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Starting Space Wolves


Aeddon

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I've wanted to start Space Wolves for a little over a year now and with the new codex coming out I decided that now would be the time. Below is what I was thinking about building towards for a 1500 point army. I know that we are about to get a whole new set of rules but this is built off of current rules. Please let me know what you think.

 

Wolf Lord

~Weapons - Frost Blade & Bolter

~Options - Belt of Russ; Runic Armour; Wolf Tooth Talisman

Grey Hunter Pack(6)

~Weapons - Power Weapon; Power Fist; Bolters(5); Melta Gun

Razorback

~ Weapons - Twin Linked Lascannon

~Options - Extra Armour

404 Points

 

Wolf Priest

~Weapons - Power Weapon; Plasma Pistol

~Options - Fang of Morkai; Healing Potions & Balms; Runic Armour; Wolf Tooth Talisman

Grey Hunter Pack(6)

~Weapons - Power Weapon; Power Fist; Bolters(5); Melta Gun

Razorback

~ Weapons - Twin Linked Lascannon

~Options - Extra Armour

422 Points

 

Blood Claw Pack(9)

Wolf Guard

~Weapons - Wolf Claws(2)

~Options - Wolf Pelt; Wolf Tooth Talisman; Frag Grenades

Rhino

~Weapons - Pintle-mounted Storm Bolter

~Options - Extra Armour

255 Points

 

Blood Claw Pack(9)

Wolf Guard

~Weapons - Power Weapon; Bolter

~Options - Wolf Pelt; Wolf Tooth Talisman; Frag Grenades

Rhino

~Weapons - Pintle-mounted Storm Bolter

~Options - Extra Armour

246 Points

 

Venerable Dreadnought

~ Weapons - Plasma Cannon

~ Options - Extra Armour; Smoke Launchers

173 Points

 

Total = 1500 Points

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Nice looking list

 

Just a couple of things that may help,

 

Wolf pelts are great on your special charachters as currently they would mean extra attacks when you countercharge (this is likely to change very soon though).

 

Your wolfpriest comes standard with the Crozius which counts as a power weapon, so I hope that you didn't pay extra for another one. And I dont think that the Fang of Morkai has any use any more, although it does sound like a cool piece of wargear.

 

and you may want to put a power fist or two in with your blood claws in case they have to deal with armour or monsterous creatures.

 

Also, you know you can only get 6 models in a razorback right? might leave your two HQ a little stranded and in the open or prevent you from actually using the transport side of the razorbacks.

 

It's best to play around with the lists a bit so you can get a feel of what you like and what you don't. Either way you have a nice base to start from.

Best of luck

Level

Lord=Bolter/Melta BoR WTN MC FrWeap=160

Priest=Plasma Pistol=110

WGBL=FrWeap Bltr WTN MC=96

 

BC(1)x9=2xPwWpn Melta Gun=154

BC(2)x9=2xFist Melta Gun Rhino=208

GHx9=2xPwWpn Flamer 9xbolter Rhino=238

 

Scoutsx4=Melta Gun+melta bombs=84

Dread=Twin Las=135

Dread=Twin AC/Twin AC=125

Land Speeder=Multi=60

 

Land Raider=250

Long Fangsx6=Pack Leader 2xLas 1xML 1xHB=213

 

thats a fairly solid 1850 list

Since you are asking what to get to start Wolves, this seems like the right place. Welcome to the Fang brother. Stick with the basics for the next month, Gray hunters, Blood Claws, Rhinos and Razorbacks. This will give you a solid start and you can't go wrong with those.
Since you are asking what to get to start Wolves, this seems like the right place. Welcome to the Fang brother. Stick with the basics for the next month, Gray hunters, Blood Claws, Rhinos and Razorbacks. This will give you a solid start and you can't go wrong with those.

Fantastic advice, motion passed!

 

Oh, and welcome - bring glory for Russ!

Since you are asking what to get to start Wolves, this seems like the right place. Welcome to the Fang brother. Stick with the basics for the next month, Gray hunters, Blood Claws, Rhinos and Razorbacks. This will give you a solid start and you can't go wrong with those.

 

Yea... what he said, that works. :)

 

Welcome to the Fang!

Welcome to the fang brother, now just make sure you don't drink all the Ale.

 

Honestly if you are going to start I think you would be best served by simply purchasing two box for every current wolf set other than perhaps the longfangs since they do not have parts you cannot find elsewhere. That way you have one set to use for some basic troops and one set to use later for proxy bitz that you can mix with newer bitz once the original are discontinued. I'm not talking about using greenstuff to make a cheap army mind you, especially since I think the payout would make the actual models cheaper, rather just advising you to get the basics and start painting, and then mix it with the new units that shall be coming out in about 30 something days or so. Its not a bad list at all, but no sense jumping the gun when the point value just might change for some of those listed things in such a short time.

problem with rules nazis is that you cant avoid them....

 

 

i understand that we dont want to clutter the list of threads here, but you have to ask yourself this also, how often do you go to the army list thread and look there...?

Place for evereything and all that......

 

Many people frequent the lists thread man. Just because you might not, doesnt mean no one else does either...

 

 

As for the list; it seems pretty solid. Be prepared to adjust the wargear on your Lord/Priest in accordance with the new dex, but other than that, a strong list as Im reading it. Id normally recommend using a VD as HQ and saving the elites slots for WG or scouts, but from what Im seeing, you're using the WP to bolter your packs, a solid strategy.

 

Happy hunting, have an ale and bring some heads for Russ and the Allfather,

 

Bjorn

Fairly solid list.

