Jump to content

Starting Night Lords Wanna Anyone Help?


Recommended Posts

ok me a long time Eldar Player has decided to play night lords my chosen chapter why i chose them is becuase i like the first fonding chapters and night lords seem to be under played.also i like the whole hit and run fluff and tatics :lol:. but anyways i have played mech all my life playing 40k,so im gonna mech them up.this is what i was thinking.Mostly the units i like i plan on using loyalist rules and hating the ultramarines as i always did.but i may use the Chaos rule set probaly i will.ok heres the thing my favored chaos god is nugle but i dont plan on using it for the night lords i may use the pre-hersey theme and nothing but regular c.s.m with icons of glory in rhinos,raptors,oblits,and terminators.my lord is a chaos lord with jump pack and MOK with daemon weapon.so i need opinons,lists,list ideas,even you fluff what do you have i want it B)

You want a fun list? Or a competitive list?

 

If you are going to use loyalist rules, atleast use the blood angels so you can use assault marines as troops.

 

Let's see:

 

HQ - Daemon Prince is easily the best option. I use a lord with dual claws and jump pack purely for fun, but he's not worth the points when you can get a prince for the same points.

 

Elites - Terminators are good (termicide, where you have 3x combi-meltas for minimal points is a popular choice for them). Dreadnoughts can be good despite their crazed rule if you can have 2 of them running together. Possessed are not fluffy and suck, chosen are decent at best, though fits the fluff.

 

Troops- Chaos Marines are your only option. Most versatile troop choice in the game. Standard unit is x10 CSM, 2x melta, icon of chaos glory, rhino, champ and fist.

 

Fast - Raptors. Basically CSM with jump packs for 5 points more. Not the best choice, but may fit your army well (I use them and they work great for me), obviously fits the Night Lords fluff. Advantage is they can have 2 meltas at any number of models in the squad.

 

Heavy - Oblits I would not use if you want fluff (theyre more Iron Warriors). Havocs, Predator, and Landraiders are your HS options. Combinations of Preds and Havocs can be just as effective as oblits for a cheaper price, though it really requires units to work together.

 

Dont take any marks if you truly want to be a Night Lords army. Due to the lack of the "elite" troop choices, marks, and other options, I feel that Night Lords should be played with a lot of basic units moving as fast as they can up the board to make up for their "average" CC abilities (relative to the other CSM troops). Basically you can have 1.5 CSM for every Plague Marine.

 

Rhinos everywhere also.

 

Funny enough, Ive been playing NLs and Im looking at the Eldar codex right now, as I think Im going to buy some models for them soon.

Night Lord Dred sums it all up pretty well. I would avoid to much H. Support, as with Night Lords you should be fielding at least one unit of raptors, if not 2.

 

Thankfully they can all take melta-guns so you can get plenty of AT easily enough.

well i run the same tournament circles as fritz and jawaballs so i play competative.heres my proto.

 

Lord-jump pack,MOK,daemon weapon

 

6 Possessed-5 meltguns,IOCG

Rhino-combi-melta,extra amour 50

Dread-Close combat weapons all the way

3 squads of CSM-2 plasma guns,icon of chaos glory,champion with power weapon(for gutting loyalists)

1 squad of CSM-2 meltaguns,IOCG,Champion with a Fist(For Crushing there Skulls)

4 rhinos-combi-melta,extra armour 50

 

2 Squads of 10 Man Raptors-2 plasma pistols,champ with 2 lighting claws,icon of Khorne(For the extra attacks)

1 10 Man Biker squad-2 Meltgun,ION,champ with Fist

 

probaly about 1,750 or higher maybe lower dont have my codex on me but till me what you think[/size][/size]k <_<

Well if you truly want to be competitive, then Im going to have to be honest with your list here:

 

Chaos Lords pretty much suck. A daemon prince is better in everyway, except for the fact hes a MC and cant hide in a squad. However, for only a few more points, he gets a better statline, immunity to instant death, S6 +2D6 on pen rolls, and psyker spells.

 

If you are really itching to have a Chaos Lord, a khorne daemon weapon just isnt the way. You roll two dice, if either is a 1 you do nothing this turn and wound yourself. Theres a 1/3 chance that's going to happen.

 

6 Possessed, you mean chosen? Again, its up to you, but there are better options. Chosen are just ok at best.

 

Rhinos. Combi melta and extra armour are more than 50 points. Dont take either unless youre really hurting for meltas. The 15 points is far too many points just incase your opponent rolls a 2 for extra armour. With those points, youre already halfway to buying another rhino.

 

Plasma guns on CSM are a waste. Theyre 5 points more each, dont take out tanks (whereas meltas will take out every tank [aside from monoliths]), you cant assault after shooting it, overheat, and are Ap2 instead of 1.

 

Dont take power weapons. Honestly, youre spending 30 points for a champion as is, just spend the extra 10 points more so you can simply fight those walkers, MCs, or even get 2 easy kills on infantry (wounding on 2s instead of 4s), and so you can instant kill any lone SM or Eldar HQ with ease.

 

Same thing as above with the rhinos. Keep them unupgraded.

 

For Heavy Support, the basic option is to pick oblits. This is a very obvious choice, and theyre simply good at everything - not the best, just good. I personally run a combination of autocannon equipped havocs and 2 predators. Theyre about 2/3 the cost and do just as well working together, while being able to take out light transports with ease. However, do what you like with HS.

 

Honestly, the best way to learn the pros and cons of each unit (and to find which units should never be taken ie. Bikes, spawn, possessed etc.), use this link, highlight this board, circle in "topic titles only", and put the unit's title in the search. Youll generally get good answers for each answer (though dont be afraid to move away from the basic generic list)

 

http://www.bolterandchainsword.com/index.p...ode=adv&f=0

well i meant chosen but ya possessed are kind of a waste i want play a competative list with the fluff so once again here the revised version

Daemon Know as Prince-with warptime,wings?

