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Four-man Termicide config


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I have a four-man Termicide that has proven itself many times over in the recent games. I have three Combi-Meltas, three Power Weapons, one Heavy Flamer and one Power Fist.

 

I'm wondering if it would be better for me to combine the fist and the flamer on one model, or give the fist to one model and the flamer to another.

 

Sorry if it is a daft question, but I gotta ask :sick:

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I actually combine a chainfist and HF on one model. Your combi weapon guys are going to fire their weapons off pretty quick and they are 1 shot weapons then become bolters. So if someone has to die, how about the guy who has already fired? My 3 man termicide squads are as followes.

 

2 terminators-combi melta+PW

1 terminator w/ HF and CF.

 

Of course I often run 5 man squads and just throw in 2 more PW/combi termies.

I have a four-man Termicide that has proven itself many times over in the recent games. I have three Combi-Meltas, three Power Weapons, one Heavy Flamer and one Power Fist.

 

I'm wondering if it would be better for me to combine the fist and the flamer on one model, or give the fist to one model and the flamer to another.

 

Sorry if it is a daft question, but I gotta ask :sick:

 

Tactically, I believe its best to spread the weapons around due to wound allocation.

Visually/fluff wise, I like putting the Heavy Flamer/Power Fist on the same Terminator because it gives the impression of a squad leader without having to pay for a Champion.

I know these has little to do with the orig. Q, but my termicide has been doing terrible lately. Most missing altogether and the 1 that might hit rolling a 1 or 2 on the dam table. Game 1 - 2 X 3 man termicide, each DS down w/in 6" of 2 different tau flying things (forget what they called right now), 1 squad gets nothing, the other a single shaken. Game 2- DS down w/in 6" of LR, 3 misses. Game 3- I decide to add a 4th termi to give me a better chance. Again DS w/in 6", fire 4 meltas, 3 miss, the 4th blows off a LC sponson. Game 4 - last night, DS down on a DE talos (you really don't need meltas to bring down DE vehicles do you), 4 termi's fire meltas, not a single wound on the talos. :D :P :huh:

That sucks chillin, perhaps a more reliable larger unit that chases things around as a unit rather then a suicide team might be a good change of pace for a bit. Since the option is there after all.

 

Since three models have so many wounds on so few dudes, I stick the powerfist on my heavy flamer.

I think I might try a 5 man squad w/ 3 meltas, a naked termi, and 1 w/ CF & hvy flamer. Not a GT choice to be sure, but I think I'll give it a try.

 

Why not spend 5 points more to make it 5 Combi-Meltas?

 

As for the Chain Fist vs Power Fist, how often to people really need that extra armor penetration, considering you're hitting most vehicles on AV10.

For Walkers it might be useful, as they're slightly higher but I'd rather trust my Melta shot against AV14.

My termicide has been a very successful unit, mostly because I have fairly low expectations of them.

 

They come down and shoot something. Even if they don't kill it, everyone nearby tends to go "Oh, SNAP!" and turn towards them. Then they absorb massive volleys of fire and die a screaming death.

 

Meanwhile, my CSM squads and my DPs are going places in relative safety.

 

They are also a great annoyance generator. People see DPs and get annoyed. People see Oblits and get annoyed. Then the termicide comes out, and it pushes the annoyance factor over the top, (hopefully) leading to mistakes.

If your going to do a 5 man squad, I would do 4 meltas and 1 HF. I normally run a 3 man DS unit, but that heavy flamer actually has come in handy. In this game I was running 4 termies; I was facing orks where there was really nothing worth DS melta popping. However there was a small squad of bikes that turbo boosted about to flank my tanks. I DSed right next to them and hit them with the heavy flamer and the bolters. Wiped the squad out no problem, next turn moved on to some nobs where the heavy flamer and the meltas came in handy :) .

 

The chainfist also never hurts to have. I think the melta/HF, 1 CF combination is great for anything you could possibly run across.

 

And on occasion I do put them in a LR, then the HF really pays off.

If your going to do a 5 man squad, I would do 4 meltas and 1 HF. I normally run a 3 man DS unit, but that heavy flamer actually has come in handy. In this game I was running 4 termies; I was facing orks where there was really nothing worth DS melta popping. However there was a small squad of bikes that turbo boosted about to flank my tanks. I DSed right next to them and hit them with the heavy flamer and the bolters. Wiped the squad out no problem, next turn moved on to some nobs where the heavy flamer and the meltas came in handy <_< .

 

The chainfist also never hurts to have. I think the melta/HF, 1 CF combination is great for anything you could possibly run across.

 

And on occasion I do put them in a LR, then the HF really pays off.

 

Yep I'm pretty much in agreement with IronWind. For my money it looks something like this:

 

3 Terminators = 3 Combi-Melta

4 Terminators = 3 Combi-Melta + 1 Heavy Flamer

5 Terminators = 4 Combi-Melta + 1 Heavy Flamer + Power/Chain Fist

 

Anything more then 5 Terminators seems like more of a novelty/special use squad then anything else.

I have a four-man Termicide that has proven itself many times over in the recent games. I have three Combi-Meltas, three Power Weapons, one Heavy Flamer and one Power Fist.

 

I'm wondering if it would be better for me to combine the fist and the flamer on one model, or give the fist to one model and the flamer to another.

 

Sorry if it is a daft question, but I gotta ask <_<

I run the same squad, but the chainfist is on a combi-melta for wound allocation reasons.

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