River Black Posted August 19, 2009 Share Posted August 19, 2009 I think this is a simple question but I wanted to confer with the experts before I tried anything in my up coming tourny. Basicly what is the order in which things move if you use Space marine Scouts with a Callidus Assassin. The way I read the rules I think it goes as such… Scouts infiltrate 18 inches from the enemy depending on line of sight. The scouts can then move in 6 inches due to their scout moves. The Callidus word in your ear then activates and moves an enemy 6 inches closer to the scouts putting them well with in range of first turn assault range. I ask because the scout rule says that it cannot be used to get within 12 inches of the enemy however this shouldn’t apply because its actually the enemy moving to the scouts. Do I have this right? If it does work like this I think it could be quite useful to get a first turn charge on a unit that would otherwise be shielded by another enemy unit such as heavy weapon teams. Edit: Side Bar Question When a Callidus enters play does it scatter or is it just placed? Deep strike is not mentioned in its rules. Link to comment https://bolterandchainsword.com/topic/176285-infiltrate-scout-and-a-word-in-your-ear/ Share on other sites More sharing options...
jeffersonian000 Posted August 19, 2009 Share Posted August 19, 2009 GW has blessed us with an FAQ that does address this very issue; however, their answer kind of sucks. They advised that when an issue comes up as to multiple units on different sides with abilities to move/place/do something after deployment but before the first turn starts, players dice off to see which units get to do their thing first, then second, then third, and so on. As to the Callidus, she gets placed wherever you want with no scatter as she does not deep strike, she simply shape-shifts into an assassin right before attacking. SJ Link to comment https://bolterandchainsword.com/topic/176285-infiltrate-scout-and-a-word-in-your-ear/#findComment-2083653 Share on other sites More sharing options...
River Black Posted August 19, 2009 Author Share Posted August 19, 2009 Im sorry if I wasn’t clear. Both the callidus and scouts are on the same side. If my opponent does not have any scouts/infiltrators what would happen. I just needed to make sure that when I move the target unit closer to the scouts with a word in your ear that it 1) is the very last thing to happen in the pre game movement phase and 2) I can actually move an enemy unit with in 12 inches of the scouts legally. (assuming they stay in their deployment zone that is). Link to comment https://bolterandchainsword.com/topic/176285-infiltrate-scout-and-a-word-in-your-ear/#findComment-2083668 Share on other sites More sharing options...
jeffersonian000 Posted August 19, 2009 Share Posted August 19, 2009 Since their abilities do not prevent each others' abilities from working, you choose which unit to use first, then second, etc. You still have to follow the rules for placement of both your units and any enemy units you happen to effect with "A Word in Your Ear". SJ Link to comment https://bolterandchainsword.com/topic/176285-infiltrate-scout-and-a-word-in-your-ear/#findComment-2083686 Share on other sites More sharing options...
number6 Posted August 19, 2009 Share Posted August 19, 2009 You also cannot use AWIYE to deploy a unit illegally. Which means you can't redeploy enemy infiltrators into an illegal deployment, such as just outside of 12" of your models and in line of sight of the same. Link to comment https://bolterandchainsword.com/topic/176285-infiltrate-scout-and-a-word-in-your-ear/#findComment-2083980 Share on other sites More sharing options...
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