 

I would recommend Drop Pods instead of Rhinos, but that's just me ;-)

 

Also, don't give the WolfGuard with your Bloodclaws a bolter. If he fires it they won't be able to assault. Give him a Plasma pistol instead IMO...

 

Also, I'd use the VD as an HQ to free up an elite slot...

I've wanted to start Space Wolves for a little over a year now and with the new codex coming out I decided that now would be the time. Below is what I was thinking about building towards for a 1500 point army. I know that we are about to get a whole new set of rules but this is built off of current rules. Please let me know what you think.

 

You asked, so here is what I think:

 

You've waited a year so why in the hell would you want to try and build an army using the old list when the new one is coming out in about five weeks? Pre-order the new codex when you can, wait for it to arrive, then spend a few days digesting it's contents. After a few days, check out the Fang to see the analysis and assessments from it's members. Finally, put yourself a list together and post it in the Space Wolves Army lists section and wait for feedback. After that you could start buying, building and painting.

 

Best regards,

 

Valerian

Fairly solid list.

 

I would recommend Drop Pods instead of Rhinos, but that's just me ;-)

 

Also, don't give the WolfGuard with your Bloodclaws a bolter. If he fires it they won't be able to assault. Give him a Plasma pistol instead IMO...

 

Also, I'd use the VD as an HQ to free up an elite slot...

They wouldnt be able to fire in anyway, due to the Headstrong rule. Since WGPL arent IC's, they must abide by the same rules of the pack, which means no double tapping of bolters within 6".

 

Bjorn

Fairly solid list.

 

I would recommend Drop Pods instead of Rhinos, but that's just me ;-)

 

Also, don't give the WolfGuard with your Bloodclaws a bolter. If he fires it they won't be able to assault. Give him a Plasma pistol instead IMO...

 

Also, I'd use the VD as an HQ to free up an elite slot...

They wouldnt be able to fire in anyway, due to the Headstrong rule. Since WGPL arent IC's, they must abide by the same rules of the pack, which means no double tapping of bolters within 6".

 

Bjorn

you cant assault after you fire a rapid fire weapon at all, so since he isnt an IC you would need to give him a pistol so that they can assault. its eithre that or you dont fire the BG, which would be a waste since reducing the numbers of OPFOR going into a charge is a good idea, so give him a PP or a MG. that way you have some AP fire as well as AT fire.

Fairly solid list.

 

I would recommend Drop Pods instead of Rhinos, but that's just me ;-)

 

Also, don't give the WolfGuard with your Bloodclaws a bolter. If he fires it they won't be able to assault. Give him a Plasma pistol instead IMO...

 

Also, I'd use the VD as an HQ to free up an elite slot...

They wouldnt be able to fire in anyway, due to the Headstrong rule. Since WGPL arent IC's, they must abide by the same rules of the pack, which means no double tapping of bolters within 6".

 

Bjorn

you cant assault after you fire a rapid fire weapon at all, so since he isnt an IC you would need to give him a pistol so that they can assault. its eithre that or you dont fire the BG, which would be a waste since reducing the numbers of OPFOR going into a charge is a good idea, so give him a PP or a MG. that way you have some AP fire as well as AT fire.

I know you can't assult after firing a rapid fire weapon; Ive been doing this for a good while now. But pack leaders can't restrain the claws from charging if they're in 6", and so cannot fire. Check the FAQ on it. <_<

Fairly solid list.

 

I would recommend Drop Pods instead of Rhinos, but that's just me ;-)

 

Also, don't give the WolfGuard with your Bloodclaws a bolter. If he fires it they won't be able to assault. Give him a Plasma pistol instead IMO...

 

Also, I'd use the VD as an HQ to free up an elite slot...

They wouldnt be able to fire in anyway, due to the Headstrong rule. Since WGPL arent IC's, they must abide by the same rules of the pack, which means no double tapping of bolters within 6".

 

Bjorn

you cant assault after you fire a rapid fire weapon at all, so since he isnt an IC you would need to give him a pistol so that they can assault. its eithre that or you dont fire the BG, which would be a waste since reducing the numbers of OPFOR going into a charge is a good idea, so give him a PP or a MG. that way you have some AP fire as well as AT fire.

I know you can't assult after firing a rapid fire weapon; Ive been doing this for a good while now. But pack leaders can't restrain the claws from charging if they're in 6", and so cannot fire. Check the FAQ on it. :P

 

i may have been less then awake when i read your post the first time, cheers

we have a separate thread for bandwagoners, and another location for list questions...try using them ;)

I don't consider it being a "bandwagoner", just didn't see the point a year ago of starting an army that would be changing soon. The possibility of wasting money on units that would no longer be usable or tactically sound doesn't appeal to me. But hey, that's just my opinion.

 

Now for those crying "wrong thread" if you will have noticed I started a thread in the army list thread, this one just seems to have attracted more posts than that has.

 

I am using the old codex to build my list because we do not have a new one yet. It was done with the supposed understanding that it will change depending on what the new codex brings. Also to show an approximate idea for how much I intend to spend on units versus upgrades.

 

Now that I've responded to that ten percent of the replies...thank you everyone else for the constructive advice. I don't think I'll be taking droppods at this point but that may change. I find them to be situationally sound depending on who you are fighting. For instance, I would probably take them if I knew I was fighting Tau but not for a tournament. Most people know how to deal with those by now.

 

Thanks everyone for your responses. If you would like to view where I reposted my list visit the link below.

 

http://www.bolterandchainsword.com/index.p...howtopic=177033

 

For Russ!

 

P.S. ~ Ale is good but I prefer Mead!

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