Genestealers with feeder tendrils 8 Guants with fleshborers and WoN 8 Gaunts with fleshborers and WoN 4 Raveners There were also some venom cannons in there but I'm not sure what they were on. So my real problem was this-the Twin linked devourers were killing me. Having 12 shots that re-roll to hit and wound with each tyrant caused a ton of wounds every turn. Having 7 MCs made my soul grinders pretty much useless (hit first and then die). My flamers, Tz Herald, and bloodletters all got shot before they could do anything. My bloodthirster was gunned down by 24 devourer shots the turn he came down, no chance for combat with him. My pink horrors exchanged fire with a fex for 2 turns before being completely wiped out. Granted, my dice were also doing poorly, but I'm just not sure how I would try and fight him differently next time. The one "shining star" was my 5 bloodcrushers managed to kill a tyrant and his 2 guards in 1 turn of combat. Something about STR 6 power weapon attacks they don't like too much. Link to comment https://bolterandchainsword.com/topic/176221-first-game-vs-tyranids/ Share on other sites More sharing options...
Borinar Posted August 18, 2009 Share Posted August 18, 2009 Those Devourer's have an 18" range so you have two options with them bring a unit that can take 20+ hits to kill like a GUO or a model that effectively moves 19+ inches like a pavane winged prince. If you could avoid CC with the MCs and SG's then that would be your best bet. Tyrants are the lynch pin break them they hit alot more and easier. Noxious thouch is your friend on carnifexes. Link to comment https://bolterandchainsword.com/topic/176221-first-game-vs-tyranids/#findComment-2082608 Share on other sites More sharing options...
OwlandMoonGuy Posted August 18, 2009 Share Posted August 18, 2009 It sounds like your opponent was able to use all the right units to exploit your weak points. Deamons counter that by fully leveraging the Deep Strike. Bugs counter that in turn by attempting to limit the places where you can Deep Strike safely but that’s not at all easy. Most of the time the Daemon player should have the upper hand when it comes to matching off with the opposing force. Maybe some more about how you both deployed would help. Also what was the mission? In general: Big bugs will tear down a Grinder in short order but Phlegm shots sweep stealers & gaunts off the table by the handful. At the same time, most flying daemonic MC’s will bring down Carnifex with ease, shooty or otherwise. You list might need some tweaking to take on a list like this. Not that you need a custom fit army to beat bugs. Quite the contrary. Personally I find that most Nid players really struggle to beat a Daemon army. I’m sure we can help you get better prepared for the rematch. -OMG Link to comment https://bolterandchainsword.com/topic/176221-first-game-vs-tyranids/#findComment-2082988 Share on other sites More sharing options...
djkest Posted August 18, 2009 Author Share Posted August 18, 2009 Yeah, his list seems to almost be tailored to fight me! It was a spearhead deployment except the genestealers. His deployment was pretty much a big mass of MCs with some smaller stuff interspersed. He keeps all the big bugs at least with some friend close by, he doesn't let them get stranded. Putting Phlegm on my SGs would help tremendously, I could use them to sit back and pummel his bugs and deny them any sort of armor save. Also if I could have keep struck my pink horrors in a way to shoot the raveners, they would easily wipe them out. Pink horrors would also probably be able to kill some genestealers had they gotten in the right position. Problem is with 18" range, they are close to being in charge range just by shooting at anything. I'm sure the demon prince and bloodthirster both would have done very well against fexes. But when there are 7 MCs.... :blink: Link to comment https://bolterandchainsword.com/topic/176221-first-game-vs-tyranids/#findComment-2083053 Share on other sites More sharing options...
OwlandMoonGuy Posted August 18, 2009 Share Posted August 18, 2009 Having 7 MC’s sounds fearsome but most of them are foot sloggers (aside from the Tyrant IIRC) and not scoring. Daemons have plenty of units that are idea for killing big bugs: Just about any Greater Daemon: Bloodthirsters & KoS foremost Almost all the Slaneesh units: Fiends, even daemonettes can bring them down with a little luck. Khorne units with Fury: Blood Crushers, Skull Taker, etc. Nurgle Daemon Princes with Noxious Touch: simply merciless for any high toughness unit Not all armies can conceivably kill off that many MC’s in one game but Daemons are certainly one of them. -OMG Link to comment https://bolterandchainsword.com/topic/176221-first-game-vs-tyranids/#findComment-2083226 Share on other sites More sharing options...
Hellios Posted August 19, 2009 Share Posted August 19, 2009 Having 7 MC’s sounds fearsome but most of them are foot sloggers (aside from the Tyrant IIRC) and not scoring. Daemons have plenty of units that are idea for killing big bugs: Just about any Greater Daemon: Bloodthirsters & KoS foremost Almost all the Slaneesh units: Fiends, even daemonettes can bring them down with a little luck. Khorne units with Fury: Blood Crushers, Skull Taker, etc. Nurgle Daemon Princes with Noxious Touch: simply merciless for any high toughness unit Not all armies can conceivably kill off that many MC’s in one game but Daemons are certainly one of them. -OMG Skull taker makes MC cry especially if they have no invunerable saves, stick him on a jugger with some bloodcrushers stomp into the tyrant like you did before. If he has warrior shoot them maybe? If another tyrand kill that however you can (if he ic close to the first just run over into that), zoanthropes you should be able to deal with if they are around and once the synapse is down let Skull taker wonder off and watch as he kills a MC every turn (as long as he can get into combat) Link to comment https://bolterandchainsword.com/topic/176221-first-game-vs-tyranids/#findComment-2083878 Share on other sites More sharing options...
stump Posted August 19, 2009 Share Posted August 19, 2009 My pink horrors exchanged fire with a fex for 2 turns before being completely wiped out. This is a bad thing to do pink horrors don't ignore armour on a fex, they do however ignore all his little bug and Genestealers saves. As OMG pointed out deploy to your advantage and have the best units shooting at what they kill best. Last night I lost a unit of pink horros to the same thing you did Dakka Fexs but in the turns before they died they killed 5 Stealers and 10 Gaunts and the changling let me kill 4 more gaunts with his shooting. I will let you shoot up Horrors because my Princes where out killing his Flyrants and fexs. My flamers where also killing his little bugs or warrior whichever showed it's face. You have to pick your match ups. I too lost a thirster to Dakka fexs before he did anything so don't feel bad it happens. :huh: Link to comment https://bolterandchainsword.com/topic/176221-first-game-vs-tyranids/#findComment-2084031 Share on other sites More sharing options...
the jeske Posted August 20, 2009 Share Posted August 20, 2009 Yeah, his list seems to almost be tailored to fight me! not really with a few errors [hth fex 0_o] thats a normal nids army . as the beating goes. demons run 3 nurgle princes +2 GD or chariot heralds . nids may have a chance to shot up demon troop units , but they cant do that when they are tied in hth and shoty nids suck at hth [specially the fexs] . the real problem with a nids army is the troops . they are weaker then the ones demons have [both in numbers and in resiliance] and stealers while great in the 4th , are really over costed for how easy they die in the 5th . any objective mission a nids player can draw and thats more or less it. taking WoN guants kills the list in kill points games . In the end I think its more your list that was build bad then the nid player tailoring his list. nids normally have an auto lose with demons. Link to comment https://bolterandchainsword.com/topic/176221-first-game-vs-tyranids/#findComment-2084979 Share on other sites More sharing options...
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