 

6 Chosen-5 meltaguns,icon of chaos glory?

rhino-combi-melta,extra armour 50

2 Dreads-Close Combat weapons,extra armour(gotta keep it moving)?x2

 

3 Squads of CSM-2 meltaguns,icon of chaos glory,Swords(Cheaper and power Fists are against The Fluff Kind of) ?x3

rhinos-combi-melta,extra armour 50x3

1 CSM squad of 5(Basic for Holding)

rhino-Combi-melta,extra armour 50

 

10 man bike squad-Icon of Nurgle(I Like the T6 thing i think its funny when bolters need 6s to wound),2 meltaguns,Champ with Fist ?

10 man raptor squad-2 meltas,icon of glory,Lighting claws ?

 

Now this is the list I am Effy on the DP i will probably toggle through Lord and Dp in my play testing erra.Ok heres the tatics 1 csm attack squad in rhino stays back all game poping smoke when needed mostly holding OBJ,3 squads in rhinos are tank killers while Dreads and Dp are harrastment(Dont Know How to Spell The Word lol) raptors and tie up and Anti-tank,bikes are a piss off unit that will probaly die but will draw attention to them(they will probably be Mercs from a nurgle chapter).So questions,answers and advice are welcome

Really man, I think you should search the forums

 

Like for example -

 

Power Weapons: http://www.bolterandchainsword.com/index.p...175029&st=0

 

 

Im not trying to be mean, but Im not really sure what youre thinking. That bike squad that is meant for dying costs 450 points! Thats going to be 1/3 or 1/4 of your army right there, getting blasted by templates and other things that make T6 useless.

 

Again with the rhinos, the combi melta and extra armour add up to be almost another rhino! That's wasting major points right there.

 

Extra armour helps you once out of every six times your opponent rolls on the vehicle chart. Not worth the points.

 

 

Again, Im not trying to be mean, but youre not going to be competitive with this list. It's better you hear it now before you spend the $$ to buy this stuff. Other forum regulars can tell you the same.

ive checked out the forum and ya your right s4 doesnt cut it so ill go the fist becuase at my club almost everyone i mean 99%. of people run mech or at least hybrid so fists on my champs but i think running a lord with No marked deamon weapon on a bike would be sweet i dont really like DPs becuase i dont really agree that it fits into the fluff but i still own to like a said if you can make me a list of what you recomend i would like that but keep in mind my playing style is close-range anti-tank with a side of bikes and jumps to back me up.thanks :woot:

 

 

 

---Autarch Andrew----

B)

Yea thats cool that you want to stick to fluff with a lot of fast attack, I just feel you should be warned that bikes just arn't the best option for how much they cost.

 

For the record though, a daemon prince for Night Lords is very fluffy, as it's simply a champion that has risen to daemonhood. The old Night Lords fluff specifically said you are allowed to take Daemon Princes, even though NLs dont use Daemons.

ok ill run the Dp then but im going to try to squeez in a lord just becuase i like them ill give him a blissgiver just because night lords use speed and stealth and the mark of slaanesh would give me speed puting him on a bike would be epic how cool is a model who has like 5 attacks at his lowest and 10 at his highest that inflicts instant death shure he wounds a 4+ but math hammer wise for 5 attack 3 are going to hit 2 or 1 are going to wound if there are 2 the enemy commander will fail one of his invo saves of 4+ and at least on average pass one so what im trying to figure out is that 50-50 ill kill a commander and thats good odds.so anyways thanks im going to make my real list ill keep you posted on that.

 

 

 

 

p.s the reason im taking a lord on bike and a bike squad is because i need a seer concil substute in order to play correctly in 40k

 

 

 

---Autarch Andrew---

Icon of chaos glory is a huge waste on posessed. they are fearless. *facepalm*

 

 

Power fists fit NL fluff just fine...

 

just take lord with jump pack and raptors, they will outperform bikes point for point in most cases (bikes have very specialized uses)

 

For my lord I just stick him with a squad of berzerkers and inside a Land Raider, but zerkers (unless you use converted "counts as" night lord units) can't really fit your fluff.

  • 2 weeks later...

Just a reminder that Night Lord preferred tactics are actually terror tactics and overkill, according to their Index Astartes, so don't feel you can't have any heavy support. Its just one of my pet peeves that people see Night Lords as Chaos versions of Raven Guard and White Scars combined. The 3.5 rules were actually mostly against what had been written about the Night Lords.

Sure, we had the first Raptors, but that doesn't mean we have to base our entire list around them. After all, the Space Wolves invented the Predator Annihilator, but that doesn't mean they have to cram their list with as many of them as possible.

 

The Night Lords modus operandii is "crush your enemy utterly, and others will fear going against you". Unfortunately, 'hit and run' doesn't match so well with "crush utterly". Not saying you can't do it, just saying don't feel compelled to have more Fast Attack because of a misconception.

Just a reminder that Night Lord preferred tactics are actually terror tactics and overkill, according to their Index Astartes, so don't feel you can't have any heavy support. Its just one of my pet peeves that people see Night Lords as Chaos versions of Raven Guard and White Scars combined. The 3.5 rules were actually mostly against what had been written about the Night Lords.

Sure, we had the first Raptors, but that doesn't mean we have to base our entire list around them. After all, the Space Wolves invented the Predator Annihilator, but that doesn't mean they have to cram their list with as many of them as possible.

 

The Night Lords modus operandii is "crush your enemy utterly, and others will fear going against you". Unfortunately, 'hit and run' doesn't match so well with "crush utterly". Not saying you can't do it, just saying don't feel compelled to have more Fast Attack because of a misconception.

 

Here, here.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.