Militis Templum Posted August 26, 2009 Share Posted August 26, 2009 I have a rule that needs to be clarified gates of infinity is a phsyic attack that allows my libararian to move up too 24" using deepstrike rules. The question brought up last night was when I had to use that ability it states " at the beginning of the libararians movement phase" The arguement was that I had to pioritise the movement of the libariran first before all of the other models, to which I disagreed I should be able to move the libariran at my choosing and when I move him then at the beginning of his movement phase use that power otherwise the rule should state "at the beginning of the movement phase" what do you guys and girls think my supporting aguement: I find the way that it was worded is very accurate it is a limitation on the use of that power say this the most I could move is 30" as it's at the beginning of his movement phase I can't move 6" use the power move another 24" then run another d6 to reach 36" it clearly has nothing to do with when I have to use that power as that intupritation has nothing to do with what I have to move first or last otherwise I would have to use a shooting power first as well The power is not dependent on other units though supplementing you units with homers does not mean that the rule needs to be tailored to suit the whims of the opponent yes it's an advantage to minimize the chances of misshaping but it doesn't remove it all together. The movement phase it a broad category title each unit has it's own movement phase within that phase if all units were to move at the same time they all would have to move or not move and if they did move they would have to move the same distance to say they don't get their own movement phase is just a play on words. If you take the all models move at the same time with in the movment phase statment the would also reach thier respective postions at the same time, therefore making the libararian use his power first before the complete phase has come to a conclusion is really just a ploy to make him scatter and hopefully roll a mishap. That is tactica not rules nor game machanics. Basing it of the statement made would move my libararian first and place him within 6'' from where I anticipate my tac squad to be by the end of the movement phase and not scatter him because by the end of the movement phase the tac squad would be within 6'' of where he is........ could you imagine the uproar caused by that I would be branded a cheater and removed from acceptable playing conditions. Link to comment https://bolterandchainsword.com/topic/176867-gates-of-infinity/ Share on other sites More sharing options...
Seahawk Posted August 26, 2009 Share Posted August 26, 2009 No uproar at all, just smart thinking. If opponents don't like that, well, go play with someone more mature :lol:. GOI is before all movement. Simple. Link to comment https://bolterandchainsword.com/topic/176867-gates-of-infinity/#findComment-2090986 Share on other sites More sharing options...
Legatus Posted August 26, 2009 Share Posted August 26, 2009 The "Librarian's movement phase" refers to the "Librarian player's movement phase". I.e. he cannot use the power during the opponent's turn. There is no individual movement phase for every unit. There is only "the movement phase" for each player, and during that movement phase he can move any of his unist one after another, as described on page 11 in the rulebook. So "beginning of librarian's movement phase" indeed means "before anyone else moves". Link to comment https://bolterandchainsword.com/topic/176867-gates-of-infinity/#findComment-2091001 Share on other sites More sharing options...
avatar8481 Posted August 26, 2009 Share Posted August 26, 2009 And again we're back to GW badly defining phases and terms, and being too casual about their use of language. Link to comment https://bolterandchainsword.com/topic/176867-gates-of-infinity/#findComment-2091052 Share on other sites More sharing options...
Militis Templum Posted August 26, 2009 Author Share Posted August 26, 2009 They allow thier rules to intupreted in several ways plus saying that codex rules override rule book rules just makes things harder once again thank I can always get a straight to the point answer and that what I needed Link to comment https://bolterandchainsword.com/topic/176867-gates-of-infinity/#findComment-2091060 Share on other sites More sharing options...
alloyslayer Posted August 26, 2009 Share Posted August 26, 2009 what happens if i try to use my librarians goi in the first turn along with a drop pod, which take's precedence then? could i bring in the drop pod first with a locator beacon then use goi to get near the pod? Link to comment https://bolterandchainsword.com/topic/176867-gates-of-infinity/#findComment-2091357 Share on other sites More sharing options...
Legatus Posted August 26, 2009 Share Posted August 26, 2009 Locator Beacon: (...) Note that the locator beacon must already be on the table at the start of the turn for it to be used. Codex Space Marines, page 67 So, no. But applying the locator beacon rules to a Librarian with GOI is a bit dodgy anyways. Link to comment https://bolterandchainsword.com/topic/176867-gates-of-infinity/#findComment-2091400 Share on other sites More sharing options...
alloyslayer Posted August 26, 2009 Share Posted August 26, 2009 But applying the locator beacon rules to a Librarian with GOI is a bit dodgy anyways. how so? Link to comment https://bolterandchainsword.com/topic/176867-gates-of-infinity/#findComment-2091502 Share on other sites More sharing options...
Legatus Posted August 26, 2009 Share Posted August 26, 2009 Because the Locator Beacon works with units that "arive on the battlefield via deep strike", not simply on all units that are "placed using the deep strike rules". Link to comment https://bolterandchainsword.com/topic/176867-gates-of-infinity/#findComment-2091511 Share on other sites More sharing options...
OwlandMoonGuy Posted August 26, 2009 Share Posted August 26, 2009 Also, the GoI uses the deep strike rules but does have an exception. If traveling with a unit and doubles are rolled for the scatter distance one member of the unit is lost. The use of a homer negates the need for a scatter roll so it also bypasses this penalty. This is one of those cases where, “using the deep strike rules” doesn’t necessary equate one-for-one to Deep Striking. -OMG Link to comment https://bolterandchainsword.com/topic/176867-gates-of-infinity/#findComment-2091540 Share on other sites More sharing options...
Militis Templum Posted August 27, 2009 Author Share Posted August 27, 2009 It minimizes the risk but does not remove it there will be cases where you need to move to where there are no locator beacons Link to comment https://bolterandchainsword.com/topic/176867-gates-of-infinity/#findComment-2091767 Share on other sites More sharing options...
OwlandMoonGuy Posted August 27, 2009 Share Posted August 27, 2009 Absolutely true but as stated, GoI isn’t Deep Striking as it occurs at a different time(s) and can invoke different results. Since it’s not Deep Striking in the direct sense why should wargear that applies to literal Deep Striking also apply especially since it removes the added penalties related to GoI? Usually it’s considered good sportsmanship to accept the penalties over the benefits in ambiguous areas. This is clearly one of those cases in my opinion. Legatus put it very well; the practice is a bit dodgy – most literally. -OMG Link to comment https://bolterandchainsword.com/topic/176867-gates-of-infinity/#findComment-2092123 Share on other sites More sharing options...
Isiah Posted August 27, 2009 Share Posted August 27, 2009 One for the Grey Area I reckon :P. Link to comment https://bolterandchainsword.com/topic/176867-gates-of-infinity/#findComment-2092309 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.