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Plague marines


Coverfire

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I am to play a tournament in the weekend and Nurgle is tipped to be one of the more popular forces.

I have never played again a Nurgle force and was wondering what to expect and watch out for.

 

The points are for 1,500 and I'll be taking a 13th Company force, with plenty of special weapons.

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Plague marines are tough.

they are slow to attack at initiative 2 or 3 but they have feel no pain which means that it is really hard to kill them before they strike back at you.

Power weapons and fists are the key to taking these guys out as they ignore the FNP.

Also obviously shooty weapons that don't allow an armour save.

 

charging into a squad of plagueies can really bog you down so beware of this.

Plasma weaponry should do the trick. You could dish out 4 or 5 shots a turn, that should bypass any Feel no pain.

 

And don't charge them let them charge you, they have defensive grenades which won't work if they are charging you. And their I3 helps you.

 

And don't forget to take those Frostblades, they cut trhough them like buter.

If they're playing to win and nothing else, I think 1500 is where double lash prince + minmax plague marines is most popular.

 

If you fight these your opponents main goal will be to get nice and close, lash one of your units and move them into rapid fire range of 2-3 of his plague marine squads, 12 S7 AP2 shots, with a little luck he'll wipe out a full unit at a time, most likely be backed up by some oblitz.

 

Faster units would be best I think, best way to avoid his nastiest stuff would be to lock him in combat ASAP, so wolves and bikers would be a good choice.

 

Or you could just go the opposite of that and pack in a lot of long fangs and try and keep them at a distance

 

Edit: Wow seems like I have the exact opposite idea of most of the others XD If they've been successful I'd go with what they say

Heavy weapons... In my experience, plague marine heavy forces tend to have few long ranged weapons and anything of strength 8 will negate their advantages, so I reccommend missile launchers and vindicators, alongside S5+ multishot and template weapons like heavy bolters, assault cannons and whirlwinds. Plasma weapons will also do the job - no bonuses either...

 

Their real advantage, against us at any rate, is to negate the charging bonus attack with blight grenades making wolf guard and blood claw charges considerably less effective. Soften them up first, and try to pick out sections of their force and isolate them as they are often fairly slow moving.

 

Dreads, as always, are also pretty effective as they strike first for a change and ignore the T5 and FNP rule. Brutal! If you do use a dread or two though, beware any daemon princes who might turn up - they mince them. Good luck!

Awesome, Thanks heaps guys.

 

As 13th Company I am reasonably fast and have heaps of Special weapons. Most of my troops wield bolters so defensive grenades won't

hinder me too much. So it really comes down to deployment and choices I make on the field. I hope to have the element of surprise and

intend to use it to its full extent.

Personally I think a normal SW force would have a better chance against Nurgle- more PWs and more plasma. As it is Id say two plasmaguns and/or two meltaguns in each Grey Slayer squad, and a lightningclaw or two, or a powerfist on each WGPL upgrade, with MotW.
Take a look at this topic here: > Nurgle weaknesses, What do the feared fear?

 

(but don't tell the Nurgle players or they will have my hide!)

can i have your hide then? :P

Absolutely not, I value my hide!

 

 

@Coverfire

Good luck in the tourney and please let us know how it went. :P

Take a look at this topic here: > Nurgle weaknesses, What do the feared fear?

 

(but don't tell the Nurgle players or they will have my hide!)

can i have your hide then? :P

Absolutely not, I value my hide!

 

i wont ask if i can have yor hide, i will just take it! lol

 

@Coverfire

Good luck in the tourney and please let us know how it went. :D

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